-Create fire on any object specified.
-The intensity,color,position and alpha channels of the fire can be defined in the game.
[Color and alpha channels can be left empty and default values will be set to them]
-Fire reacts to the type of object,if the object is a Building, the fire will burn for the longest time.
(Infantry units are the weakest and buildings are the strongest)[Damage can be Disabled]
`-Smoke is also simulated,the amount and density of smoke relies on the Intensity defined.
[Smoke disperses as soon as the fire is deleted]
-The burning fire can spread to nearby infantry units.[Can be Disabled]
-The fire will eventually wear out,and this is also affected by rain.[Can be Disabled]
-The time for how long the fire will be burning can be defined.
[After that time has reached,the fire will die quickly,and no damage will be applied to anything]
- Initial Release
This was also in my harddisks for a few months.
I hope you guys enjoy using it.
(This script is especially meant for cutscenes and intros, and some other mid-game instances,etc)
Any feedback is Welcome.