Thanks for the pics and info guys, as usual your help is more that apreciated and helpfull
I'll post some more pics soon, for now I've been finnishing the details that I felt that needed to be improoved, the pistol holster the vest,the mag pounches the helmet have all been improoved, I don't believe that it's possible to make them much better from what I know and from the way they are mapped.
I've studied every milimeter of them, every shadow,every colour, BAS is known for quality and for realism, well I've spent 26 hours working on this guys, and I do believe that it won't be possible to make them much better, I've even textured things that won't be seen because the vest is covering it, even the dust below the boots, have been thought compared to the way real persons step in dust, trust me this guys have quality and have been thought to the smallest detail.
Ofcourse there are always things that could be discussed, like the coulour of the boots, brown? black? the colour of the vest,brown?black?green? the type of helmet, the type of radio and so on. I've gathered all the pics I have from them, I've seen BHD 3 times in slow motion ;D and I made them like 75% of the photos show, black boots,black mag pouches and black vest for desert, the same was done for the woodland.
The only problem that still needs to be worked is th NVG, when you use the action menu it does drop and raise, and it doesn't use the old ones, but the degrees it covers doesn't satisfy me but I'm still figuring a way to fix that. And ofcourse you still have to use N to light them on, so far I didn't figure a way to make them work better, but I'll ask STT, if it's possible, he knows how to it ;D
Now the weapons ;D
Using FlipeR's M4s as base with full permission, Frandsen and Curtis made a new set of SOPMODs, I've been making a new cpp file for them and so far I have 6 new weapons in game, the M4SOPMOD ACOG,M4SOPMOD ACOG SD,M4SOPMOD Reflex,M4SOPMOD Reflex SD,M4SOPMOD ACOG M203 and M4SOPMOD ACOG M203 SD.
Next I will finnish one M14 with an ACOG and maybe one with a REFLEX, it depends on the size of the pbo file and also on the need for more weapons. We've been making the weapons as we need them, we could make 20 weapons, but it doesn't make much sense we're making the weapons as we need them, we ain't making weapons for featuring soldiers neither soldiers for feature weapons, we're making DELTA TEAMS to feature BAS's quality standarts which so far I can say we've done the best we can which I hope it satisfys you guys ;D
More Pics soon ;D