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Author Topic: Mando Bombs and Mando Air Support (ACCEPTED)  (Read 92873 times)

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Offline Manzilla

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #105 on: 22 May 2008, 18:02:53 »
Vengeance,

It may be possible to use the radio instead, if that would be an alternative the mission maker wants. I know in older versions it was possible to call bomb runs through the radio and then point and click on the map. Unfortunately I've been solely using the console since v1.50 or so. Therefore, I haven't used the radio option for the newer aspects of Mando Bombs and I can't say for sure if the new support options can be called via the radio.

Obviously Mandoble can shed some light on this. I'm not sure if this is an alternative you had in mind but it would definitely cut out the ASC. That is, if in deed the radio can be used for support options other than bombing runs.

--------------------------------

Mandoble,

I've been AWOL from the forums lately, but I wanted to say thanks for the continued work on Mando Bombs and Missles. The progression over the last few versions is fantastic and has given me a new found interest in ArmA. It definitely adds greatly to my overall enjoyment. The fact you made it so easy for even the noob'est mission maker like myself is much appreciated. Thanks again for these wonderful packs. 
« Last Edit: 25 May 2008, 06:10:43 by h- »

Offline Voodoonice

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #106 on: 22 May 2008, 18:53:13 »
Good evening  :D

Mando Bomb and missile Mando comptatible they are with the new patch 1.14.
Best regards  :scratch:

PS: Sorry for my English, I'm french  :-[

Offline Mandoble

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #107 on: 22 May 2008, 19:09:57 »
Voodoonice, now I understand what you are looking for.
Well, as with the first versions, it is possible to call for bombing air support just executing a single script or using the simplified map-singleclick version, but the other options are available only from the console. On the other hand, the parts of code inside the console script that handle the missions are easily identifiable, there is a big switch case, and each case is a mission type. You may pick up the code of a particular mission type, copy/paste in a separate script file and then execute it individually (independently), but this will require some extra-coding.

Offline Vengeance

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #108 on: 23 May 2008, 03:05:24 »
 :) It's Vengeance but I understand, that is what I kind of expected you to say, but i was hoping for it to be a little easier, no worries. I will see if I can figure it out how you call it from the console menu so I can call it independently from the console.

Thanks Mandoble, your script it really very well done.


#EDIT: Do not quote the entire previous post you're replying to.   h-
« Last Edit: 23 May 2008, 09:11:10 by h- »

Offline Mandoble

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #109 on: 23 May 2008, 20:16:26 »
Sorry Vengeance, I was in the middle of a trip with 5 mins inet access, I did copy/paste the wrong name in a hurry. I might release individual scripts for some mission types, give me few days, might be for next weekend.

Offline Vengeance

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #110 on: 24 May 2008, 17:58:37 »
Awsome Man! Thanks, tested your script extensively last few nights on GA Servers along with AI-Disalbed Revive and Norrin's AI-Enabled Revive things are going well.

Vengeance
« Last Edit: 25 May 2008, 06:09:26 by h- »

Offline h-

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #111 on: 25 May 2008, 06:12:12 »
Vengeance (and Manzilla too), please do not quote the entire previous post you're replying to.
Project MCAR   ---   Northern Fronts   ---   Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
Chuck Norris can divide by zero.

Offline Vengeance

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #112 on: 25 May 2008, 22:22:53 »
Mandoble,

I can't seem to make the Laser Guided option work, the Jet flys right by and does not bomb. I have the Mando Missle turned off but I am using Laser Marker.  Any ideas why this would be?

Vengeance

Offline Mandoble

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #113 on: 26 May 2008, 03:43:24 »
If Mando Missile is not present then it is up to ArmA engine to perform the laser guided bombs attack correctly, which few times happens  ;), you are also limited to use the AV8B with LGBs for these missions so OPFOR will not be able to execute LGB attacks.

Offline Vengeance

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #114 on: 27 May 2008, 05:16:16 »
Ok thanks Mandoble I understand, I thought I was doing something wrong. 

Thanks for the help.

Vengeance

Offline Mandoble

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #115 on: 31 May 2008, 20:01:05 »
New 1.54 version available:
- New mando_airsupport_nodlg.sqf script added. All the missions present from the air support console (except reconnaissance) might now be executed using the new mando_airsupport_nodlg.sqf. This script uses arguments instead of a dialog interface to set up the different missions.
- New mando_bombs_no_mapdlg.Intro demo mission added using mando_airsupport_nodlg.sqf to setup several missions.

Offline Shadow.D. ^BOB^

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #116 on: 08 Jun 2008, 19:30:06 »
Hey Mandoble, sorry its taken so long to try.  I've used the following script bit you gave me:-
Code: [Select]
// init.sqf

// whatever here


[]spawn
{
   while {true} do
   {
      if (side player == west) then
      {
         if (mando_support_left_WEST < 1) then
         {
            mando_support_left_WEST = 8;
            publicVariable "mando_support_left_WEST";
         };
      };

      if (side player == east) then
      {
         if (mando_support_left_EAST < 1) then
         {
            mando_support_left_EAST = 8;
            publicVariable "mando_support_left_EAST";
         };
      };

      Sleep 5;
   };
};

Works great, the only thing is that it doesnt give the plane allocations back, so i cant use the replenished planes.

i.e when i use all the available planes they become availble again after the set amount of time, but i cannot use them because i canot allocat planes fom the box below...

I hope that clear enough to understand,  anyways would there be a way to fix this problem??

Thx in advance for any help...

Offline Mandoble

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #117 on: 08 Jun 2008, 21:01:21 »
New v1.55 available:
- Updating on-the-fly number of aircraft left for bombing missions is now correctly updated in the list box of available aircrafts.
« Last Edit: 08 Jun 2008, 21:16:51 by Mandoble »

Offline Shadow.D. ^BOB^

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #118 on: 09 Jun 2008, 02:11:33 »
Spot on Mandoble, fantastic support as always.

Just a quickie, how do i set up the console so i can access the support setting??

Cheers dude...

Offline Mandoble

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #119 on: 09 Jun 2008, 02:47:01 »
Coding it  :D, it is unfinished.