Can someone tel me what the error on this init.sqs is?
// Mando Missile ArmA initialization for init.sqf
[]execVM"mando_missiles\mando_missileinit.sqf";
Sleep 5;
// Setup also anyother global vars you want to define.
_launcher = launcher_land;
_missilebody = "Bo_GBU12_LGB";
_vangle = 15;
_speedini = 10;
_speedmax = 600;
_acceleration = 180;
_boomrange = 0;
_activerange = 6000;
_modeinit = 0;
_cruisealt = 50;
_boomscript = mando_missile_path+"warheads\mando_missilehead1a.sqf";
_smokescript = mando_missile_path+"exhausts\mando_missilesmoke1a.sqf";
_soundrsc = "mando_missile1";
_sounddur = 29;
_endurance = 30;
_terrainavoidance = false;
_updatefreq = 1;
_delayinit = 0;
_controltime = 0;
_detectable = false;
_debug = false;
_launchscript = mando_missile_path+"launch\mando_missilelaunch1b.sqf";
_hagility = 75;
_vagility = 35;
_accuracy = 1;
_intercept = true;
_scanarch = 120;
_scanarcv = 90;
_zoffset = 1;
_chaffextent = 25;
mando_airsupport_type = "AV8B2";
mando_airsupport_bomb_alt = 150;
player addAction ["Air Support console", "mando_bombs\mando_airsupportdlg.sqf"];
// Setup here any globals you want to modify affecting the air support console,
for example:
mando_airsupport_bomb_type="Sh_122_HE";
mando_airsupport_range=10000;
mando_support_left_WEST=6;
mando_support_left_ca_WEST=2;
mando_support_left_rc_WEST=2;
mando_support_left_am_WEST=1;
mando_airsupport_type_ambox="UKF_AmmoBox_1";
mando_support_left_ve_WEST=1;
mando_airsupport_type_vehicle="Landrover";
mando_support_left_re_WEST=2;
mando_support_left_cp_WEST=8;
mando_support_left_sa_WEST=8;
mando_airsupport_cmissile_pos=[0,3,0];
mando_support_no_gs=true;
mando_support_no_ab=true;
mando_support_no_re=true;
mando_support_no_cm=false;
mando_support_no_sat=false;
I know i have mucked up somewhere but cant see forest for the trees