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Author Topic: (Review Completed) [SP] Operation LoJack 2  (Read 15883 times)

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Offline libriut99

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #30 on: 21 Feb 2003, 08:59:40 »
toadlife , very nice mission , loads of fun ...
but maybe you should make the hostage a little more gunfight cooperative . in that final assault I accidently (or not  ;D) blew his head right off ....
before 'Zee germans get there ...

Offline LCD

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #31 on: 21 Feb 2003, 12:19:45 »
yeah i know give him order 2 go 2 da unit he picks weapon from ;D

reload da gun ? mebe try action somin like

unitname actopn ["Reload",weaponname] ? buti dont know ;D

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Offline Arctic

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #32 on: 21 Feb 2003, 14:22:28 »
What about if one of the enemy soldiers are killed, the hostage runs over and takes his weapon. That way, he wouldn't be "magically" getting a gun.

Like what u could do is have the hostage lie down when the gunfight starts at the camp. And when an enemy soldier near him dies, he runs over and grabs the gun and ammo.

Offline toadlife

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #33 on: 21 Feb 2003, 19:39:41 »
unitname actopn ["Reload",weaponname] ? buti dont know ;D

Nope...I've tried almost every possible comamnd and syntax, and have come to the conclusion that the action command cannot make a unit reload their weapon. I researched the two major OFP forums, and, while tons of people have asked about it, nobody has ever figured it out.
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Offline toadlife

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #34 on: 21 Feb 2003, 19:48:46 »
toadlife , very nice mission , loads of fun ...
but maybe you should make the hostage a little more gunfight cooperative . in that final assault I accidently (or not  ;D) blew his head right off ....

That's nothing.. wait till one of your AI teamates decides to lob a grenade at the camp.  :o

There has been alot of feedback about the hostage being a dumbass...that's one of the things I'm definitely going to work on. :)
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Offline toadlife

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #35 on: 24 Feb 2003, 21:26:41 »
A small update on the status of LoJack;. It's taking longer than I expected,  not because of difficuties, but because I haven't had much time to work on it.

* FIXED: bug with mission not ending when extraction chopper is only disabled and not destroyed
* CHANGED: Extraction chopper waits longer before coming to pick you up.
* CHANGED: Extraction chopper landing...hopefully will land more smoothly
* ADDED: Escort chopper now moves around transport chopper after it land, giving it a much more realistic look
* CHANGED: Weapons selection now more realistic - not done yet
* FIXED: opening credits (same custom resources as the coop version, but with different ext to reflect differences in mission)
* ADDED: At the beginning of the mission a number shows at the lower right hand corner of screen indicating which camp the hostage is at. (1,2,3,4,5,6)
* CHANGED: "onplayerdeath" script completely changed around. -- When the player dies, a script kicks in and the rest of your team will attempt to complete the mission on their own :o (I've even seen them succeed once!). A  camera will follow the leader of the team from a third person view. If the next leader dies, the camera shows the same slo-mo death scene that the player sees when he dies, and the camera switches to the next leader, until the whole team is dead.
* CHANGED: Intro - improved camera angles
* CHANGED: Outro - Improved camera angles, and tweaked sound levels of voices to be more balanced
CHANGED: Sentry at gate of militant base now alerts the men in the base if he is killed or alerted.



Todo List:
-------------
* Tweak escort chopper so it gets the hell out of the way when extract chopper takes off
* Make it so hostage automatically picks up a weapon when rescued
* Finalize weapon selection
* Make pissing sound last longer  (for the intro)
* Test each camp and make sure the hostage doesn't get stuck
* Add new Beta testers to the outro credits
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Offline Arctic

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #36 on: 25 Feb 2003, 21:33:07 »
Quote
* CHANGED: "onplayerdeath" script completely changed around. -- When the player dies, a script kicks in and the rest of your team will attempt to complete the mission on their own  (I've even seen them succeed once!). A  camera will follow the leader of the team from a third person view. If the next leader dies, the camera shows the same slo-mo death scene that the player sees when he dies, and the camera switches to the next leader, until the whole team is dead.

Sweet! I have to try this thing out!

Offline toadlife

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #37 on: 25 Feb 2003, 23:18:57 »
It's funny watching the AI rescue the hostage. The script that controls them is very simple, so they don't mess around. They just run straight to the camp and all start :gunman: blasting :gunman: away with their shotguns and rifles like pissed of gansters who just lost their shipment of whiskey. ;D After everyone is dead, the leader runs to the hostage, they say their dialouge (if the hostage is alive), then run over to the chopper and hop in. BTW I found out that end triggers don't work if the player is dead (duh!).

I'll post another beta version soon.  
« Last Edit: 25 Feb 2003, 23:19:55 by toadlife »
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Offline toadlife

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #38 on: 27 Feb 2003, 21:46:39 »
Changes:
-------------
CHANGED:Tweaked escort chopper so it gets the hell out of the way when extract chopper takes off
CHANGED:During the rescue: When the hostage is rescued, the team's medic (if he is alive ;)) automatically runs to the hostage and heals him. After the healing session, the hostage automatically takes a weapon from the nearest dead body and joins the group.  During this sequence of events the radio is disabled. This saves the player from have to fiddle with menus, and speeds up events, as commands are carried out more quickly with the radio disabled. It also makes is so the player can hear the custom radio messages without interference from teamate messages.
FIXED:Hostage not moving after the rescue: It was my fault. It's now 100% fixed.


TO DO LIST:
-------------------------
* Finalize weapon selection
* Make pissing sound last longer  (for the intro)
* Add new Beta testers to the outro credits
"Whenever you want information on the 'net, don't ask a question; just post a wrong answer." -- Cancer Omega.

Offline Arctic

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #39 on: 27 Feb 2003, 22:57:03 »
Is the new version posted? I've d/led the one on page 1, but everything seems to be the same as the origial Operation lojack 2.

Am i right? or has it not been posted?

Offline toadlife

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #40 on: 27 Feb 2003, 23:09:25 »
No the new version isn't posted :(

I should have made that clear. Sorry if I wasted your download time.  :(

I'll try and remember to post the new one tongiht.
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Offline toadlife

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #41 on: 28 Feb 2003, 09:10:32 »
Ok, on top of having a new beta version for you guys, I also have something else for you to test. Below is a patch that will update, the previous BETA version I posted to the latest version. It's only 105kb, instead of 4.8MB :) :)

When I actually release Lojack 2, along with a full download version, I will also release a patch for those who allready have version 1. 100kb is alot nicer to download than 4.8MB. 8)

The original beta I posted:
http://toadlife.net/ofp/downloads/missions/operation_lojack_new.zip

The patch that updates the above file:
http://toadlife.net/ofp/downloads/missions/lojack_test_patch.exe

This will update the BETA version I posted earlier in this thread only. It will not update any other version of Lojack.

Please report any problems you guys have.


EDIT: BTW if you guys wish to make patches like this you can get the software that made this here: http://www.hanmen.com
« Last Edit: 28 Feb 2003, 09:51:05 by toadlife »
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asmodeus

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #42 on: 28 Feb 2003, 11:39:27 »
That's really cool!   8)

Thanks for the info!  This will be very cool for all us copper wire travelers..   ;)

I just got it..  I'll check it out for you.   ;D

Asmo

*EDIT*

Ok, I'm back w/feedback!    :P  

I like the update program a lot!!  Very nice!   :o   ;D

At the start of the mission, I got an error:

missing addons bis_resistance  !!

WTF is up with these weird errors?  It's happened in a few missions that I've seen so far.  (like mine!  >:() :-X

Anyway, like it usually does, it still played fine after clicking ok to that error.   ::)

I got lots of fog this time.

It was kinda quiet while running to the hostage area.  (I decided to just hoof it and bypassed the base altogether this time) It Would have been nice to have some music to drown out the heartbeat sound..  *hint, hint*    ::)   :P

Hostages were in the same place as last time.  It proved just as easy.  I actually killed all the enemies myself this time.  None of my guys fired a single shot!  (could have been due to the fog?  They were within 100 M and didn't even call them out!)   :o

I like how you made the hostage act a little better when he gets under your command...  But I think he should also lay down during the fight or something...  He just stood there w/bullets flying all around him!  I'd sure be hitting the deck at that point!   ;)   ;D

The extraction went off without a hitch.  Good work on the copter!  

:thumbsup:


Also, I keep expecting for you to have a surprise ambush of a couple guys when the chopper comes.. But haven't seen that yet.  (I always think it's weird if I can get to my evac without any enemies giving me a prob, but that's just me.)   ;)

Hope this helps and good job on the update!   ;D

Asmo
« Last Edit: 28 Feb 2003, 13:06:27 by Asmodeus »

Offline Arctic

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #43 on: 28 Feb 2003, 14:02:32 »
I'll grab this later when I get on my home comp.

Offline toadlife

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #44 on: 28 Feb 2003, 19:05:56 »
Quote
missing addons bis_resistance  !!

WTF is up with these weird errors?  It's happened in a few missions that I've seen so far.  (like mine!  )

I've seen this error too. Makes absotivelyposolutoely no fekkin sense. You know it might be a bug with the BAS rangers, or it could be a 1.91 bug. I saw the error with 1.91, but decided to switch back to 1.90 yesterday.

Quote
Hostages were in the same place as last time.
WHen the mission starts, there is a litle numnber the flashes at the lower right hand corner of the screen that shows which camp has been chosen. If you complete a camp rememebr which number was shown and restart until you get a different number.

Quote
It proved just as easy.  I actually killed all the enemies myself this time.  None of my guys fired a single shot!  (could have been due to the fog?  They were within 100 M and didn't even call them out!)
Two things....
One: I definitely will make some of the camps harder.
Two: The grouplink script needs to be tweaked so they call for backup the instant they spot you. As it is now, groups wait around 7-10 seconds to call for backup and if they are all dead within those seconds no backup is called.

"Whenever you want information on the 'net, don't ask a question; just post a wrong answer." -- Cancer Omega.