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Author Topic: (Review Completed) [SP] Guardian Angel  (Read 26509 times)

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Offline Nixer6

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Re: [SP] Guardian Angel - v065
« Reply #45 on: 14 Jul 2007, 17:36:31 »
Well I got as far as the officer landing at the camp via heli. Died again......

I don't hate the heli inserion  :no:......I just wonder what's up with that jumpy and slow 360 deg turn the heli does before moving out to the insertion point?? I opted to land instead of para in, worked great.

The voices seem kinda low in volume to me also.
Why do I have to be a Rocket Scientist to make a good mission?

Offline LCD

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Re: [SP] Guardian Angel - v065
« Reply #46 on: 14 Jul 2007, 21:56:03 »
Quote
I just wonder what's up with that jumpy and slow 360 deg turn the heli does before moving out to the insertion point??

its me fightin da crapy choper AI  ::) it seems da choper wont take sharp turns by itself so i had 2 script it doin dat  >:(

Quote
The voices seem kinda low in volume to me also.

very low ? or just a lil bit ???

LCD OUT
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Help Perfecting Da Next Best Thing - O-Team Beta

Offline firecontrol

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Re: [SP] Guardian Angel - v065
« Reply #47 on: 15 Jul 2007, 03:47:20 »
Others have reported plenty of spelling mistakes, so I'll not pay attention to those. :)
There were some glaring grammar mistakes though, such as "Be weary of your six", sic. I think you mean "Be wary of your six"? I digress...

Overview

Nice, concise, no problems.

Intro

Love this intro. Only problems I saw were BIS related, you did one hell of a job forcing the AI to do what you wanted though.

Briefing

Who could ask for more. Information out the wazoo.

Mission

Well, the first part went smooth enough, apart from the super slow helo insertion (I understand this though as the AI, particularly pilots, are a mother to control.) Took out some infantry, moved into the building, enjoyed the little cutscene. I like how you made him jump off the ledge! Tried to steal a 4x4 to drive to the extraction point... too hot! lol. Made me use some bandages, which brings up another point...

I broke your medipack. I haven't looked at the script, but I think when you use the "Heal Completely" action, it uses a set number of bandages. If you don't have enough, it goes ahead and gives you negative bandages, so I could heal myself as many times as I wanted from then on. Checking it with something like "bandages == 0" ?... maybe use bandages <= 0 to remove the action.

On to Cedras... I like the computer hacking deal, took me a couple tries to figure out. So then I clear the whole village out.... and... nothing. :( I never saw an officer, never got a message that I killed him either. I checked each dead body a couple times. I even took the helo on a little sight seeing tour. Nada. :( I went to the extraction point... nada. So I was forced to quit. Can't continue.

Debriefing/Outro

Unknown.

Summary

I love what you've done with scripts. The plot and the voices are a bit hard to follow, a la "This doesn't feel right...I wouldn't defend a leader like that." radio message that popped up randomly? I didn't know what it was eluding to.. I was just crawling around at the time and didn't see anything.

Anyway, apart from not finding that tricky officer in Cedras, I enjoyed the mission. (I really don't like the whole lone-wolf spec-op night mission kinda thing though, but that's completely personal taste, nothing wrong with a mission like this.) Keep up the good work, I will have to reverse engineer some of your scripts if that's ok. :) If I use/modify anything I'll definately credit you. Nicely done so far LCD!

Offline LCD

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Re: [SP] Guardian Angel - v065
« Reply #48 on: 15 Jul 2007, 07:23:00 »
Quote
you did one hell of a job forcing the AI to do what you wanted though

didnt force em 2 do anythin :D dey liked da intro so much da practicly voluntered 2 do it right ;)

@ bandages : da heal completly checks how many bandages u need and uses dem... im lookin into it :D

@ Cedras : da officer is dere, in da middle of town... if u get close enough u shud have an action added 2 u sayin search body... i just cant think how 2 hint more 2 his position....

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a la "This doesn't feel right...I wouldn't defend a leader like that." radio message that popped up randomly? I didn't know what it was eluding to.. I was just crawling around at the time and didn't see anything.

it just da players feeling... and den it confirms when da whole place turns out 2 b a trap (u r suposed 2 get da mesage b4 u get into da explodin house

Quote
I will have to reverse engineer some of your scripts if that's ok

sure it is... just tell me what u do so i can use da new versions too ;)

LCD OUT

[edit]

I updeted 2 newer version... raised da radio sounds by a bit and made it easier 2 find da officer (i think)
« Last Edit: 15 Jul 2007, 08:08:12 by LCD »
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Offline Dash5

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Re: [SP] Guardian Angel - v066
« Reply #49 on: 15 Jul 2007, 09:16:08 »
I finished the mission today. I like it. I got one error right after Mandoble was whacked: script randomwp.sqs not found. Pretty much everything else has already been mentioned.

Offline LCD

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Re: [SP] Guardian Angel - v066
« Reply #50 on: 15 Jul 2007, 09:20:08 »
@ Dash5

what version did u play ? i think i fixed dat bug in da v066...

also did you have hard time finding da officer ???

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline Nixer6

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Re: [SP] Guardian Angel - v066
« Reply #51 on: 15 Jul 2007, 23:36:15 »
Ok got v .066

I only got as far as the first town at the docks. They are Killin me LCD.  :D (I was in too much of a hurry)

Intro works great now. Sniper fires just one shot....and El Prezs chopper died   :clap:

Sorry I didn't get any farther yet....voices that I have heard sound better though.
Why do I have to be a Rocket Scientist to make a good mission?

Offline Dash5

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Re: [SP] Guardian Angel - v066
« Reply #52 on: 16 Jul 2007, 02:37:15 »
@ Dash5

what version did u play ? i think i fixed dat bug in da v066...

also did you have hard time finding da officer ???

LCD OUT

Oops, yeah I played 0.61... I didn't have any trouble with it as far as difficulty, and the officer was right where the map said he was.

Offline LCD

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Re: [SP] Guardian Angel - v066
« Reply #53 on: 16 Jul 2007, 06:35:39 »
OK everybody da mision is seems 2 b goin well enough... but can anyone finish it as the Angel ??? (the sniper)... i just wanna make sure his part is working good also :D

thx 4 da info dash5  :cool2:

@ nixer6

lol... u just jhave 2 b careful about dis... nd u will get it over....

alsoif u want a hint... try 2 insert and attack from da west (near da lighthouse...) da sniper is more likely 2 kill alot of ppl if u go from dat side ;) :D


LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline Nixer6

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Re: [SP] Guardian Angel - v066
« Reply #54 on: 17 Jul 2007, 19:32:41 »
The first time that I see anything about the sniper is after I am heading for extraction.

Prior to that, I get some very weak (still) radio messages about the general. Is it just my tired old ears or are they realy low volume?

Still trying to get past the base with the officer who flys in via heli.
Why do I have to be a Rocket Scientist to make a good mission?

Offline LCD

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Re: [SP] Guardian Angel - v07 - Last Beta B4 review
« Reply #55 on: 18 Jul 2007, 23:24:56 »
Last version at last... im gonna give dis version a week please give it whirl and tell me wutsup :D

check da credits 2 tell me if i forgot ya kk ?

have fun :D

and thx 2 all betaers and voice actors helprs and oder ppl and OFPEC da kooles site in da www

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline MrN

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Re: [SP] Guardian Angel - v07 - Last Beta B4 review
« Reply #56 on: 20 Jul 2007, 17:08:54 »
Regular, V1.08 FDFSounds, Truview Mod

I feel a bit like an English teacher here, sorry for pointing out all the typos but if a job’s worth doing, it’s worth doing well. ;)
And, being as you say this is the last version before review I've put my extra critical hat on. :)

Overview:
Picture shape “feels” wrong, they’re normally wide and squat not square.

Devided (divided)

Intro:
Makes more sense now, I’m still amazed how much control you have over the first character. :clap:

In the text all instances of As should be as, it doesn’t look right having a capital letter there.

First shot on the hill hits the ridge, driver still dies. Although the second time I ran through it worked ok.

Presidental = Presidential
Presidntal bodyguard 1 & 2= Presidential

Voice acting cutrsc, there is some text underneath, I couldn’t make it out though.

Briefing:
Esterlla=  Estrella

In detailed briefing gen. benitez is all lower case.

Because it's our interest that it will now be know that we are supporting one of the sides we can't send large forces or an airstrike.

This sentence doesn’t read well, could try something like:
Because it now is known that we are supporting one of the sides we can't send in large forces or an airstrike.

Specialy = specially

*) Connect the device to the computer, wait for it to analays (analyse) the system.

Equpment = equipment

Mission:
The chopper seems to be moving in slow-mo now.

On my assault of the town an unarmed man ran right past me heading from the way I came towards the town. So I shot him anyway. :dry:

Relaible = reliable

The action should be Check Body it’s check Body

Just before getting into the base I had another unarmed dude run past me. He ran into the base, obviously I got spotted by someone and a Vulcan came over and swatted me.

Thankfully I’d just saved.

Reload
Get hint about being near the Officer, nice touch. :yes:

Get the message ok.
Paradroping = para dropping

Were = we’re

Youre (your) tracing device

First instance I get of the tracker was called strat track I think. After I’d used it and switched off it became Start Tracker.

Nicked the Vulcan ( I would say this should be locked like the other tanks or if you don’t want to lock it put the “Keys” in the pocket of one of the loons around the fire.

Head towards where the rifle should be, spot a couple of bad guys but they disappear in a hail of Vulcan fire, find the ammo crate ok.

In the titletext, one of the instances of Officer is officer.

Pick up the sniper rifle and get teleported off somewhere else and find out afterwards the whole place is crawling with enemy. Meh  :confused:

“You did a good job”

Have a mount waypoint hovering over me to get into the Vulcan. (need an unassignvhicle command maybe?)

My escape route is now somewhere different.

Have to face getting out of here with a silenced pistol and a Sniper rifle, surrounded by loons. Without even having the pleasure of the kill.  :weeping:

Several retries, take out 3-4 groups of 4 with a silenced pistol and decide to pinch an M16. Head towards the extraction and get an error pop up:
((leader (_helpers #select _i)) distance (leader _grp)) < _d…
Error Zero divisor.

Carry on regardless.

A few reloads required…to get to the extraction.

Get a message about surrendering, huh? I look around and before I know it, gets shot. :scratch:

Reload:
Ok, this time notice an action. Go to click it, gets shot. :scratch:

Reload:
Get the action menu ready and click straight away.

Another cutscene, end.

Outro:
Fine, although the humans voice files seem quite low and the lip files don’t seem to be quite right, although they’re fine.

All IMHO.  :cool2:

Conclusion.
I didn’t blow up the armour (my fault) and I still had “find information about the sniper” objective unchecked. And I didn’t get to play with the hacking thing.  :(

What I like:
The scripting is very clever stuff and the control of some the characters is very good indeed, like the cutscene with my character jumping out the doorway (could do with a bigger explosion though;)). 

The setup/scenario is quite intriguing, normally this would be a Rambo mission, player against the world.

What I didn’t like:
The breaks between scenarios, it kills the atmosphere when I’m teleported to another area. I don’t have any objections to walking to the next section, just give me a reason to go there. To move to the 2nd part I just need instructions to go to the base to kill the officer and get the intel. I know why you move the character so you can have the little scene with the Angel, you could still have something similar when you get near the base. To move to the 3rd part just tell me to go to the bush and lie up until you can take the shot, then have the small cutscene.

I never like it in a mission when I’m told to stop and surrender, like hell I will! Especially after fighting through 12-16 loons to get here. What about fighting and when the player gets injured (tricky one to manage, but I’m sure you can come up with something) then tell him to surrender.

All IMHO.  :cool2:

Cheers

PS-Just re-read part of the thread and noticed this:
Quote
but can anyone finish it as the Angel (the sniper)... i just wanna make sure his part is working good also
I've missed something here then.  :blink:
In the 60's, people took acid to make the world weird. Now the world is weird and people take Prozac to make it normal.

Offline LCD

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Re: [SP] Guardian Angel - v075 - Last Beta B4 review - updated
« Reply #57 on: 20 Jul 2007, 23:42:59 »
U da king MrN... I luv u man :D  :-*

Overview....

im leaving da pic... i hate takin pics :D
Fixed da typo :D

Intro

Quote
Makes more sense now, I’m still amazed how much control you have over the first character.

Use anims :D and a lot of try and change  :D

Fixed typos

Quote
Voice acting cutrsc, there is some text underneath, I couldn’t make it out though.


where exactly ?

Mision

Fixed da typos

Quote
The chopper seems to be moving in slow-mo now.

Cause i fight it 2 do well

Quote
On my assault of the town an unarmed man ran right past me heading from the way I came towards the town. So I shot him anyway.

Both men got into da water and had deir weapons removed by dat... dats BISs fault

Locked da vulcan :P

Added hint indicationg da change in ur escape point

Added weapon on da ground near u after Mandoble is dead

Changed da surrender tingy into a cutscene

Fixed bug in a script

Outro

Fixed

Conclusion

Im keepin da switches... :P

But i did change da surender thingy

Quote
I've missed something here then.

if you hack da comp in da second base... ull get option 2 change character later in mision

thx again d00d :D

LCD OUT

[edit] I updated newer version :D
« Last Edit: 20 Jul 2007, 23:44:35 by LCD »
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline Nixer6

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Re: [SP] Guardian Angel - v075 - Last Beta B4 review - updated
« Reply #58 on: 21 Jul 2007, 01:29:21 »
Another new version....and I was almost done (I think)  :cool2:

Ok I'll start all over again. Really hard to add anything to Mr N's extremely detailed review.

The good stuff outweighs the bad stuff in this mission.....that's for sure.  :good:
Why do I have to be a Rocket Scientist to make a good mission?

Offline MrN

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Re: [SP] Guardian Angel - v075 - Last Beta B4 review - updated
« Reply #59 on: 21 Jul 2007, 11:44:41 »
Quote
where exactly ?
Under Misc voices, it looks like it should be 2 lines.

Quote
Changed da surrender tingy into a cutscene
Good

Quote
if you hack da comp in da second base... ull get option 2 change character later in mision
Ok, are there any clues about it though? I don't remember seeing anything.

Cheers

 :cool2:

In the 60's, people took acid to make the world weird. Now the world is weird and people take Prozac to make it normal.