Thanks again its starting to work its way into this thick skull of mine
I have changed the mando_airsupportdlg.sqf to show:
[mando_airsupport_cmissile, "M_Ch29_AT", mando_airsupport_cmissile_pos, _dir,89, 0, 250, 100, _target, 13,
1000, 0, 30, "mando_missiles\warheads\mando_missilehead2a.sqf", "mando_missiles\exhausts\mando_missilesmoke1a.sqf",
"mando_missile1", 10, 60, true, 2, 0, 10, true, true, "mando_missiles\launch\mando_scudlaunch.sqf", 75, 35, 1, true, 120,
90,13,0]execVM "mando_missiles\mando_missile.sqf";
But missiles still fly straight up.
and nothing has changed
This is the text given by the lab
[_launcher,"M_Ch29_AT",[0,3,0],(getDir _launcher) + 0,45.2646,20,250,29.8499,_target,13,1000,0,30,"mando_missiles\warheads\mando_missilehead2a.sqf","mando_missiles\exhausts\mando_missilesmoke1a.sqf",
"mando_missile1",10,60,true,2,0,10,true,_debug,"mando_missiles\launch\mando_missilelaunch1b.sqf",75,35,1,true,120,90,13,0]
which is supposed to be a terrain folowing profile.
this is my init.sys in case this is the problem:
// Mando Missile ArmA initialization for init.sqf
[]execVM"mando_missiles\mando_missileinit.sqf";
mando_airsupport_cmissile = tom1;
mando_airsupport_cmissile_pos=[0,3,0];
player addAction ["Air Support console", "mando_bombs\mando_airsupportdlg.sqf"];
// Setup here any globals you want to modify affecting the air support console, for example:
mando_airsupport_type = "AV8B2";
mando_airsupport_bomb_alt = 150;
mando_airsupport_bomb_type="Sh_122_HE";
mando_airsupport_range=10000;
mando_support_left_WEST=6;
mando_support_left_ca_WEST=2;
mando_support_left_rc_WEST=2;
mando_support_left_am_WEST=1;
mando_airsupport_type_ambox="UKF_AmmoBox_1";
mando_support_left_ve_WEST=1;
mando_airsupport_type_vehicle="Landrover";
mando_support_left_re_WEST=2;
mando_support_left_cp_WEST=8;
mando_support_left_sa_WEST=8;
mando_support_no_gs=true;
mando_support_no_ab=true;
mando_support_no_re=true;
mando_support_no_cm=false;
mando_support_no_sat=false;
Thanks for your patience