I haven't had the pleasure of playing Lojack before so this was a treat. toadlifesprincess was superb as Mama Bear but I won't bang on any futher about all the good stuff..... you know.
Minor things first.
I don't know what a .cab file is but I downloaded without difficulty and my winzip coped ok.
The Ranger/Delta pack is 16.5meg. The Rangers do work though.
In Intel in the Briefing the reference to the old russian base is confusing - I though there was a second, unmarked base until I worked out it was the one already referred to.
The Briefing should have one line saying that you should radio when you have him and you'll be given an exfil point.
Gear selection you always seem to have 11 items, which looks odd when there is only 5 of you. Lose the AA launcher if there are no enemy choppers, its merely tedious looking after your AA loon.
When I got to him the titletexts flashed on and off almost instantaneously - they need a ~6.
The ground on which the exfil chopper lands isn't flat, so after it lands it does a pirouette ... actually its quite graceful, maybe you should just leave that
Don't get your reference in your post to "3 more hostage camps" I only found the one. Or is it in a different place every time you play?
Some of the vehicles at the Militants camp are low on fuel. That's fine, but make them even lower so that the driver (if he's AI) announces it as soon as he gets in. As things stand you could be an annoying distance from the camp - you can't tell if a UAZ is low on fuel when you get in.
Taking the camp where your man is held hostage is too easy.
Have the escort chopper hover next to the woods, not over them - it'll look cooler as you fly past, and its more realistic.
The Biggie is that on my first attempt the mission didn't end.
Fortunately I had a convenient savegame (I save a lot when beta testing) and the second time everything worked perfectly. The first time I heard the helicopter as I approached the exfil point .... and then grenades. Taking that to be a bad sign I rushed straight it to find dead pilots scattered across the countryside (they had obviously abandoned the chopper and then been shot), along with one or two militants and a live militant who I slotted. The chopper appeared damaged: the armour bar was green and at about 70% when I got in, but the engines wouldn't start and my loons wouldn't get in. Ran about a bit trying to find the other chopper which I could hear, and discovered it to be a gunship escort which just hovered over the woods. For a while I thought this might be some kind of cunning ending but since there was no sign of a radio message or anything I gave up.
On the second go there was no sign of the militant squad which had done the damage. The chopper was fine and we all flew off into the sunrise.
I would say the chopper arrives slightly too early - the second time I ran more or less straight there (since I knew there was nobody in the way) and I still didn't get there in time to see it land.
That's it, except I'll give you a quick run down of what I did. My weather was fairly thick fog. Landed and made my way to the militant base without encountering the militant squad which appeared in the intro and which presumably was supposed to impede my progress .... however since they were in the woods I wasn't he he he ;D.
Took the base no trouble. Collected the two UAZs that were together on the west side and set off down the road. No trouble till I got to about Fd63 where there was an ambush. In the fog at vehicle speed there was no way of seeing it before you got there. Had a couple of attempts, and it all got a bit confused with the string of loons across the road disappearing and then a truckful - presumably the same lot - driving right up to me and jumping out. Another truck had come up from behind us, but one of my LAW loons took them out.
Wandered around the countryside following the beeps (though I KNEW I bloody KNEW where he was even before I took the first cross bearing
) slotted the loons in the camp, admired the blood all over his face and the rest you know.