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Author Topic: Realism Script - More Wounds, Less Death!  (Read 18137 times)

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Dubieman

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Re:Realism Script - More Wounds, Less Death!
« Reply #60 on: 09 May 2004, 03:47:17 »
Breast spreader? :hmm:

Are the sounds a dude makes gonna be different for the wound type? A flesh wound = AHHHH! high pitched yelling, OHH MY GAWD!

Femoral artery= ARGH, Son of a bitch = 5 minutes later:  Bye guys give this to Sheila for me.... argh

head shot= PFFFut drip drip drip thud
And bleeding that sounds like a river in a ways. drip, sprinkle, splash

Damn this is going to be gory.... :tomato:
« Last Edit: 09 May 2004, 03:48:29 by GuiltyRoachKilla »

Offline Pathy

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Re:Realism Script - More Wounds, Less Death!
« Reply #61 on: 09 May 2004, 10:24:50 »
Of course, each wound type shall be voice acted  ;D

M*A*S*H mod lol. I never watched M*A*S*H so, i dont really know lol.

But its gonna be open source so do what you like with it.... ::)

Dubieman

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Re:Realism Script - More Wounds, Less Death!
« Reply #62 on: 10 May 2004, 02:10:03 »
Hmm I edited son of whine to son of a b$$$$ but ...... ::)

You've never seen MASH!   :o
Your missing out man.

Offline dmakatra

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Re:Realism Script - More Wounds, Less Death!
« Reply #63 on: 11 May 2004, 18:42:51 »
I was not meaning the M*A*S*H, I was meaning the MASH. A realistic mod based on MASH happenings, not M*A*S*H happenings, even though that would be cool as well. :)

And never watched M*A*S*H? I know most dudes never seen the movie but the series? Where are you from? The South Pole? Mars? Copenhagen?

:beat: *Gets Shot* :beat:

Offline Pathy

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Re:Realism Script - More Wounds, Less Death!
« Reply #64 on: 11 May 2004, 20:01:53 »
England.

Anyway, when its open source, do what you like.

Sorry there isnt much new to post about the script.  :-\

I mean.....until its done there is nothing new to add.....unless we hit a problem or someone comes up with new questions or ideas......  ::)

DBR_ONIX

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Re:Realism Script - More Wounds, Less Death!
« Reply #65 on: 15 May 2004, 17:28:52 »
Howz the script comming along?
How long till a beta? :)

BTW, the BLB UK troops (Beta section) has really good selections (Like front, back, face, groin, finger etc :P) could something like the be done to existing units?

- Ben

Offline Pathy

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Re:Realism Script - More Wounds, Less Death!
« Reply #66 on: 15 May 2004, 19:16:08 »
Its going ok but can you say "exams"?  :(

The trouble with those selections is, it requires EVERY unit to have those, we have already been into the "editing units to make them compatable" debate and turned up a big "No" :afro:

DEAD RABBIT

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Re:Realism Script - More Wounds, Less Death!
« Reply #67 on: 17 May 2004, 22:49:09 »
Just as a notice, but I think you guys are forgetting the most important part of the idea:

Bleeding Effects!

Like a bullet would slash your artery open and blood comes out of the slashed artery like a fountain  ;D...
Then you scream:
"AHHH!! IM BLEEDING!!..... MEDIC!!!"
During the time the medic is running through rains of steel and heat, you push your hand on the wound, seeing the blood gushing out to all directions. And of course you scream again... but that depends, cuz at a certain moment the brains of this injured dude produce some kind of a hormone, I dont know what it is called, but somehow the dude stops feeling pain cuz of the ultra high concentrations of the hormone in his brains and blood streams.
Anyway, this whole concept sounds very interesting, looking forward to any kind of progress  ;)

Offline Pathy

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Re:Realism Script - More Wounds, Less Death!
« Reply #68 on: 18 May 2004, 11:57:07 »
I wouldnt worry, each wound has its own bleeding effect!



DBR_ONIX

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Re:Realism Script - More Wounds, Less Death!
« Reply #69 on: 18 May 2004, 17:45:35 »
Heheh
"What do you do if someone bursts an artery?"
"Shove him in a field and call him a fountain"
::)

Heheheh :P

Anyway, how long till beta? :)
- Ben

Offline Pathy

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Re:Realism Script - More Wounds, Less Death!
« Reply #70 on: 18 May 2004, 18:26:34 »
The UKF guys are rubbing off on me, so i will go for standard issue UKF response number 5 (the politest of the lot): When its done.  ;D

Nah seriously, scripter and both animators have exams, so....its only fair those get thier attention, huh? Good news is we now have another animator, albiet a new one, but, im sure he will cope....his 1st task is to create a "shot in the right leg" anim....nice and fun for him.  ::)

That brings our animation team up to 3, an ideal size would be about 5......yes i know, animators are in short supply and we are lucky to have 3!  :o

So in summary.....its a big project, probably going to take a few months, anims being the time consuming factor.

Dubieman

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Re:Realism Script - More Wounds, Less Death!
« Reply #71 on: 18 May 2004, 20:26:04 »
Big thread...... ::)

Anyways those animators work for you! Make them work, 20 out of 24 hours of the day if needed. Surely OFP is more important than exams? :D :tomato:

DBR_ONIX

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Re:Realism Script - More Wounds, Less Death!
« Reply #72 on: 22 May 2004, 14:31:10 »
Hahaha :P
Anyway, I can use OFPAnim, if your interested, but I'm not that good at it (Am okay at static anims, but never really tried much for moving ones)
So if you want to bring the number up from 3 to 3.5, MSN me (Or email etc) ;)

- Ben

Offline Pathy

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Re:Realism Script - More Wounds, Less Death!
« Reply #73 on: 22 May 2004, 20:53:37 »
Sure, every little helps huh?
Plus you can learn as you go.....  :)


DBR_ONIX

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Re:Realism Script - More Wounds, Less Death!
« Reply #74 on: 23 May 2004, 11:20:07 »
Yeah, sure :D
I'll try.. hmm.. A hit in the throat thing...?
Like in Saving Private Ryan (That I watched again last night :P), when the german guy and, um, an american are fighting near the end (With the knife)
And the guy gets shot though the throat

Shouldn't be to hard.. I guess ::)

Gotta learn somehow :P
- Ben