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Author Topic: Sliding Plane Crash  (Read 13276 times)

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Offline Triggerhappy

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Re:Sliding Plane Crash
« Reply #30 on: 10 Sep 2005, 17:36:01 »
the original script had that

but i can't have that and keep people in the plane
so its gotta be one or the other

Offline Triggerhappy

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Re:Sliding Plane Crash
« Reply #31 on: 11 Sep 2005, 02:35:33 »
NEW VERSION @ 1ST POST
version .94:

*fixed plane descent
*fixed sliding
*made survivors prone when they get out of the plane
*no lag!

stll to come:
*ejecting
*extra "mandatory survivors" parameter to keep important people alive
*ejector seat version
*eye candy?
« Last Edit: 18 Sep 2005, 03:10:45 by Triggerhappy »

Homefry31464

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Re:Sliding Plane Crash
« Reply #32 on: 11 Sep 2005, 02:59:15 »
Good script so far... just downloaded it and it seems pretty neat.  The only thing I would do is change where the explosion under the plane is slightly each time.  Instead of it being directly under the plane, perhaps have the explosion happen just slightly to the left or right of the plane... it would probably make the plane move around a little... I'll explain more if you don't quite understand.

Offline Triggerhappy

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Re:Sliding Plane Crash
« Reply #33 on: 13 Sep 2005, 03:26:17 »
homefry why did you kill the thread?? ;D

does nobody have any comments on this anymore? ??? :P :-\

Offline trinec

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Re:Sliding Plane Crash
« Reply #34 on: 15 Sep 2005, 05:44:09 »
Hey triggerhappy if you still need a beta tester let me know i like when someone try's to add a bit more reality into ofp.  

trinec

Offline The-Architect

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Re:Sliding Plane Crash
« Reply #35 on: 15 Sep 2005, 18:05:13 »
Dude I'll give you more feedback once you've fixed the ejection issue.
I have an airplane in my latest mission which would greatly benefit from this script. Only trouble is that a big part of the mission comes when and if the pilot is shot down.

If you sort it I'll probably use it.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline trinec

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Re:Sliding Plane Crash
« Reply #36 on: 16 Sep 2005, 02:41:41 »
One thing I noticed and I dont know if it can be changed or if its part of the way the script works but when the plane ends up in its final position its landing gear is down so its sitting their on its wheels after if blew up.  Maybe have the landing gear go up before it is at it's final landing spot so more of a belly slide then a landing.  

Also just realized it is only working properly with the bis a-10  the bis su25 only crashes no slideing as well as any 3rd party aircraft addon.
« Last Edit: 16 Sep 2005, 06:25:47 by trinec »

Offline The-Architect

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Re:Sliding Plane Crash
« Reply #37 on: 16 Sep 2005, 08:48:59 »
The gear down is part of the destroyed model I believe. There's nothing TriggerHappy can do about it.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline trinec

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Re:Sliding Plane Crash
« Reply #38 on: 16 Sep 2005, 11:36:57 »
hmm ya i wondered about that i was messing with his script and no matter were i added the vehiclename action ["Land gear"] command it didnt  do anything different I know it would have to be added after the unit is dead because if he was still alive before hand he would just lower the gear again.  But I did see in the script were it turns off the pilots ability to control the plane but if the destroyed model will always have its gear down then it doesnt matter anyways.   I tried messing about with that old ejection seat script and at which point would it look nice to see the pilot eject if he ejected before the slideing loop finished it wouldnt do the slide right (no pilot) so it would have to be he ejects if he is still alive since it has the random dead or alive part of the script.   KInda like he ejects before the final explosion if he wasnt randomly killed.    

Offline Triggerhappy

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Re:Sliding Plane Crash
« Reply #39 on: 17 Sep 2005, 18:17:36 »
i noticed that too, if you look, i believe it still has the land gear command in it from when i was trying to fix that.  as for the sliding not working on other planes, i think that may just be a problem with the height i used for the sliding, which i'll take a look at...

Offline penguinman

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Re:Sliding Plane Crash
« Reply #40 on: 17 Sep 2005, 19:35:14 »
if you dont want to see the landing gear after it is stoped and dead, just setpos it a little into the ground,

Offline trinec

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Re:Sliding Plane Crash
« Reply #41 on: 17 Sep 2005, 21:14:24 »
penguinman now thats an idea haha don't know why i didnt think of that one.

Offline Triggerhappy

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Re:Sliding Plane Crash
« Reply #42 on: 17 Sep 2005, 23:35:06 »
i'll give that a try, but it might look funny on bigger planes

EDIT:

MERRY XMAS ARCHITECT!!!!!!! :o :o :o :o

ejecting!

AT TOP POST
« Last Edit: 18 Sep 2005, 03:09:46 by Triggerhappy »

Offline trinec

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Re:Sliding Plane Crash
« Reply #43 on: 18 Sep 2005, 03:15:49 »
i downloaded 95 version the plane will no longer skid on the ground if the pilot ejects before the plane starts the skid or is this change the new way that the script is meant to be..  Oh and i did test this with a friend in multiplayer way too much lag the explosion happens too many times.  But I wasnt sure if this will ever be mp compatible or if its only going to be for single player missions.
« Last Edit: 18 Sep 2005, 03:21:05 by trinec »

Offline Triggerhappy

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Re:Sliding Plane Crash
« Reply #44 on: 18 Sep 2005, 03:20:46 »
it worked for me...
hmm


odd, it seems that without a pilot the plane goes sideways and the script fails to work properly...
« Last Edit: 18 Sep 2005, 03:41:35 by Triggerhappy »