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Author Topic: Sliding Plane Crash  (Read 13275 times)

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Offline penguinman

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Re:Sliding Plane Crash
« Reply #15 on: 08 Sep 2005, 01:40:40 »
ya your right about the eject part.

about the sliding;  i dont know how you would fix it, it looks unnatural,

you could use an equation probably.

just find out the planes starting speed, factor in ofps friction values, and then you could get the deaceleration due to friction number. like aceleration is in meters per second per second, right. so wouldnt deaccel be the same. and if you find the deaccel value in an equation, you can plug that into the script and get a more realistic. or is that not possible.


good work

Offline The-Architect

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Re:Sliding Plane Crash
« Reply #16 on: 08 Sep 2005, 01:42:30 »
If you want to pilot to be able to eject from any height, take a look at the ejector seat script and see how he did it. Here's a link.

http://www.ofpec.com/editors/resource_view.php?id=210
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline penguinman

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Re:Sliding Plane Crash
« Reply #17 on: 08 Sep 2005, 01:45:02 »
lol, dont overwork the poor guy,

i think we shud just woory about the crash n sliding part before we add ejector seats

Offline OFPfreak

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Re:Sliding Plane Crash
« Reply #18 on: 08 Sep 2005, 02:22:44 »
Well, I don't know if anyone else has the same problem, but what I ment was, it looked as if the plane was boosted down with a setvelocity command of [0,0,-500] wich looks pretty unrealistic if a plane was just cruising his altitude before the crash. I can't really explain :(!
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Offline Triggerhappy

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Re:Sliding Plane Crash
« Reply #19 on: 08 Sep 2005, 03:57:37 »
lol guess what ofpfreak, it was a lowly -.2 on the setvelocity :wow:

i'd be happy to throw in ejector seats once i have the basic script down

penguin, don't discourage him, this is what beta testing is for!

Offline The-Architect

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Re:Sliding Plane Crash
« Reply #20 on: 08 Sep 2005, 04:52:58 »
That's how it looks to me to ofpFreak
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline Triggerhappy

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Re:Sliding Plane Crash
« Reply #21 on: 08 Sep 2005, 05:16:34 »
i've dropped it down to -.05 but have yet to test it, and i still need to add in the other suggestions (not the ejection seat just yet!)

Offline The-Architect

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Re:Sliding Plane Crash
« Reply #22 on: 08 Sep 2005, 18:26:41 »
Well, keep going Triggerhappy 'cos this has real promise.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline penguinman

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Re:Sliding Plane Crash
« Reply #23 on: 09 Sep 2005, 00:54:48 »
sorry Architect


I didnt know triggerhappy can handle so much at once.

and speaking of handling a lot Triggerhappy,

you could take a look at this? ;D

http://www.ofpec.com/yabbse/index.php?board=10;action=display;threadid=25482
« Last Edit: 09 Sep 2005, 00:56:19 by penguinman »

Offline Triggerhappy

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Re:Sliding Plane Crash
« Reply #24 on: 10 Sep 2005, 00:08:27 »
lol, a bit off-topic there... ;D

Here's what i've decided on changing for the script:


slow the drop speed........done

keep everyone in the plane unless they bail (don't scatter them afterwards)

kill everyone in the plane who didn't bail

try to fix the sliding as best as i can

 hope thats what everyone's looking for...

Offline The-Architect

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Re:Sliding Plane Crash
« Reply #25 on: 10 Sep 2005, 03:51:58 »
did you think about incorperating the eject bit in?
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline Triggerhappy

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Re:Sliding Plane Crash
« Reply #26 on: 10 Sep 2005, 04:11:20 »
that comes later, right now i'm worried about the basics, i'll add the extra later, and the ejector seats will be put into a second script so you can do it either way

Offline penguinman

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Re:Sliding Plane Crash
« Reply #27 on: 10 Sep 2005, 04:11:23 »
Quote
kill everyone in the plane who didn't bail


i like em all but that one,

cant you find a way to make it so like some die, some get injured and some no dammge, and then they all have to climb out of the plane.

Offline Triggerhappy

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Re:Sliding Plane Crash
« Reply #28 on: 10 Sep 2005, 04:24:53 »
that was my original intention, but i can't have them crawl out because if you're in a dead vehicle you're dead, and no amount of scripting can change that.  the problem is that different people have different wants and needs, and i don't want this script to take 6 parameters just to run, its too much of a pain in the ass to do call scripts with that many, so i'm trying to streamline as best i can

if everybody decides on one option i'd be happy to put whatever you guys want, after all, if i wanted it to work a certain way for my own use i could easily change it however i want.

so if you want, i could put this on hold, and let you guys come to a decision on a "most desired" set of features for this, and then i'll set up the script for those features, or i could put an assload of parameters. Like i said, i'm setting this up to be community friendly, so what you all want is what you'll get on it

Offline The-Architect

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Re:Sliding Plane Crash
« Reply #29 on: 10 Sep 2005, 05:45:19 »
On Hold? No way dude.  :o

There's a tailrotor failure script out there which allows some people to survive the crash randomly why not see if it's applicable?
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."