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Author Topic: Advanced Fire Script -v0.9  (Read 1879 times)

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Offline haroon1992

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Advanced Fire Script -v0.9
« on: 10 Jan 2011, 16:32:18 »
FEATURES

 -Create fire on any object specified.

 -The intensity,color,position and alpha channels of the fire can be defined in the game.
 [Color and alpha channels can be left empty and default values will be set to them]
 
 -Fire reacts to the type of object,if the object is a Building, the fire will burn for the longest time.
 (Infantry units are the weakest and buildings are the strongest)[Damage can be Disabled]
  
`-Smoke is also simulated,the amount and density of smoke relies on the Intensity defined.
 [Smoke disperses as soon as the fire is deleted]
 
 -The burning fire can spread to nearby infantry units.[Can be Disabled]
 
 -The fire will eventually wear out,and this is also affected by rain.[Can be Disabled]
 
 -The time for how long the fire will be burning can be defined.
 [After that time has reached,the fire will die quickly,and no damage will be applied to anything]
 

Change Log

v0.9
- Initial Release

This was also in my harddisks for a few months.
I hope you guys enjoy using it.

(This script is especially meant for cutscenes and intros, and some other mid-game instances,etc)


Any feedback is Welcome.


Regards,
Haroon1992
Very busy with life, business, and other stuff. Away from OFP for months. Not sure if I could get back onto it. :(