Small feedback on your thoughts on the overview: Indeed the good/evil or light/shadow was the intention here. The main protagonist looking "Into The Darkness".
Also a bit of a modern look, perhaps something maybe remembering some video games such as Counter Strike that these young modern Altian guys could have been playing as well (e.g. like
this).
But it was rather an experiment and I was curious how what its effect would be from a player's point of view. I agree though on the downsides if such an approch though. Probably wouldn't repeat it.
The process for reviewing this particular section of a mission/campaign has been made more challenging now as the Steam Workshop allows for additional images to be incorporated in the 'overview', so to speak.
That said, maybe OPFEC could expand their review contents a bit. But on the other hand I fully agree: The review is very important, and this is especially true for the Steam Workshop, where thousands of projects are listed on every page and you have to stand out with your overview to raise interest. I like how OFPEC emphasizes this part of a project.
On the other points:
What were your problems with the revive scripts? The only thing I remember was that sometimes the progress circle would disappear if you didn't look at the wounded which could be confusing (like as it would have aborted the process). Other than that it was quite solid, better than the former one (Psychobastard's AIS, which over the years has gotten some serious stability problems). I'm using exactly the same settings in BL. Would it be better to decrease the reviving time a little bit?
The text however is also a little small to read in places
That's an interesting point - you mean the subtitles in general? Could it be related to your interface size?
Anyway, I was already thinking about changing the subtitle style to something bigger but was unsure if it's good or not. Or if it would fit the scene, if you know what I mean.
Your feedback on the cinematics (really thanks, much appreciated!) got me seriously motivated to implement voice acting for the next projects again (in fact Underdogs is my first project without voice acting apart from BL for Arma 2, but this I still consider WIP), but given the size e.g. for Black Lands, I really don't know where to find enough actors who are up to that amount of text.
Do you have any other thoughts you would like to elaborate on when thinking about upcoming projects of mine?
Again, thanks for this review, it helped me a lot!
EDIT: "Click to see 1 other mission by this author." Actually there are two. For The Life Of A Friend was reviewed here, too.