Home   Help Search Login Register  


Author Topic: Advanced Fire Script -v0.9  (Read 2244 times)

0 Members and 1 Guest are viewing this topic.

Offline haroon1992

  • Members
  • *
  • My life is hopeless...
Advanced Fire Script -v0.9
« on: 10 Jan 2011, 16:32:18 »

 -Create fire on any object specified.

 -The intensity,color,position and alpha channels of the fire can be defined in the game.
 [Color and alpha channels can be left empty and default values will be set to them]
 -Fire reacts to the type of object,if the object is a Building, the fire will burn for the longest time.
 (Infantry units are the weakest and buildings are the strongest)[Damage can be Disabled]
`-Smoke is also simulated,the amount and density of smoke relies on the Intensity defined.
 [Smoke disperses as soon as the fire is deleted]
 -The burning fire can spread to nearby infantry units.[Can be Disabled]
 -The fire will eventually wear out,and this is also affected by rain.[Can be Disabled]
 -The time for how long the fire will be burning can be defined.
 [After that time has reached,the fire will die quickly,and no damage will be applied to anything]

Change Log

- Initial Release

This was also in my harddisks for a few months.
I hope you guys enjoy using it.

(This script is especially meant for cutscenes and intros, and some other mid-game instances,etc)

Any feedback is Welcome.

Very busy with life, business, and other stuff. Away from OFP for months. Not sure if I could get back onto it. :(