Editors Depot - Mission Editing and Scripting => Arma2 - Editing/Scripting Resources Beta Testing & Submission => Topic started by: haroon1992 on 10 Jan 2011, 16:32:18

Title: Advanced Fire Script -v0.9
Post by: haroon1992 on 10 Jan 2011, 16:32:18

 -Create fire on any object specified.

 -The intensity,color,position and alpha channels of the fire can be defined in the game.
 [Color and alpha channels can be left empty and default values will be set to them]
 -Fire reacts to the type of object,if the object is a Building, the fire will burn for the longest time.
 (Infantry units are the weakest and buildings are the strongest)[Damage can be Disabled]
`-Smoke is also simulated,the amount and density of smoke relies on the Intensity defined.
 [Smoke disperses as soon as the fire is deleted]
 -The burning fire can spread to nearby infantry units.[Can be Disabled]
 -The fire will eventually wear out,and this is also affected by rain.[Can be Disabled]
 -The time for how long the fire will be burning can be defined.
 [After that time has reached,the fire will die quickly,and no damage will be applied to anything]

Change Log

- Initial Release

This was also in my harddisks for a few months.
I hope you guys enjoy using it.

(This script is especially meant for cutscenes and intros, and some other mid-game instances,etc)

Any feedback is Welcome.