Advertisement

Author Topic: "Battle Royale" MP level  (Read 16522 times)

0 Members and 1 Guest are viewing this topic.

djackl

  • Guest
Re:"Battle Royale" MP level
« Reply #30 on: 29 Aug 2004, 21:28:40 »
Once this gets done, is it going to be something that gets released for anybody to play or is it going to be some sort of structured tournament which anybody can enter? I think a tournament would be class because there would be serious rivalry to try and get through to the next round.

Matt Walter

  • Guest
Re:"Battle Royale" MP level
« Reply #31 on: 29 Aug 2004, 22:06:10 »
I don't agree. Remember in the film there were gunships around just off the coast to prevent someone from escaping by sea? I think we should use that in the mission. So if you do make it off the island there is still a chance for you to be caught.


You are right, but I meant not available for the players, only the soldiers can use them.

Lean Bear

  • Guest
Re:"Battle Royale" MP level
« Reply #32 on: 30 Aug 2004, 12:05:08 »
Okay, since I figure no-one is going to be on OFPEC at this time of the day this is going to be one loooonnnngggg post.

Quote
After all, in the movie the kids were reluctant to kill people (apart from one guy what was his name?)

Here is some back info for everyone: Kazuo Kiriyama was his name. Here's why: before he was born, when he was still in his mothers womb, his pregnant mother was injured in a car crash. She didn't die from it but was seriously injured. A peice of windsheild or something like that went into her stomach, down into baby Kazuo's head, completely obliterating the section of his brain that controls emotion and moral/reason. This is why he always appears so emotionless and cold throughout the film. In the film, Kazuo goes to the southern peak of the island where his gang is waiting (this isn't in the film - in the film, when he gets there he is robbed of his weapon and bag but he takes none of that) the KKF (Kazuo Kiriyama Family). So, when he arrives there (he is the first to get there since he left before the other members of his gang) he flips a coin. Heads; he plays the game. Tails; he tries to find a way off the island. As you've probably guessed, it was heads. Because he has no moral/reason he can't realise that killing all his classmates is wrong. And that's why he appears to willlingly take part in the Program.

Quote
You are right, but I meant not available for the players, only the soldiers can use them.

Okishima was an island populated by villagers, fishermen, children - people. When it was chosen to be used for the "Program" it was swiftly evacuated. Meaning that the inhabitants of the island had only a limited time to quickly collect their most precious posesions and be escorted away by the soldiers. That is why houses and villages feature in the film.

My point is: They would have left behind small vehicles (the truck for example that was rigged by Shinji Mimura and his friends) like their fishing boats and bikes and cars etc. These are the types of vehicles that we should include. If you were on a stolen fishing boat (even a rowing boat) you could easily take over a gunship so you can escape quickly (like what hapens in Battle Royale).

Quote
Once this gets done, is it going to be something that gets released for anybody to play or is it going to be some sort of structured tournament which anybody can enter? I think a tournament would be class because there would be serious rivalry to try and get through to the next round.

Why not both? Hone your survival skills on the normal multiplayer then enter a tornament when it comes around to have a better chance of winning. Also, since everything is random (zones etc.) you will probably never play the same mission again.

That's all for now, but I am working on a long list of all the students and what weapons thay had......coming soon! 8)

edit
One more thing. This is looking more and more like a mod to me. The large number of new weapons to be made, the new player models, the new island!!?? Maybe its going to be like MFCTI - just one MP mission but a whole load of addons!!

edit2
Oh yeah, one more thing. How many people (max.) can play a multiplayer OFP game? Is it more or less than 40? 'Cause that's how many students actually start the game. Some more only last a few seconds but the reason is: I was thinking that (after I finish this list) each player in MP could take on the role of a different student - deciding what weapon they start with. Or do you think that the weapon deciding thing should be random as well?

edit3
Whoops! Something else:-

Think I found it!
http://www.ofpec.com/yabbse/index.php?board=27;action=display;threadid=14271
- Ben

Which bit of the code is what I'm looking for? There is a lot on different posts. ???
« Last Edit: 30 Aug 2004, 12:18:29 by Lean Bear »

djackl

  • Guest
Re:"Battle Royale" MP level
« Reply #33 on: 30 Aug 2004, 12:52:25 »
ummm the list of students and weapons is already on that website but I think they should be randomised to make for a less predictable game

Lean Bear

  • Guest
Re:"Battle Royale" MP level
« Reply #34 on: 30 Aug 2004, 15:55:04 »
Well... I spent ages doing it I might just as well post it. This will give you an idea of what the weapons were.

Third Year Class B, Shiroiwa Junior High School
Student List/ Weapons List

by Lean Bear

   Males

1. Yoshio Akamatsu (Bow gun)
2. Keita Ijima (Kitchen Knife)
3. Tatsumichi Oki (Large Hatchet)
4. Toshinori Oda (Bulletproof vest)
5. Shogo Kawada (Sawn-off Remington M31)
6. Kazuo Kiriyama (Knife) - KKF
7. Yoshitoki Kuninobu (Dead Before Start  :P)
8. Yoji Kuramoto (Anitque knife)
9. Hiroshi Kuronaga (Binoculars) - KKF
10. Ryuhei Sasagawa (Ingram M10) - KKF
11. Hiroki Sugimura (Handheld digital GPS, finds a broom handle)
12. Yutaka Seto (a fork)
13. Yuchiro Takiguchi (Aluminium Baseball bat)
14. Sho Tsukioka (Derringer .22 Double High Standard) - KKF
15. Shuya Nanahara (Army Knife)
16. Kazushi Niida (Shamisen banjo)
17. Mitsuru Numai (Walther PPK 9mm) - KKF
18. Tadakatsu Hatagami (Revolver - Smith & Wesson M19 .357 Magnum)
19. Shinji Mimura (Beretta M92F)
20. Kyoichi Motobuchi (Smith & Wesson .38 Cheifs Special)
21. Kazuhiko Yamamoto (Colt .357 Magnum)


   Females

1. Mizuho Inada (Large Double Bladed Knife)
2. Yukie Utsumi (Browning High Power 9mm)
3. Megumi Eto (Divers knife)
4. Sakura Ogawa (commits suicide soon after start with Male No.21)
5. Izumi Kanai (?????)
6. Yukiko Kitano (Darts and dart board)
7. Yumiko Kusaka (Hand grenades)
8. Kayoko Kotohiki (Smith & Wesson M59 Automatic)
9. Yuko Sakaki (Poison powder?)
10. Hirono Shimizu (Smith & Wesson Military and Police .38)
11. Mitsuko Souma (Sickle)
12. Haruka Tanizawa (?????)
13. Takako Chigusa (Ice Pick)
14. Mayumi Tendo (Nunchaku - dies as soon as she leaves School  :P)
15. Noriko Nakagawa (Boomerang)
16. Yuka Nakagawa (CZ75)
17. Satomi Noda (UZI 9mm Submachine Gun)
18. Fumiyo Fujiyoshi (Dead Before Start  :P)
19. Chisato Matsui (?????)
20. Kaori Minami (SIG-Sauer P230 9mm Short Automatic Pistol)
21. Yoshimi Yahagi (Colt Government Model .45)

Male students with KKF after their names belong to the Kazuo Kiriyama Family.

NOTE:

THESE ARE THE STARTING WEAPONS (the ones from the bags) AND NOT THE ONES THEY COLLECT FROM OTHER DEAD
STUDENTS (eg. Kazuo Kiriyama is notorious for using the Ingram M10 not a knife)
« Last Edit: 30 Aug 2004, 15:57:16 by Lean Bear »

Lean Bear

  • Guest
Re:"Battle Royale" MP level
« Reply #35 on: 30 Aug 2004, 16:08:51 »
Yeah okay, so I saw that list on the website. But this is my OFFICIAL list. Notice how the wepons are different to the list on the website.

Also, now I'm here. Can someone help me with that annoying "Forbidden Zones" script. Here is my latest version:-

Code: [Select]
#beg
_FZONES = ["zone1.sqs" ,"zone2.sqs" ,"zone3.sqs" ,"zone4.sqs" ,"zone5.sqs" ,"zone6.sqs" ,"zone7.sqs" ,"zone8.sqs" ,"zone9.sqs"]
_r = random (Count _Fzones)
_r = _r - _r %1

[] exec (_Fzones select _r)
~60

goto beg

yeah, there is less than last time. But let me explain. When one of the "zones.sqs" are executed that links to another script:-

(example "zone1.sqs")

Code: [Select]
zone1forb = true

zonemarker1 getMarkerPos setMarkerPos [1920,0,0]

exit

//zone1forb is true in a trigger on the mission which makes you explode if you are in the zone.

The markers still don't move though!!!!

Lean Bear

  • Guest
Re:"Battle Royale" MP level
« Reply #36 on: 30 Aug 2004, 16:12:33 »
Yeah okay, so I saw that list on the website. But this is my OFFICIAL list. Notice how the wepons are different to the list on the website.

Also, now I'm here. Can someone help me with that annoying "Forbidden Zones" script. Here is my latest version:-

Code: [Select]
#beg
_FZONES = ["zone1.sqs" ,"zone2.sqs" ,"zone3.sqs" ,"zone4.sqs" ,"zone5.sqs" ,"zone6.sqs" ,"zone7.sqs" ,"zone8.sqs" ,"zone9.sqs"]
_r = random (Count _Fzones)
_r = _r - _r %1

[] exec (_Fzones select _r)
~60

goto beg

yeah, there is less than last time. But let me explain. When one of the "zones.sqs" are executed that links to another script:-

(example "zone1.sqs")

Code: [Select]
zone1forb = true

zonemarker1 getMarkerPos setMarkerPos [1920,0,0]

exit

//zone1forb is true in a trigger on the mission which makes you explode if you are in the zone.

The markers still don't move though!!!!

edit
He, he. I just realised that on the script above I use zone1forb. Wheras in the mission I've been using zoneforb1! ;D
Let me try sorting that out first ;)

djackl

  • Guest
Re:"Battle Royale" MP level
« Reply #37 on: 30 Aug 2004, 16:41:05 »
So do you automatically die if u are in a zone, or is there a time limit?

DBR_ONIX

  • Guest
Re:"Battle Royale" MP level
« Reply #38 on: 30 Aug 2004, 17:43:58 »
Dats a good start, but you need to make how ever many triggers, with activation repeatedly
And in the Activation field, put something like [this] exec "killhim.sqs"
And killhim.sqs
Code: [Select]
_this select 0 setdammage 1
"Heat102" camcreate getpos _this select 0
That will kill the unit and make a Sabot shell on they're position (Erm, accualy, now I think about it, you prob don't need to bother about the first line :P)

Then, again, move them of screen and setpos (Or what ever the trigger equiv is) them
;)
- Ben

rOk

  • Guest
Re:"Battle Royale" MP level
« Reply #39 on: 30 Aug 2004, 18:11:24 »
This is gonna be a little OT, but I'm just dying to see this movie.
Any suggestions where it could be found?
Thanks

Lean Bear

  • Guest
Re:"Battle Royale" MP level
« Reply #40 on: 30 Aug 2004, 19:11:10 »
Quote
Dats a good start, but you need to make how ever many triggers, with activation repeatedly
And in the Activation field, put something like [this] exec "killhim.sqs"
And killhim.sqs
Code:
_this select 0 setdammage 1
"Heat102" camcreate getpos _this select 0
 
That will kill the unit and make a Sabot shell on they're position (Erm, accualy, now I think about it, you prob don't need to bother about the first line )

Then, again, move them of screen and setpos (Or what ever the trigger equiv is) them

- Ben

I have all that stuff in the activation field already. I have my own death script called "kid_kill.sqs". I am working on an animation where the person grabs for their neck (the collar) and then it explodes!! But I am not too good with OFPAnim so maybe someone can help me out. I can do it, but I want it to be a smooth slow animation. All I can do is a quick shaky one.

Quote
So do you automatically die if u are in a zone, or is there a time limit?

Technically, yes you should die as soon as you are in one. If I ever get this "forbidden zones" script working!! ;D
The fact that the zones appear at random means that a)the play area could be tiny after a short while or stay large for ages. And also b) that if you are in one when it is activated you will die - a problem. In the film there were announcements by Takeshi (Sakamochi) as to when the zones will be forbidden. It would be great to have that in the mission. A time delay on the trigger with some text saying when the zone will be forbidden. But I don't know how. ???
If that could be implemented into the mission then there would be no excuse as to walking into a forbidden zone.

I still can't get the markers to appear on the right place on the map!!!

Lean Bear

  • Guest
Re:"Battle Royale" MP level
« Reply #41 on: 30 Aug 2004, 19:16:39 »
This is gonna be a little OT, but I'm just dying to see this movie.
Any suggestions where it could be found?
Thanks

Where are you? (as in what country/ state)
If you are in US in most states it is banned in others not (I don't know which allow it and which don't). Anywhere else in the world you can probably buy it from a store/ shop that sells foreign films. If you are in the US then you can still probably find it on the net. If you really like it I recomend getting the special editon DVD with all the extra footage.

has anyone seen BRII? I am going to get it soon on DVD.

edit
Here's an idea and a half. Anyone who is good at scripting or can help can you download the below .zip file. Inside is a mission I botched together just to help sort out the "forbidden zones" script. Once that's done we're almost halfway there!! 8)
« Last Edit: 30 Aug 2004, 19:29:01 by Lean Bear »

djackl

  • Guest
Re:"Battle Royale" MP level
« Reply #42 on: 30 Aug 2004, 19:39:34 »
where is it?

DBR_ONIX

  • Guest
Re:"Battle Royale" MP level
« Reply #43 on: 30 Aug 2004, 20:11:49 »
Erm, yeah.. Pretty much what I was gonna say ;)
In the UK, battle royal is not banned or anything..
Anywhere else, you can get it on certain P2P software.. Not suggesting it though

If you attach me the scripts(/missions), I should be able to sort them (It's harded to help without seeing the mission it's in, if you see what I mean)

With the forbidden zone alarms, you could have a
titletext ["Zone G1B2 will become forbidden in 1 minute",plain]
In each script, then a delay of a minute, then the code ;)

- Ben


Matt Walter

  • Guest
Re:"Battle Royale" MP level
« Reply #44 on: 30 Aug 2004, 20:24:16 »
I have the site where the move is and I think that might be advertising... so just personal message me and I found and have the all reign (all DVD players it works with) Battle Royale SE Director's cut (dts-2disc) (Korean Version). It's only for $23.99. It shipped to my house in like 3 days and I live in the U.S. The second disc though (which is the special features disc) is in Japanese with Korean subtitles...but the movie has English.

Anyway, about the vehicles, I don't think right away someone should jump in a tank and blow people up; there should be a challenge to getting the lethal vehicles.

The weapons (or the people you are- you choose like girl 1, girl 2, boy 5, and so on) should be random, because every one will try to ally with someone with the "heavy artillery" and ignore the people with the crappy weapons. You should feel "oh crap" if you find out you get a fork.

You know the two none students in the movie- one of them is the guy Lean Bear was talking about- there should have a different clothes then everyone else.

I forget his name, but the kid that but a virus on the military computer, he should have a computer... just an idea.

One more thing... didn't the main character get a lid and that killer guy gets a fan at first?