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Author Topic: (Review Completed) [SP] SAVIOUR -1.11  (Read 7054 times)

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Offline LCD

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Re: [SP] SAVIOUR -108 - BETA 5
« Reply #15 on: 01 Nov 2007, 02:44:18 »
finaly got 2 have a run of dis... nd i found  critical bug :P

cudnt call choper 2 my position 4 extraction.... :P

nywayz heres da list

overview

 :good:

Intro

interesting... cudnt find nything wrong w/ it :P

Brief

1) an intel page cud b nice... so we know wat wre up against...

Mision

1) u cud add a minimap resource 2 da jumpin part (like in black sword) cud help getin da landin position right
2) u shud make a small script datll help da player (nd soldiers) keep deir weapons even if dey fall in da water... as its not alwayz nice 2 HALO couple of timez b4 landin w/ ur weapons... (actualy heres a function attached down here...)
3) da teammates parachutes r created 2 late... it seems dey open parachute after i land... it shud happen some time b4....
4) y/ is dere a marker followin a car ? (it says East 1-4-m)
5) We shot da patrolin car (da 1 w/ da marker attached...) nd it didnt react 2 us... we werent in da open but still... it shud engage or somin...
6) actualy dis car seems 2 b very unusefull... it doesnt support da enemies while we attack em....
7) itll look beter 2 have only 1 save game option dat changes count instead of 2 seperate 1s
8) in da west part of ortega (were da pilot can b found...) deres a group of three ppl dat is not synced w/ da rest nd stays patrolin on safe untill i shot at it
9) deres a bug w/ da callin airlift... i accidently clicked da action twice nd it started some wierd behaviur... i got infinite radio msgs sayin "Airlift 1 is takin side vector" and stuff like dat... u shud probably remove da action dat calls airlift after airlift is called or somin like dat... nywayz da choper never came ( i waited between 5-10 mins....)
10) deres a pickup truck on da west of da town (just on da western road going out...) dat also doesnt realy react w/ da rest of da soldiers....


dats all i cud get now

nywayz its fun 2 have some decent CQB... mebe u cud unpbo last tango in bbngango 4 improvment ideas on how 2 make da fightin inside da town more intense.... but it works out as it is also :D

LCD OUT
« Last Edit: 12 Aug 2008, 12:42:58 by Cheetah »
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Offline sharkattack

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Re: [SP] SAVIOUR -108 - BETA 5
« Reply #16 on: 01 Nov 2007, 19:00:41 »
to call chopper to your location  click  immediate pick up in action menu
takes a min or two for confirmation ...
a mini map  would be cool  but it beats me  how to incorparate one

back to the drawing board ....

thanks to all for feedback !!
"HOLY SARDINE" - see Shark-Attack meet his match

Offline mathias_eichinger

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Re: [SP] SAVIOUR -108 - BETA 5
« Reply #17 on: 15 Nov 2007, 18:00:17 »
Hi Shark, here`s my opinion on Beta 5:

Overview

Has not changed and is good.

Intro

You changed the aircraft, and a change of view is also possible now. Good.

Briefing

Quite extensive, but the "destination LZ" of the Extraction explanation puzzled me. More on that later.

Mission

HALO insertion worked as last time, also the enemies were quite alert and good shots, while my own squad had navigation problems in the city. I am still not convinced with the LoJack script, the frequency and beep seems to be arbitrary at times (I talk about following an increasing frequency and turning around to find the higher pitch - turning back only to have the frequence decrease in the last direction I was facing).

Contrary to my last beta test I actually found the pilot (I did not see him, he was behind a wall I suppose) and on my race towards the coast, I lost all my original team members. South of Geraldo I called the chopper. Some words about this chopper script: I would prefer "vectors" being arrows, as this is what you expect them to be. Also, I was quite confused with the "destination LZ" because no exfil LZ was given in the briefing. Therefore I landed on Rahmadi, where the mission did not end.

Conclusion

Interesting mission concept, but to me the audio clues are not so clear. And there need to be directions on where to land, or maybe there is a bug with the mission ending.

Cheers

Mathias

Offline sharkattack

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Re: [SP] SAVIOUR -108 - Please review
« Reply #18 on: 26 Feb 2008, 11:34:11 »
ready for review  ...
"HOLY SARDINE" - see Shark-Attack meet his match

Offline Cheetah

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Re: [SP] SAVIOUR -108 - Please review
« Reply #19 on: 08 Mar 2008, 21:10:18 »
I'll review this one.
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Offline Cheetah

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Re: [SP] SAVIOUR -1.11 - (under review)
« Reply #20 on: 03 Apr 2008, 13:11:04 »
Review Completed.

Feel free to open the after-review discussion.
« Last Edit: 12 Aug 2008, 12:42:41 by Cheetah »
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