Home   Help Search Login Register  

Author Topic: Embassy Addon  (Read 23948 times)

0 Members and 1 Guest are viewing this topic.

jamie_psx

  • Guest
Embassy Addon
« on: 26 Apr 2003, 07:42:50 »
Just renewing my request for an embassy addon.
With barbed/razor wire along a concrete wall,
a sandbagged guard post at the main gates,
a rooftop helipad,
and a flagpole.

Maybe Agent Smith can make it.
Anyone know his e-mail?
« Last Edit: 26 Apr 2003, 07:43:50 by jamie_psx »

Offline Colonel_Klink

  • Members
  • *
  • Independent Addon Creator
    • DC3D Game Modelling Zone
Re:Embassy Addon
« Reply #1 on: 26 Apr 2003, 14:04:23 »
Summit like this:


I've had it in game, but it is not really usable. Would need to make it in several parts to get the floors working properly
Rebel without a pause...D.I.L.L.I.G.A.F.

Offline Messiah

  • Honourary OFPEC Patron & Drinking Buddy of Wolfsbane
  • Honoured Contributor
  • ***
  • OFPEC Veteran
    • Project UK Forces
Re:Embassy Addon
« Reply #2 on: 26 Apr 2003, 17:50:52 »
add a entrance for vehicles with working barrier and guard house, and i think thats lovely jubbly  :D
Proud Member of the Volunteer Commando Battalion

jamie_psx

  • Guest
Re:Embassy Addon
« Reply #3 on: 26 Apr 2003, 20:01:52 »

I've had it in game, but it is not really usable. Would need to make it in several parts to get the floors working properly

Excellent! Excellent!!! Now my marines, middle-east militia, and rioters (Gimbal's Tossers) have something to play with.

But to make things easier we don't need the builiding to be enterable. Just a working roof top, and an animated entrance checkpoint-gate.

Wilco

  • Guest
Re:Embassy Addon
« Reply #4 on: 27 Apr 2003, 00:27:06 »
Sort of like the one in Ghost recon, that one is pretty nice.

Sco_jam

  • Guest
Re:Embassy Addon
« Reply #5 on: 30 Apr 2003, 17:19:10 »
R u making a mod/campaing based on "rules of engagment" the movie
 ;D

Sco_jam

  • Guest
Re:Embassy Addon
« Reply #6 on: 30 Apr 2003, 17:20:10 »
R u making a mod/campaing based on "rules of engagment" the movie
 ;D

because they have a part with an embasy maybe im a bit stupid but it was a thought

jamie_psx

  • Guest
Re:Embassy Addon
« Reply #7 on: 01 May 2003, 00:45:47 »
R u making a mod/campaing based on "rules of engagment" the movie
 ;D

Not sure who the question is for, but I've been asking for and embassy/consulate addon for just what you're suggesting.

Though I never make campaigns, just fool around with missions. :)

Offline Colonel_Klink

  • Members
  • *
  • Independent Addon Creator
    • DC3D Game Modelling Zone
Re:Embassy Addon
« Reply #8 on: 07 May 2003, 14:41:11 »
Experimenting with the building in the above pic. Now have several fllors and roof top parapets. The problem I am having is the OFP limitation in the geometry lod- only 128 objects... But will work around that.
Here's an update: An yes it is different.. architects :)



Please don't ask for a release date. this sucker will take a while
Rebel without a pause...D.I.L.L.I.G.A.F.

Yippyfn

  • Guest
Re:Embassy Addon
« Reply #9 on: 07 May 2003, 14:46:19 »
Beutiful!!!!!!!!!!! But how about a flat roof, with a ladder going down inside so you could do roof insertions? Would that be possible?

Offline Colonel_Klink

  • Members
  • *
  • Independent Addon Creator
    • DC3D Game Modelling Zone
Re:Embassy Addon
« Reply #10 on: 07 May 2003, 14:58:55 »
Just so happens this is designed for multiplay. Has a heliport, accessible roof top and parapets, and you can climb up the sloped roof. Also has rear garaging for several vehicles, and will have opening doors. At the moment it takes up just one model on a 60 by 60 square meter flat space.. Any island makers want to plan for this please let meknow.

« Last Edit: 07 May 2003, 15:04:22 by Colonel_Klink »
Rebel without a pause...D.I.L.L.I.G.A.F.

BoNeCoLLeCToR

  • Guest
Re:Embassy Addon
« Reply #11 on: 07 May 2003, 16:40:47 »
Realy nice work there Colonel Klink m8 take your time m8 your are working on many things BAS, Falklands and this  :o
Keep up the good work m8  ;)

Offline Maatz

  • Members
  • *
  • What are you lookin' at?
Re:Embassy Addon
« Reply #12 on: 15 May 2003, 14:49:35 »
cool!
really great!!!

MadAussie

  • Guest
Re:Embassy Addon
« Reply #13 on: 15 May 2003, 17:01:18 »
Gday Mates..
This is has been a work in progress for a while hasnt it..? Anyway goodluck on bringing it to fruition..wondering if a desert style is in the mix..im sure i could find someone to retexture it..
And in multiple parts is OK..like agent smith and his powerplant..but i hope it would be useable in WRPedit..
Theres my two-bob
MadAussie out..

p.s You almost wouldnt have time for work eh Klink.. Hall of Fame vacancies??

Offline Colonel_Klink

  • Members
  • *
  • Independent Addon Creator
    • DC3D Game Modelling Zone
Re:Embassy Addon
« Reply #14 on: 16 May 2003, 12:02:27 »
Some in game shots:
Still a long way to go. Texturing will be a beach!




Not sure how it will go in Wrpedit. However it is designed so that the center of the main model corresponds with the other parts. Placing the consulate in the editor is a breeze: All the parts are added using the group editor. As long as the position and direction is the same for each part placing them in Wrpedit should work too.
Placing them indiviidually in the editor, well that is another story.
Rebel without a pause...D.I.L.L.I.G.A.F.