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Author Topic: Ballistic Addon Studios Update Thread  (Read 298386 times)

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Eviscerator

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Re:Ballistic Addon Studios Update Thread
« Reply #15 on: 17 Mar 2003, 23:38:43 »
Rangers Weapons;
I have a book about the Rangers (from 2001) and I have not seen a single picture of a M4 with reflex or ACOG sight. All m4's were equiped with red-dot sight. Now, this may have changed a bit in two years (and I'm sure that the choise of optic is also based on the mission), but you might consider making a m4 with red-dot sight.

Also intersting to add is the Stoner SR-25 7.62mm self-loading rifle (I think it is sometimes called the special purpose rifle). This a very nice rifle for short-medium range sniping. (it was introduced to the rangers around 2001)

Ill answer what i can:

Firstly the 75th rangers now have the ACOG Reflex as standard issue, the aimpoint went out of fashion as soon as these more 'open' sights came out, though the aimpoints were used a little for nighttime operations (although the eotech 551 is now replacing it there), we originally did have an M4 with Aimpoint but removed it due to reality and file size reasons.

Onto the SR-25, we do have one made and plan on introducing it to the next update. However its not sometimes referred to as the Special Purpose Rifle, that title belongs to this baby:



(Seen there mounted with just about every attachment under the sun, the object just to the left of the foresight is the Eotech 551, which is becoming very popular among SF)

The M4 SPR is as accurate as an M24 out to 800m and we have taken this rifle into consideration, you will have to wait till release to find out if we make it, but there will be one more sniper rifle going in that hasnt been mentioned that is in production at the minute.

One thing to bear in mind is that two years is a long time in the SF world, a lot of new products are introduced and become popular/unpopular. Also books may have been made even earlier than stated...so basically, dont worry about telling us technical info we know most of it already and up to date from our man down in fort benning (home of the 3/75th rangers)

And yes, having 'grenade bags' or something similar was mentioned, but there wasnt time to implement it before release, there were a lot of things we wanted to add but didnt get the chance...

And i believe vixer has plans to redo/texture the M240 as i have done with the M249, so that problem should be fixed then...

PunkerSXDX

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Re:Ballistic Addon Studios Update Thread
« Reply #16 on: 18 Mar 2003, 00:49:37 »
STGN has a pretty good SPR

Cpt. FrostBite

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Re:Ballistic Addon Studios Update Thread
« Reply #17 on: 18 Mar 2003, 16:14:26 »
oke, Evi.

thanks for replying and the info. I didn't know you had a guy in fort Benning. Guess he knows more about the rangers than some guy from the Netherlands ;D


I'll just wait untill the release to see what weapons are new.


Strangelove

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Re:Ballistic Addon Studios Update Thread
« Reply #18 on: 19 Mar 2003, 01:16:36 »
Struth... the optics are getting bigger than the weapon, almost.

earl_laamanen

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Re:Ballistic Addon Studios Update Thread
« Reply #19 on: 19 Mar 2003, 07:59:28 »
I heard that the contract with Trijicon was running out, not to be renewed, so in the next few years we would actually be seeing more Aimpoint M68's.  A replacement is being sought for (ECOS enhanced combat optical sight) would be a 1-4x variable zoom optic (cover both the reflex and 4x ACOG jobs).  The Leupold model (CQ-T) that meets those specs has met with some very unfavourable reviews though.

I think the SPR that was shipped to Afghanistan (150 rifles?) is done - they've upgraded the program already to the SPR-A (for Alternate) and most importantly it has a new 2-8x40mm Leupold scope and a number of other minor changes.

Quote
Current optics provide Close Quarters Battle (CQB) capability or the ability to improve target-hit probability at longer ranges, but not both. The ECOS will combine those capabilities in one optic. The SOPMOD Program is not seeking alternate sources for the current ACOG 4X (NSN 1240-01-412-6608) or ACOG Reflex sights (NSN 1240-01-435-1916), rather is interested in sources of COTS/NDI versatile, multi-function day optics with illuminated reticles for limited night use

This is from a 2001 US Navy solicitation on behalf of SOCOM, you can read more here, but copy and paste the link because the brackets mess it up.  It's not very exciting anyway.

http://www.fbodaily.com/cbd/archive/2001/02(February)/21-Feb-2001/asol020.htm

If you do make an SPR (-A) I hope you put a variable scope like Leupold's 2-8x40mm because it's so useful in OFP to have a rifle with optics good for short and long ranges.
« Last Edit: 19 Mar 2003, 08:03:29 by earl. »

Cpt. FrostBite

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Re:Ballistic Addon Studios Update Thread
« Reply #20 on: 19 Mar 2003, 10:41:38 »
Would it be possible to swich between scopes??
This is what I mean;

When you go to scope/zoom mode you first see the HOLO-sight (or any other CQB sight) and when you press zoom (+) you swich to the sniperscope (after that when you press - , you swich back to the HOLO sight.

If this is possible it would make a great feature for the SPR as on the picture above. I really hope you will make a rifle like this one. I think the seals were/are equiped with it in the Philipines (or however you spell this), so it would be nice for your seals pack

Cpt. FrostBite

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Re:Ballistic Addon Studios Update Thread
« Reply #21 on: 20 Mar 2003, 23:03:35 »
Sorry BAS, but I just keep posting questions. I hope you don't mind.

On the repelling from the MH-60L;
In the other topic you allready said it would be an option somehow. Now, I've seen the SP/MP support pack and the repelling script in it. It looks great, but has two little drawbacks;

first;
The bird "turns" during repelling. I hope your birds won't do this. I'm not sure if this is something that can be solved, but I'm sure that snYpir can give you an answer on this.

second;
The rope hangs from the center of the chopper (this has been done so on the MH-47 you repell through the opening). Will your bird have the rope in the correct position (on the side)? Or even better; could you have the bird support TWO ropes (one on either side of the chopper) so that two soldiers repell from the chopper at the same time (You might want to let the guy on the second rope start a little later, so you won't see two guy's repelling EXACTLY on the same time). This would be the ultimate repelling script. (please, please, please)

The SP/MP support pack uses the Battle Over Hokkaido Mod's rope and rappelling animations. These ones are the best I've seen. I hope you will use these ones in your addon (it also saves you some time, since you don't have to make them yourselves).

I can't wait untill you say "it's done"  ;D ;D ;D

PunkerSXDX

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Re:Ballistic Addon Studios Update Thread
« Reply #22 on: 21 Mar 2003, 00:35:03 »
Okay, this may be a little old, but in the Delta pack, there isn't an M4SOP GL ACOG, is this on pourpouse, or was it not done or what cause I'd really like an ACOG scope on the M4 M203  ;D

Offline Garritos

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Re:Ballistic Addon Studios Update Thread
« Reply #23 on: 21 Mar 2003, 01:30:12 »

Heya BAS i may be a little outta the loop but i have two questions...

will you be updating the desert weapons with more detail??  I'm not fond of the current textures and I use the excellent black versions through "addweapon", when using desert rangers in missions.

I am also interested in using the rangers as normal army infantrymen.  I have imported current patches but when i use the setobjecttexture command, they appear HUGE on the shoulder of the soldier (like the effect when you add default flags).  any tips on how to get the patches down to a normal size like the ones included in the pack??

again forgive my ignorance if these points have already been brought up.  and as always keep up the great work in keeping this game fresh for many of us long time community members.
Lead Mission Designer
1982:Flashpoint in the Falklands
http://www.flashpoint1982.co.uk

Cpt. FrostBite

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Re:Ballistic Addon Studios Update Thread
« Reply #24 on: 21 Mar 2003, 10:39:31 »
I think BAS won't mind if I answer this one, Garritos;

On the Desert weapons;
They are updating the weapons pack as we speak. On the other topic they posted that they didn't really like the detail of the desert versions textures aswel. They will be redone.

on the patches;
check the readme. I think is says the format of the patches. If I'm not mistaking it's in 64*64 pixels (but I can be wrong). You might try to make the actual patch smaller (let's say 40*40) and leave the rest of it without colour. This should do the problem. (you just make the icon smaller and place it at the center of the [orignal size]patch). I asume this is how BAS made their patch.

I hope this will help you out.

Coporal_Punishment

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Re:Ballistic Addon Studios Update Thread
« Reply #25 on: 21 Mar 2003, 11:03:11 »
A quick question is the helmets the rangers are wearing are they meant to represent the Delta Boy Helmets or the standard infantry helmet??? ??? ??? ???

Please reply ASAP

DeadMeatXM2

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Re:Ballistic Addon Studios Update Thread
« Reply #26 on: 21 Mar 2003, 11:46:05 »
Ok Guys.... answer time:

@Cpt. FrostBite

It may be possible to switch scopes with scripting, however, i dont think that we will be making any effort to implement this.

Regarding Rappelling, we are working with SnYpir and some other scripters to produce the best, most accurate scripts for this possible... (and we have had fastroping and rappeling animations for quite a while, so we will be including ours in the pack)

@PunkerSXDX

This was on purpouse for the time being, we MAY include something in the update, nothing confirmed as of yet.

@Garritos and Cpt. FrostBite

We are indeed updating the weapons at the moment, a new and highly improved version of the Delta?Ranger pack will be available soon.

Regarding the parches... we have tracked this down to how the game deals with setobjecttextures. We will be upgrading this feature on the next release so that all of the included patches will work correctly with the soldiers. But in the mean time, as Cpt. FrostBite said, ensure that your textures are in 64*64 size, feel free to use any of the patches from the pack as templates.

@Coporal_Punishment

There was a huge issue about this during Beta phase, the helmets are the new infantry standard issue MICH/TC-2000 Helmet.

PunkerSXDX

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Re:Ballistic Addon Studios Update Thread
« Reply #27 on: 21 Mar 2003, 23:31:15 »
@Dead Meat, I have .gif and .jpg files of various Unit Patches old and current and other Insignia (I.E. Jump Wings, Combat Infantryman awards, etc. etc.) if you guys at BAS are interested in adding even more patches to your inventory of available Patches feel free to contact me.

Coporal_Punishment

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Re:Ballistic Addon Studios Update Thread
« Reply #28 on: 22 Mar 2003, 13:58:35 »
Thnx for the rapid replay DeadMeatXM2 but i was thinking this the other day would BAS release the pre-2000 standard US helmets so i can use the addons in personal missions to dipict standard US troops.

Coporal_Punishment

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Re:Ballistic Addon Studios Update Thread
« Reply #29 on: 22 Mar 2003, 14:05:45 »
Oh yeah this web site may be useful to you if you have not yet found it.

It contains the unit patches of every division in the US Army. Hopefully this is useful to BAS ;)

http://www2.powercom.net/~rokats/div-today.html

it contains everything from
infantry division patches to cavalry and amour patches.

and these ones are the major commands such as special forces groups and army groups

http://www2.powercom.net/~rokats/todaycoms.html

the following one is skill badges

http://www2.powercom.net/~rokats/todaybadges.html

I know its highly wrong to do so but will the BAS be making default troops i mean the game doesn't only revovles around SF groups??? ??? ???