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Author Topic: (Review Completed) [SP] Operation LoJack 2  (Read 15877 times)

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asmodeus

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #15 on: 20 Feb 2003, 10:55:13 »
 ;D   :D

Oh yeah... One more thing I forgot to mention...  

IMO... When you attack the squad guarding the hostage, you should have half the guys defend against you and the other half try to kill the hostage!   :o  (Would make it more difficult, but still doable)   ;)

Also, my friend BETA tested it as well and he liked it too!   ;D  He ran around almost all the enemies except for the ones guarding the hostages tho.   ;)  

And the chopper did the same thing for him.  (took off b4 everyone was in there)  

L8r   8)

Asmo
« Last Edit: 20 Feb 2003, 10:55:48 by Asmodeus »

Skaven

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #16 on: 20 Feb 2003, 14:59:36 »
I didn't realise you made a BAS version of your noctorious LoJack mission, which I think we played online once  ;D
I'm gonna try to check this mission together with the one from  Asmo before going into vacations.

Will the final version be around soon  ???

Offline toadlife

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #17 on: 20 Feb 2003, 19:59:14 »
Quote
i killed the enemy then the hostage would not move at all. i couldnt do a thing to get him moving, i reloaded and he was fine then ... ?
This has happned to me too many times. I thought maybe it was the hostage's location, and moved him around, but it still happens sometimes. I'm almost sure this is a bug with OFP. This is a really important issue I need to deal with before releasing it. Are you running version 1.91?

Quote
IMO... When you attack the squad guarding the hostage, you should have half the guys defend against you and the other half try to kill the hostage!    (Would make it more difficult, but still doable)

In the early Betas of the the old op lojack, as soon as the enemy camp detected you, the hostages captive status would be removed. When this happened, the first thing EVERY enemy in the camp would do is turn and shoot the hostage, even if they were taking heavy fire from your squad - this is because they knew more about the hostage than our squad. This made the mission EXTREMEMLY difficult. I can't think of a way to make only half of the enemies try and kill the hostage. Even though it made the mission hard, I think I'll do it anyway. It definitely raised the challege when you reached the camp.

Quote
And the chopper did the same thing for him.  (took off b4 everyone was in there)

I have played this mission 100's of times and only had this happen in the early alpha stages of testing. The chopper is controlled by a script which only lets the chopper take off when every person in the group is in the chopper. Once the script detects everyone in the chopper, it double checks one more time before giving the go-ahead to take off. Very strange.

How the idea of giving the leader and action menu item that commands the chopper to take off as soon as HE is in?

Quote

Will the final version be around soon

Yes. Should be done within days, depending on how muhc my wife lets me work on it.  :)
"Whenever you want information on the 'net, don't ask a question; just post a wrong answer." -- Cancer Omega.

Offline LCD

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #18 on: 20 Feb 2003, 20:27:11 »
i wil test da mision soon ;D

Quote
I can't think of a way to make only half of the enemies try and kill the hostage.

use dofire and dotarget commands ;D

LCD OUT
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Offline toadlife

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #19 on: 20 Feb 2003, 21:10:42 »
use dofire and dotarget commands ;D

I meant a SIMPLE way. ;)

Im trying to follow the KISS standard.
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Offline LCD

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #20 on: 20 Feb 2003, 21:23:51 »
KISS standart ?  :o

like "kiss me baby or u cant play" ?  ::)  ;)

lol gotta explain dat beter ;D

LCD OUT
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Offline toadlife

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #21 on: 20 Feb 2003, 22:45:46 »
K.I.S.S. = Keep it simple stupid

It's can apply to any number of things.

I was first told about it in regards to the training of dogs.

"Whenever you want information on the 'net, don't ask a question; just post a wrong answer." -- Cancer Omega.

Offline macguba

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #22 on: 20 Feb 2003, 22:56:22 »
If you are going do setcaptive false to the hostage give us some chance .... give him somewhere to run, (awkward I know with the random location) or make him join the rescue group at once, at the very least put him combatmode red.   Or delay it till the rescue squad is closer or has a line of sight to his immediate captors.

Better still, give him a sidearm that he has kept hidden till this moment ... one mag only of course, but it will give him fighting chance  ;D
Plenty of reviewed ArmA missions for you to play

Offline LCD

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #23 on: 20 Feb 2003, 23:12:16 »
i made kinda AI thingy dat makes AI take weapons W/O being ordered 2 ;D

usefull 4 prisioners ;)

and i tried da mision ;D

and it was prety much bugless :thumbsup: but in da 2 times i tried 2 take my heli it colided into da AH64

but it survuved dat on sec time (first time both chopers got blowed)

also im more kinda action man (ask macguba 2 know exactly how much ;)) and i stil wil like it more if i ca lots of enemies ;) ;D

also da camp i got was very easy i run dere wid my squad bout 3 KM behind me saw dem (in open area - not under cover) got down and killed em all b4 ny1 even got his gun out - it should b harder ;D

btw wen i was plain da co-op ver on MP da tracking device stoped workin  :-X :o but da distance continues so we just navigated by dat ;D

:cheers:

LCD OUT
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asmodeus

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #24 on: 21 Feb 2003, 00:00:04 »
Yeah, that is kinda tricky what with the random positions and all..  It would be difficult if they all fired on the hostage, but you do have unlimited savegames, so the person would get a crack at it a bunch.   ;)

Also, mebbe one of these commands could help...  (just saw them for the first time)   :o

Quote
commandWatch position
Operand types:
    position: Array
Type of returned value:
    Nothing

Description:
    Order unit to watch given position (format Position ) (via radio).

Example:
    soldierOne commandWatch getMarkerPos "MarkerMoveOne"


commandWatch target
Operand types:
    target: Object
Type of returned value:
    Nothing

Description:
    Order unit to move to watch given target (via radio).

Example:
    soldierOne commandWatch player


--------------------------------------------------------------------------------

What I was thinking... Is if you have half of the guys commanded to watch the hostage, and the other half watching around them, then maybe that would affect the way they treat the hostage in comparison to your guys?  

It's a shot in the dark, I know..  I've never needed to do this type of thing yet.  Setcaptive was always good for my purposes.  (or dotarget, dofire)   ;D

Also, that script LCD is talking about is real cool.  The guy just realizes he's outta ammo, and gets the nearest gun he can!   ;)


That's really weird about the chopper!   Those things can be a pain in the neck!   :-\  (and other things)   ::)

Yeah, you could alter it with a radio message that allows the chopper to proceed, or you could mebbe have it hover in the air until you give a command for it to land and pick you up?  

Bottom line there is as long as it works and you get extracted safely... That's an achievement when working with this choppers.  (especially with the circumstances in this mission, no wps, random locations...)   ;)

BTW, I hate to say it toadlife.. But any mission this grand will be unable to follow the KISS standard!   :P  (there's just too many details that aren't simple because of their nature)   ;)

Speaking of which... I need your help about using custom sounds and voices.  You seem to be an expert.   ;)  I'll IM you, or I described the problem in my 'nam mission thread.   ;)

Talk to you later!

Asmo

P.S.  Just realized..  Those codes I posted are exactly like dowatch except their done over the radio... Nevermind.. Probably wouldn't work correctly.  (I had to try)   ;)
« Last Edit: 21 Feb 2003, 00:04:59 by Asmodeus »

Offline toadlife

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #25 on: 21 Feb 2003, 00:04:46 »
Never heard of the tracking device failing in the coop. Strange. Probably a lag issue.

Quote
also im more kinda action man (ask macguba 2 know exactly how much ) and i stil wil like it more if i ca lots of enemies

If you are talking about the single player version I ahve posted here, you are playing a version with the grouplink script disabled. You'd more than likely get plenty of action if it weren't for that. ;)

In he coop version, set the difficulty to "insane" or "jesus" and you'll have Ak47's up your ass the whole time.  ;D

Quote
my heli it colided into da AH64

The choppers (particularly the escort chopper) is one of the things I'm working on for this single player version.
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Offline LCD

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #26 on: 21 Feb 2003, 00:09:49 »
u disabled da grouplink  :o - i knew dat dere is no reinforcments coming ;D

its all kool ;D

gotta try da verwid da grouplink ;D

g luck wid da chopers

LCD OUT
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Offline toadlife

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #27 on: 21 Feb 2003, 03:22:22 »
LCD...what is the syntax of the action that makes a unit pick up a weapon?
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Offline LCD

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #28 on: 21 Feb 2003, 06:26:21 »
try searching 4 takeweapon in da editing general ;D

it wil b

unitname action ["Take weapon",sourcename,0,0,weapon name]

or somin like dat but u may have som probs wid it ;D

LCD OUT
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Offline toadlife

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Re:Operation LoJack 2 (with BAS Rangers!)
« Reply #29 on: 21 Feb 2003, 07:14:39 »
I found it in the forums. The funny thing is when you give the command, the unit can still pick up the weapon even if it is all the way accross the island.

Now, you don't happen to know how to make AI unit reload their gun do you?
"Whenever you want information on the 'net, don't ask a question; just post a wrong answer." -- Cancer Omega.