A small update on the status of LoJack;. It's taking longer than I expected, not because of difficuties, but because I haven't had much time to work on it.
* FIXED: bug with mission not ending when extraction chopper is only disabled and not destroyed
* CHANGED: Extraction chopper waits longer before coming to pick you up.
* CHANGED: Extraction chopper landing...hopefully will land more smoothly
* ADDED: Escort chopper now moves around transport chopper after it land, giving it a much more realistic look
* CHANGED: Weapons selection now more realistic - not done yet
* FIXED: opening credits (same custom resources as the coop version, but with different ext to reflect differences in mission)
* ADDED: At the beginning of the mission a number shows at the lower right hand corner of screen indicating which camp the hostage is at. (1,2,3,4,5,6)
* CHANGED: "onplayerdeath" script completely changed around. -- When the player dies, a script kicks in and the rest of your team will attempt to complete the mission on their own
(I've even seen them succeed once!). A camera will follow the leader of the team from a third person view. If the next leader dies, the camera shows the same slo-mo death scene that the player sees when he dies, and the camera switches to the next leader, until the whole team is dead.
* CHANGED: Intro - improved camera angles
* CHANGED: Outro - Improved camera angles, and tweaked sound levels of voices to be more balanced
CHANGED: Sentry at gate of militant base now alerts the men in the base if he is killed or alerted.
Todo List:
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* Tweak escort chopper so it gets the hell out of the way when extract chopper takes off
* Make it so hostage automatically picks up a weapon when rescued
* Finalize weapon selection
* Make pissing sound last longer (for the intro)
* Test each camp and make sure the hostage doesn't get stuck
* Add new Beta testers to the outro credits