One problem is that if the player is keeping track of the time for when the zone turns red, then that pretty much messes up that plan
Does anyone know if the watch that pops up when you press "t" (default settings) changes with the time. I didn't think so but I will check it out nonetheless.
Here is a pic from O2 of the SIG-Sauer pistol used in Battle Royale. When I tried to texture it it looked worse, so I put a simple grey on it and took some pix. (As before the pic showing the weapon in the gear screen will follow on the next post)
Is anyone a good texturer? 'Cause I really need one. The fork and axe are OK, but the gun looked crap!
The reference picture wasn't great so I tried some home remedies (which looked quite good seperately) but when I put them together it looked awfull!
By the way, I tested this out in OFP (because it is a fully-flegged addon - complete with lod's, configs, selections etc.) and it looks a treat. It would be better if there were textures. Actually, I might try "adapting" some of BIS's and putting them on mine.
OK. Since I can test the guns out and stuff, I will continue making the remaining ones (and adapting the uzi and ingram and revolver).
We should probably start thinking about how to give players random weapons.
Also, Skumball, about the forbidden zones script(s). I seem to recall you saying that the zones will follow a sequence but which one is chosen at random. And that the zones start towards the outside and spiral in. Shouldn't you also include some versions where the zones start at the south, say, and work up (vaugely) north?
Here's an idea that I had. Does anyone have a mic for the computer and a copy of BR on DVD (or VCD)? 'Cause you could play the film on, say, Windows Media Player and rcord parts of it to be used as sound in the game?
What do you think? The main parts I was thinking of were the announcements. If you recorded the part where Takeshi (Sakamochi) says what day it is then we could play that at the appropriate time, using a simple script. Or, even better, how about when Takeshi says who has died. Record the bit where he says who it was (the individual) and then put it the description.ext as a sound (in .ogg format of course) and then we can play that. Since the players are ging to take the place of one of the students the sound can be linked to their death.