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Author Topic: "Battle Royale" MP level  (Read 23690 times)

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Lean Bear

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Re:"Battle Royale" MP level
« Reply #135 on: 20 Sep 2004, 19:28:30 »
And in the gear screen.

Lean Bear

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Re:"Battle Royale" MP level
« Reply #136 on: 20 Sep 2004, 19:34:48 »
Here's the baseball bat n O2. I did one ages ago but the texture was wooden (and it was a different shape) so I changed it slightly. Currently working on the textures.

Lean Bear

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Re:"Battle Royale" MP level
« Reply #137 on: 20 Sep 2004, 19:43:04 »
And in the gear screen.

DEAD RABBIT

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Re:"Battle Royale" MP level
« Reply #138 on: 20 Sep 2004, 21:42:50 »
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Ummm, OK. How would you stop the same character being picked more than once? What if someone worked out the specific answers to always get someone with the best special abilities. This mod wasn't really created for a RPG like mission although we could make a seperate one for it, it would just take more time.

There is ofp map named OYT Tournament. In essence it's Deathmatch but VERY advanced with all kinds of gadgets and stuff (d knows what I am talking about and yes I know d  ;)). The system could be used to make the question list. Basically when everybody has filled the list with questions, the server will calculate who gets what character and in case there two or more who have the same match then the computer will randomly choose who gets the character and the remaining ones are randomly put in other characters .
The special abilities part is harder to script though (what are the variables for example). The sick person with the happy yellow hair for example, when he fights he is stronger (more live), faster (other velocity settings) and more bloody (eventhandlers, if he hits something, blood spurts everywhere).

Quote
Hmmm, remember Satomi from BR (she was with the goody-goody girls' lighthouse crew). Well, she flipped and started blasting everyone with an uzi.

That was after one of the dumb girls there put poison in the food that was meant for that semi hero type boy who got beat up hard and was lying in bed. Lol, one of the girls tried the soup and ate the poison (cyanide) and she began to freak out and smashed her head in the bole of soup. Then paranoia struck them all and some weird things were happening then Satomi was on the table with a Uzi getting shot to pieces (that was fun to watch  ;D).

djackl

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Re:"Battle Royale" MP level
« Reply #139 on: 21 Sep 2004, 07:53:07 »
Yeah it's OYC Real Tournament, although do we really want a game that screws up more often than not?  >:(

DEAD RABBIT

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Re:"Battle Royale" MP level
« Reply #140 on: 21 Sep 2004, 20:08:55 »
The thing that always screws up in OYC is it's tournament system, but BR isn't based on that, since it's a Survivle Of The Fittest game.

djackl

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Re:"Battle Royale" MP level
« Reply #141 on: 21 Sep 2004, 20:31:53 »
Yeah good point. What you could do is have about 4 or 5 multiple choice questions, but only one of them determines the person you will be, that would be quite simple to script wouldn't it?

Lean Bear

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Re:"Battle Royale" MP level
« Reply #142 on: 21 Sep 2004, 21:40:57 »
OK people. We have trees!!!! I've almost finished covering the island with foliage (trees, shrubs, grasses, flowers etc.). It took so long because I did each one by hand. I could've used the reigon tool or something like that, but this seemed more personal and it looks better too ;)

I'll post some pics soon. There are some problems with the textures (wouldn't you know it ::)) but Planck's on the case, so he'll have it sorted soon, I'm sure.

Where can I get OYC Real Tournament? Actually, djackl was doing a tournament structure so, since a tournament was an option:
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The thing that always screws up in OYC is it's tournament system
I guess we would have to reconfigure it then ;).

djackl

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Re:"Battle Royale" MP level
« Reply #143 on: 21 Sep 2004, 23:00:05 »
Waiiiiiit a minute. the kind of tournament structure i was thinking was like organisin this stuff into a kind of knockout system in which it would be posted online, i didn't think you actually meant we would have it all scripted in-game, i mean how would we fit that many people in a game???

DEAD RABBIT

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Re:"Battle Royale" MP level
« Reply #144 on: 22 Sep 2004, 09:33:29 »
OYC's tournament system does work but can have bugs and d and I have come along quite a few in that map. I like d think you shouldn't use OYC's tourmanent system, it's too bugged.

The thing that was ultra cool in OYC was the menu system. You could actually type stuff in text boxs. What you could do is:

Question: "WHAT..... is your favorite colour?"
(choose from: red/yellow/orange/blue/green/pink/purple/black/grey)

If you awnser for example.... RED, then you become a blood thrusty killer. If it is pink, you become a punk, etcetera....

But several serious questions for this mod could be:
Question: "Are you willing to kill your best & only friend(s) if it was the only way to stay alive?"
(choose from: yes/no/yes and no/I don't have any friends)

Question: "Have you killed somebody before?"
(choose from: yes/no/almost)

Question: "What is your favorite sport?"
(choose from: Kick boxing/TaiKwando/Karate/Ballet/Tennis/Climbing/Running/Football/Rugby)

Question: "What is your favorite occupation?"
(choose from: watching TV/playing games/reading comic books or manga/watching porn movies or hentai/making homework/killing people/teasing people/reading boring literature/doing absolutely nothing/getting drunk/getting stoned & drunk/breaking in people's homes/helping other people/being an ars against other people/studying)

The sort of questions I had in mind. :D
« Last Edit: 22 Sep 2004, 09:48:37 by DEAD RABBIT »

Lean Bear

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Re:"Battle Royale" MP level
« Reply #145 on: 22 Sep 2004, 18:37:27 »
Waiiiiiit a minute. the kind of tournament structure i was thinking was like organisin this stuff into a kind of knockout system in which it would be posted online, i didn't think you actually meant we would have it all scripted in-game, i mean how would we fit that many people in a game???

lol ;) Since I've never actually played OYC Tournament, I didn't realise it was all configured IN the mission. No way, we deffinately don't want that. What we wnat is what you were thinking of djackl, a sorta knockout thing. ;)

Actually, to quote djackl again
Quote
i mean how would we fit that many people in a game???
Over at RPC forums, Nuker reminded me that not that many people are really gonna be playing. He reckoned a full house would be rare and that, if it was popular, about 25 would be the average number of players.
Gotta take that into account.

@ DEAD RABBIT

Good idea. Know how to do it? Not so sure about specific characters though. Maybe it could be more general. Like if you answered "red" and you "like to kill people", then OFP would randomly pick a character from a selection (eg. Shuya, Hiroki, Shinji, Yutaka would all be in the "heroes" group. Wheras Kazuo, Mitsuko, *maybe* Shogo would be in the psyco killers group)

OK. Pics of the island (w/ trees ;)) soon.


DEAD RABBIT

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Re:"Battle Royale" MP level
« Reply #146 on: 22 Sep 2004, 20:14:33 »
Well, I know how the princip works, but I don't know how to use it quite yet. I do know a person who can. I already dePBO'd OYC mission to discover that the description (where the most action is in this kind) is 5 times bigger than the actual mission.sqm. But no matter  ;D

And I think you are right, keeping the characters generalized should actually make it more funny. Like, there is a max number of 5 for psycho killers and such.

Edit: The person who I know/think that can, is a clanmate of d (BCS), his name is Silencer or something, he could help you guys out
« Last Edit: 22 Sep 2004, 20:24:11 by DEAD RABBIT »

djackl

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Re:"Battle Royale" MP level
« Reply #147 on: 22 Sep 2004, 20:41:58 »
er...im not in BCS they hate my guts remember?

Lean Bear

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Re:"Battle Royale" MP level
« Reply #148 on: 24 Sep 2004, 19:23:27 »
News from the Island Department

Planck was kind enough to make some custom textures for me so the ground doesn't look streeeeetttttccccchhhhed over the island. Pics soon.

New problem (great ::)) There is a problem with the trees. Although they look great and the whole island is currently covered so, obviously, some areas will be cleared for the residential areas, the coast and wherever houses/buildings will be. But, I fear, even with them removed (the current size is 25mb) it will still be something like 20mb. So, I might have to cut down on the foliage. 'Cause with the custom objects and stuff that will only add to the size.

If you have a good comp that could run it then I might be able to e-mail it to you. But even in .rar format its still pretty big. And the limit isn't that big. In the mean time I will work on reducing the size of the island (in mb of course ;))

Offline Planck

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Re:"Battle Royale" MP level
« Reply #149 on: 24 Sep 2004, 22:28:19 »
A large slice of the size of the island will be the textures that will need to be included with it.

Presuming you are only using 2 textures at 512 X 512 sizes.  Each texture file will be about 171 kb in size.

Also, there will be the transitional textures.  Each texture pair will require 12 transitional textures at most.  That works out at approx 2.4 Mb, just for the textures, and that is presuming you are only using 2.

With 3 textures this will go up to about 6.7 Mb.

You could always try using lower resolution textures, for instance 256 X 256.

This resolution would produce a size of approx 2.1 Mb for 3 textures.

However, if you really want the higher resolution textures then there is not much you can do about it, unless you just use stock textures that everyone has already.


Planck
I know a little about a lot, and a lot about a little.