Revive 0.3 beta update
This is a beta for the new version. Hopefully you won't notice any difference to the scripts but I've changed/simplified the way the scripts treat the unconscious body. In the past I've created a new unit to represent the unconscious player, in this version the player's avatar is the unconscious unit. This has only become possible with some of the new scripting commands introduced in ArmA2. It will hopefully reduce the strain on the server (especially when multiple units die at the same time) and completely removes the possibility of respawning at respawn_west. I've tried my best to test these changes comprehensively but please only use if you are willing to put up with any bugs the changes have introduced. Also note that if you are playing with the AI enabled and JIP if the AI unit you are joining into is unconscious you will start out unconscious Downloadhttp://norrin.org/downloads/ArmA2/revive/AI_enabled/Revive_TEST_03b.utes.rar
If you are using revive 0.2C+ just copy the new revive_sqf and respawn_special to your mission directory (Updated 190809)Fixes
* definition of medpacks, AI_help state etc for AI units
* stowing respawn tent action if you have been in water or over water
* smoke for AI unitsOther changes
*Unconscious units by default only do the new unc animations, changing the _altUnc_animation setting now only changes the revive animation that the players perform.
@hoz - I'm hoping this will fix the respawn west issues mate
Note: will update first post in thread if I get feed back suggesting that all's OK.
EDIT:Revive 0.3b beta update
*Number of medpacks used for AI units
*JIP respawn dialog now works correctly with mobile respawn and with the special respawn points eg chopper and LHD