This campaign should be renamed Frustratingdogs
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The next one Konstantinos somethingoranother is annoying; seems that the enemy has some sort of weird Predator heat vision eyes because non of them wear any NVG (that I saw) yet they can spot me perfectly fine in pitch black darkness (in which I can only see lit areas and the sky unless I set brightness full and crank up a lot of gamma as well [I have an old IPS panel monitor so the IPS glow makes things worse
]) laying under a bush 100 meters away -> eavesdropping is impossible, they even usually spot the non-player guys who are like 300m away prone on the hill top where the mission starts so I'm smelling a scripted shenanigan
(Really wish the AI would actually be affected by light properly, the enemy is in lit area looking out into the darkness so they shouldn't see anything at all outside the lit area)
If I order the AI guys to pull back behind the hill then the enemy spots just me, I don't even know that I was spotted but the eavesdropping task getting suddenly canceled marks the moment (maybe move that so that when shots are fired it cancels?).
About the receiver thing, in the briefing it's said that the bugs have '100m or so' range implying it's somewhere around 100, seems though like you have to be way under 100 for them to work (remember that distances are measured from object center which means in larger buildings the walls can be like 80 meters away even though the building is said to be 100m away) which forces you too close and the PredatorHeatVision™ enemy spots you (I guess it could be the game, the AI has always since OFP reported enemies I can't even see)..
Oh, and just wanted to make sure that is the eavesdropping even supposed to be successful?
Because I once, out of like 10 tries, have been able to get so far that the guys start to wonder what was said, and then suddenly "They saw us!" and task is canceled..EDIT: So it is meant to be successful, finally was able to do that without being spotted.
EDIT2: And now I have been on Fournos for 20 minutes and absolutely nothing happens
Just a note, we swam there (couldn't get any getin action for the rubber boat so assumed it was locked) and evaded all enemies.
Speaking of enemies, it looks a tad bad that the two guys at the marina stand perfectly still in wedge formation until you get close enough to trigger a trigger (I assume) and they the start to run around liek they spotted someone.
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