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Author Topic: SEB Nam Pack 2: Released.  (Read 107539 times)

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Toshiba

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #90 on: 29 Nov 2002, 08:06:48 »
SelectThis i was wondering about also how to fix number

4) used Kegetys's old rpg7 info - get updated files from 1.1

how to put in the upgraded files info into the old rpg7 info

ToShIbA :wave:

Offline SelectThis

  • Former Staff
  • ****
  • .
Re:SEB Nam Pack 2: Released.
« Reply #91 on: 29 Nov 2002, 09:35:52 »
As I said,

The bug list is for us to fix, don't worry about changing anything. We will upgrade the rpgs to the proper code in the next update.

SelectThis

NoRSu

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #92 on: 29 Nov 2002, 13:51:07 »
About Mosin Nagant again... 8)

You should make two different sounds for it, one for firing and one for bolt action. Use reloadSound-command in config to make the bolt action sound working. This should make it so that bolt action sound can't be heared by other players, only by the sniper himself.

GREEK

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #93 on: 29 Nov 2002, 13:59:30 »
ok a few things first the game crushes alot when i use the cobra's second the cobra with the two engines wont follow waypoints if i order a couple of pilots unboard an empty one (cobra)
one more thing i am sorry i didn't make my self clear so
when i asked how to make an AI lower the visor i ment without me ordering him to do so i mean an AI that has nothing to do with my group how do i make them use the visor to look more real

as i read my post it seems like i am critesizing u
that is not my intention i really love your work its just that my english is just not sufficent to express (and spell) what i want to say and so my intentions are not always clear please excuse my english

DeadMeatXM2

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #94 on: 29 Nov 2002, 15:33:58 »
with the way the visor is coded, all you have to do is get close enough and you can close it yourself :p , but what you want to do is have his visor closed when you start the game... so you could put in his init line something like "this animate visor" (i dont know the correct syntax, best for STT to comment on that one)

and his visor will close :D

EvilMadcat

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #95 on: 29 Nov 2002, 16:19:19 »
German Player in my Forums have Probs with the Pack
the Pack crash in Play on Ia Trang
we have testet
4 Platoons Marins two Hueys an a lots of VC an we fight and the Pack crash on Fight we have all Detalis low and the Maschins Crash have any a Idea ?
or all Sounds runing to slow and the game play runnig timeslow Ideas?????? :P

Evilmadcat
aka Henk
www.operation-nam.de

Offline SelectThis

  • Former Staff
  • ****
  • .
Re:SEB Nam Pack 2: Released.
« Reply #96 on: 29 Nov 2002, 16:46:15 »
Re: Mosin, can't use the reload sound unless you only want to put 10 rounds on the sniper.

Re: Cobra crashes.. please psot the specs of your computer we're trying to track down what is causing random crashes.

Re: Waypoints...test if this happens to other helis. It may just be the way OFP works.

Re: Crashes in MP.
ONce again post the specs of your computers (motherboard type, graphics card, etc)
If the game runs too slow then reduce the number of units, or decrease some of the graphical features (such as object shadows, multitexturing, viewdistance)

SelectThis

EvilMadcat

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #97 on: 29 Nov 2002, 18:08:05 »
I have a 1900 mhz Ac. xp geforce 4 mx and 768 mb ram mainbord msi delux ddr

the game crasch on singelplayer mission making at tests 5 platoon marines 5 platoon vc and two choppers on the map Ia Trang the pc have hang on and the game stands
no way to run i have xp co. version with all service packs my taskmanager says me my cpu and system have 100% any Idea ?

EvilMadcat

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #98 on: 29 Nov 2002, 18:09:44 »
I have all Grafic and Sound options of Mini.

Donnervogel

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #99 on: 29 Nov 2002, 18:29:05 »
Hehe great pack SEB ;)

I really enjoy playing with it. But I have some textures missing on the rotorhub of the OH6 choppers when I look at it from some distance or 3rd person view.

edit:

here's a pic

http://www.diesoeldner.de/oh6prob.jpg
« Last Edit: 29 Nov 2002, 19:41:41 by Donnervogel »

Nokic

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #100 on: 29 Nov 2002, 18:30:42 »
Hey Henk (EvilMadcat)
I have a AMD 1000Mhz, ASUS V7700 (GeForce2 GTS) 256 !!SD!!Ram :(
I have no, really no probs with the pack. D@mn, I like it!!!
btw, for Mission Makers:
http://ofp.redclaw-network.de/ofpc/forum/index.php?act=ST&f=26&t=288&s=b2d0ba797fb11f7f4bc70d71068718de
Its an A6 Intruder, but BETA!!!!

Eviscerator

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #101 on: 29 Nov 2002, 20:48:51 »
with the way the visor is coded, all you have to do is get close enough and you can close it yourself :p , but what you want to do is have his visor closed when you start the game... so you could put in his init line something like "this animate visor" (i dont know the correct syntax, best for STT to comment on that one)

and his visor will close :D

which is what i said :)

Quote
(if you are leader, if not i think the this animate thing will work, but stt knows more about that than me)


Toshiba, its probably best to look at some tutorials, colonel klink's is a good one

pepper2k

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #102 on: 30 Nov 2002, 00:23:17 »
Mr.BeErZyMoTiC what exactly happened to you're sweeet M113? :] Is it going to be in the SEB armor module or are you going to release it for youreself? Thx.

Crassus

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #103 on: 30 Nov 2002, 01:19:13 »
Congratulations, SEB, on a job very well done. All the units/vehicles, and the map are incredible.

(I love the Chinook's working ramp!) :o

KamikazePilot

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #104 on: 30 Nov 2002, 02:43:07 »
im on 56k and i finally got it!!!! 12 hours downlaod times!!!!!!!!! finally , now to test this baby