ok, answers for you:
- Handling of chook with mouse - totally diabolical, i can hardly turn the thing.
all i can say is
sorry, i, and all the team members have been testing the helo with a joystick, so many apologies there...
- Cargo chook - i cant seem to drive jeeps in, they just get stuck in the doorway - tried it with the kawasaki, same problem
urm... that seems to be a version problem - what version of ofp are you running, it works fine on 1.91, but not on 1.90...
- Minigun - cant see it in 'V' mode - and it has hardly any movement vertically, cant shoot for sh*t below me, and its nice to be able to see down the barrel of the weapon
the aiming needs to be looked at...
- Are folding rotors possible? im pretty sure they are foldable in RL (deff for the LB) and i was wondering if it is possible to implement this? althoygh would look dumb if they are folded and the engine is switched on.
probably, but why bother? yes it looks good for cutscenes, but it is a bit of "pointless eyecandy"...
1. I was thinking about the air to air refuel tube made so it can be controled by the action menu like the ramp is so it dosnt get in the way so when we RSF fly in close formation it dont get in the way but also when ya trying to do a fast insertion into a small area so it dosnt get in the way......
you still drunk cplme? your not making much sense man, the fuelprobe is either there or not, it is removed on the ground, by engineers, so that would be a p3d change...
Same as the rest + when I changed the CH-47 in one of my missions to a MH-47 it decided to circle the landing point around 15 times before deciding to land.
hmmmm, this was an issue we though we had solved in beta testing.... what speed have you got the helo approaching the landing zone at?