A Big thanks from the SEB Team for all the comments (good and bad
). We're pleasently surprised by the small number of bug reports given the size and complexity of the pack.
Having said that there have been some bugs detected. We're still looking for more and depending on the severity will then decide ho wbest to handle it. Given the size of the pack, we don't want to have to keep releasing updates, so we may wait until the armor or air module is complete before addressing the current bugs.
Current bugs:
1) lack of ranging gear on the mortor
2) wrong sight on the stoner
3) missing texture oh6 rotors
4) used Kegetys's old rpg7 info - get updated files from 1.1
5) rpd scope wrong not as round as model
6) Pilot glasses showing?
7) Resistance Villager1 - wrong weapon
some reports of crashing-cause unknown at this stage
number 7) is easy to fix, the Resistance side Villager1 uses the standard AK47, not the high dispersion ones in NP2. Just put this in the init line to correct it.
removeallweapons this; this addmagazine "sebak47mag"; this addweapon "sebak47"; this addmagazine "sebak47mag"; this addmagazine "handgrenade"; this addmagazine "handgrenade"
Keep the bug reports coming.
Pic from a Dinger mission. the Air Cav are storming a DsHK and Mortar position. They all came up over the small rise and got on line and just all opened up firing...
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