Thanks ;D
I always said "haste makes paste" but that's just my weirdness. (I really didn't rush this, I started it almost a year ago!)
I never knew what was causing that objects1.pbo to show up in my missions, so today I just depbo'd it and looked at the .cpp... It's the darn trees and bushes!
So I replaced those with the renamed ones in Editorupdate 102 (couldn't find the same ones I was using, but it still works) And I tried it out without the objects1 in my addons and it works fine now. Thanks for pointing that out Avon!
About the readme... I didn't make one yet since it's still beta... I consider the beta thread itself to be a sort of Readme while the mission is in beta phase. (tells addons required, description of the mission, all that jazz)
So... I didn't do one for this version, but I will for the next version! (and all you beta testers will be mentioned of course!)
So, the corrected version without the objects1.pbo requirement is at the same link:
http://home.earthlink.net/~jehning1/COD.zipThanks! ;D
Asmo