Good job i caught this thread.
Nightstalker Mod are making what we are calling Advanced wounding system. We have a scripter and 2 animators working on it, it will have a complete set of custom anims, sounds and FX.
It is basically what The Real Armstrong wants. Its for the mod but we will make it open source. However, you would have to include certain things into unit addons (Hidden selections, ect) to make it work properly.
Ermm i dont want to ruin the suprise, but there will be alot of wound types, depending on the region of the body that has been hit and how bad it has been hit, combined with some randomised chance (i know that sounds half arsed, but trust me it makes sense.....only describing it in a way that takes sense usually takes me 45 minutes and i have 5), each wound type with its own effect and anim, bleed out rate, ect. EG, someone gets hit in the throat, they roll around in agony with thier hands at thier neck, blood spurting and making a hissing gurgling sound. And apparently, according to the Ex Army medic whos advising us, there is nothing you can do for someone like that but hold their hand.
Then there will be the custom medic system to compliment this. Medics will no longer miraculously heal units. You will have to select the correct procedure, get the wrong one and the patient suffers, get the right one and it may still fail, depending on the risk of the procedure. If it suceeds, the injured party will still not be back on their feet again. Instead, thier condition will deteriate until medevac'd, stabilise, or improve slowly, depending how serious the wound is.....The medic treatments will also have thier own anims.
Ermm ive missed a hell of a lot out, but, i believe this is the answer to your prayer. Weve had the concept in mind for about 4 months, but we are finally getting moving.....we have 2 animators working flat out, but *hint hint* more would help us speed up the process. The script itself wont take too long to complete, but its the fine tuning of it that will be the issue, getting the balance perfect.
Anyway, although its for the mod, it will be open source, but as i say, addons will need to be enabled for use with it......