Home   Help Search Login Register  

Author Topic: Sliding Plane Crash  (Read 13273 times)

0 Members and 1 Guest are viewing this topic.

Offline Triggerhappy

  • Contributing Member
  • **
  • Llama, it's what's for dinner.
Re:Sliding Plane Crash
« Reply #60 on: 20 Sep 2005, 04:17:35 »
well... seeing as this entire script is basically for looks.... ::) :P :-\

Offline The-Architect

  • Former Staff
  • ****
  • Bite my shiny metal...
    • Bob's Un-official Flashpoint Page
Re:Sliding Plane Crash
« Reply #61 on: 20 Sep 2005, 08:49:27 »
Homefry is right man. If you really want it to look spectacular you'll have to create a plane addon with a good crashed model. It's fine as it is. Not many people are going to go right up to the plane during a mission anyway. Not unless it crashes almost on top of them or they have a good reason to go to it.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline Triggerhappy

  • Contributing Member
  • **
  • Llama, it's what's for dinner.
Re:Sliding Plane Crash
« Reply #62 on: 24 Sep 2005, 04:00:59 »
argh! now this is pissing me off!!!! >:( >:( >:( >:( >:( >:( >:( >:( >:(

i found out that when the plane flies higher it just kinda floats towards the ground but almost never hits... it seems like this doesn't work on any other planes either(just the a10).... it makes NO sense to me at all..... :'( >:( :'( >:( :'( :-[

Offline Morglor9

  • Members
  • *
Re:Sliding Plane Crash
« Reply #63 on: 11 Nov 2005, 19:57:35 »
OK, Good News and bad news. I'll start with the bad.

The first time i use the script, it doesn't work. the plane goes in, and then blows up on one spot. when i reload the mission it works properly, and on all subsequent reloads.

Good news is, i changed the plane to a Su-25, same Init as the A10, and switched the trigger to East-Present, and, after the one load of blowing up on one spot, it worked with the Su.

Looks great!
Cymbaline

marcus3

  • Guest
Re:Sliding Plane Crash
« Reply #64 on: 12 Nov 2005, 05:42:58 »
Very Nice Mate ;)
Small bug: the first time i tryd it i got this

(_pilot sidechat "damn, where hit!#   : unknow oprator

so i lookd at the script and it looks like you forgot to put a " at the end of Hit!
hope it helps.
this works with meny planes, even the cessna. Great Work! ;D

Offline Triggerhappy

  • Contributing Member
  • **
  • Llama, it's what's for dinner.
Re:Sliding Plane Crash
« Reply #65 on: 22 Nov 2005, 22:15:03 »
odd, it wasn't working with other planes for me before.. perhaps it was that bug you mentioned morglor... ???  also thx for the quotes thing marcus  ;D

ps: My cookies work now so i can log in woot!

Offline MrN

  • Contributing Member
  • **
  • Pffff
Re:Sliding Plane Crash
« Reply #66 on: 30 Nov 2005, 01:23:15 »
Just tried this a few times. Like it. :wow:
1st: all good  
2nd: all good  
3rd: plane dropped very quickly and hit the ground with a normal explosion
4th, 5th,6th fine.
7th: started ok, hit the ground, skidded a bit then blew up.

Also tried with an SU
Failed to work twice then second time worked fine. Tried it a few more times and more often than not worked ok.

The explosion was a little over the top but pretty cool.

Crap beta report I know but nothing to report apart from it seemed to (mostly) work ok for me.

In the 60's, people took acid to make the world weird. Now the world is weird and people take Prozac to make it normal.

Offline Triggerhappy

  • Contributing Member
  • **
  • Llama, it's what's for dinner.
Re:Sliding Plane Crash
« Reply #67 on: 30 Nov 2005, 02:32:54 »
yeah, the sliding seems a bit buggy, and i can't seem to find where the problem is or what it is even, because in theory the code should work flawlessly... (simple getpos setpos loop, it should never get stuck, should it?)

klavan

  • Guest
Re:Sliding Plane Crash
« Reply #68 on: 30 Nov 2005, 13:15:19 »
Maybe the sliding issue is caused by the different size (length) of the SU25 from the A10.
Try to optimize the script for the SU and then look if it works fine with the Warthog.
It's just an idea, nothing more.....
Klavan
   
« Last Edit: 30 Nov 2005, 13:19:09 by klavan »

Offline Triggerhappy

  • Contributing Member
  • **
  • Llama, it's what's for dinner.
Re:Sliding Plane Crash
« Reply #69 on: 30 Nov 2005, 22:51:00 »
well the amount that it moves in each setpos loop is determined by the speed of the plane before it hits, so i don't know how the size would affect it, and even so, it wouldn't just stop moving...

Offline Triggerhappy

  • Contributing Member
  • **
  • Llama, it's what's for dinner.
Re:Sliding Plane Crash
« Reply #70 on: 17 Dec 2005, 16:45:19 »
#bumperooskie

just wondering if everyone thinks its good enough to submit or if they have any ideas for fixes/changes

Offline Triggerhappy

  • Contributing Member
  • **
  • Llama, it's what's for dinner.
Re:Sliding Plane Crash
« Reply #71 on: 31 Dec 2005, 18:08:42 »
I think i finally fixed the sliding bug!
if so this will be the final beta before submitting it to the editors depot
(at top post)

Offline Wadmann

  • OFPEC Patron
  • ****
  • I'm the next evolutionary step after a llama!
Re:Sliding Plane Crash
« Reply #72 on: 03 Jan 2006, 21:04:03 »
Quote
EDIT:Hmmm why is the first pic tiny?

Answer:
Remove the ".th" from your image tag name. See below:

Small pic:
crash18dz.th.jpg

Large pic:
crash29vk.jpg
crash38px.jpg

I look forward to trying the new version out!

Wadmann
Check out my Camouflage Collection! New items added 31 July 2005.

Offline XCess

  • Former Staff
  • ****
Re:Sliding Plane Crash
« Reply #73 on: 04 Jan 2006, 02:23:58 »
Three tiny little suggestions (sorry if I make myself look stupid with the first one, I haven't got round to trying the script yet)

1- Add some setDir's and a little horizontal movement on the ground. Try and add flips maybe (I'm almost certainly sure flips are impossible however)

2- Random slide style (different setdirs and horizontal movement)

3- SetDammage 0.9;  to keep it from looking ugly. Lock it too.

My 3cents

Offline penguinman

  • Contributing Member
  • **
  • Money is worthless, just paper, ink, and threads
Re:Sliding Plane Crash
« Reply #74 on: 04 Jan 2006, 02:31:48 »
make  sure that if you do get a crashed model that it is classified as a vehicle and can hold people in it. so that the player can go down in the plane, slide across the ground. and be inside a crash landed plane and then have to get out. that would be cool. Also, how about some dust. dust should go everywhere.

Has anybody seen the movie "Alive" about the uruguay rugby team whos plane crashed in the Andes. That was the best plane crash ive ever seen.