Package
The package is good. Has everything it needs except some promotial screenshots. You should include some in the
final version. It's also good that you included those little addons in the pack too.
Overview
The overview is good. Fine, short description of the mission and also a fine picture on the top. I would have
prefered an in-game screenshot of some part of the mission though, but that'll do fine - just my opinion.
Intro
The intro was pretty interesting. Voice acting and everything... The only thing you could add is a fading to
black at the end.
Briefing
Spotted one typo:
saftey -> safety (Situation report)
Otherwise it seemed fine. Good and detailed information about the background and some notes about the scripts
in the notes section. Also, good list of weapons to select from. The briefing isn't really in my favorite format
though.
Mission
Armed myself with an MP5SD6. I kept the default weapon for the other guy.
We landed close to the crossroads, south of the city. We enaged one two-man patrol following the road. They were
on combat mode so it was hard to notice if they spotted us or not. Once the truck had passed us, we ran across
the road to south-east corner of the city. I left my AI team mate there to cover me as I had problems to make
him hold his fire - he was always "threatned" and wouldn't follow my command.
As I moved in deeper to the city, I noticed an insurgent who had fell over a fence and died at sector GD67. Next
to him there was a guy with a white t-shirt, if it helps you locating him.
House by house I moved in deeper to the city. Got killed several times - the AI was kinda sharp from what I've
set its default skill and precision... Finally I found the pilot. He was on top of a building which was unaccesable.
I couldn't get him to join me, where ever I moved in the accesable part of the building. I couldn't go on.
Summary
So far, it seemed like a nice mission. Reminded me a lot (a bit in a negative way) of your last mission - same
kind of insertion, same daytime, same place. I think there were a bit too many enemies for such a small group,
and also they were set too skillful.
Some script made the loading, every time I died, 4 x slower than normally, and every ~5 minutes I got 20 seconds
halt in the mission. It was kinda annoyning...