Thank you very much guys!
Some great stuff here, will help me alot.
@GI-YO
the chopper doesn't land and we bail out (did you use the flyinheight command and eject to get this effect?)
Yep, it's a modified version of some old parajump script from flashpoint.net, which was
the site back in the day. It's not foolproof, and it needs some touching up.
You should have the sqaud leader suggest which front to cover, its all a bit vague as to where the nva counter attack will come from...after one to many freindly fire incidents im executed by my leader! This time i pick up an RPD
It's ment to be a bit vague, but you're right. Due to the large open fields of Jungle Everon, the FAC's would have no problem spotting those troops. I'll do something to it.
FF incidents are a pain, yes.
Imagine this in thick jungle with triple canopy. ;D You gotta be sure what to shoot at, that's for sure.
Now not to sound to fussy but the NVA first used T55's from about 1970's onward, before that they used the PT76 amphibious tank so this is kinda historically inaccurate, but i'll let it slide.
True, was thinking of completly taking the tank away. I added it there by someones suggestion, can't remember.
Wasn't too worried about accuracy, since the whole mission is a bit dodgy on the accuracy.
I wait for a good 10 minutes but nothing happens so i grab and rpg and head down the road to see where that tank got to. I hit it down the road with 4 rpgs but it doesnt blow (this rpg has the armour penetration of a cat) and i kill the crew. still nothing happens so im guessing there is a bit of an error somewhere.
Hmm I though I fixed that one.
It actually worked on the last few times I tested it. There's some NVA in good positions on the south side of the ville IIRC. It might be them. I'll take a look at it, and maybe add a enemy flee script or something similiar.
I noticed when aborting it said something like script vc14 not found, if that will help at all. Keep up the good work
Thank you for playing GI-YO! I'm glad you found time for this one.
I think the vc14 error was a sounds error, since I have some vietnamese sounds in there, which the enemy shouts randomly, something that adds a bit to the athmosphere.
@Epeli
I played it though it was difficult and I had to use savegame cheat....
No worries mate.
I use that all the time when beta testing.
Placing the NVA in those firing positions under these things was realistic, but the enemies stayed under them and in the end many enemies just lay there doing nothing.... And I didn't find the last NVA soldier so I had to cheat again
Yea they're well dug in. I'll fix the enemy not moving from the positions in the next version.
The outro was nice. The two soldiers carrying the third one was impressive. Also the music made me laugh
Heh, tried to add something from FMJ to it, though the humour might not suite everyone.
Glad you liked it. And yes, that song that plays there is one of the best from that timeline.
Thanks for playing Epeli!
@GuiltyRoachKillar
The guy lost a poker game.
It's not that obvious I know, a nice table with some cards would be nice. *hint hint*
@Sui
The notes were very well written. They emphasised that the operation was not one to look forward to. The only criticism I have is that they were a little hard to read, due to being in one big block....The link back to the plan page doesn't work (flaw in OFP's version of html). I suggest using 'click on the plan tab' or something similar.
Yes you're right. I know the excuse of the briefing being just a 5 minute quick-fix from the old mission doesn't convince you.
I'll touch it up.
That error truely is an annoying one! :-\\ Will add the note to click the plan tab.
Instead of saying 'here, here, here etc.' I suggest use 'Northeast, Southeast west' etc. This just helps situational awareness a little.....Possibly make it a bit clearer about which squad the player is in? It is hard to tell from the briefing (maybe make the marker a different colour or something?)
Right again, will touch those up.
CRAZY!! The only thing that came next was slaughter. I didn't manage to finish the mission... there were just too many bad guys. I suggest having them in waves, with a slight time delay between each. Simply to give the player a chance!
Sh!t piles up so fast in 'Nam you need wings to stay above it. ;D Crazy was something I went after, to make the player feel alone. Though, making the attack in waves could be nice. I'll add a delay between the attacks.
Thank you for playing Sui!
@GuiltyRoachKillar
And the NVA wasted about 10 rounds each shooting the ameicans. Why not give each "executioner" a dotarget to the appropriate prisoner, and use the fire command or fire [AK47-, single] so its one shot maybe to the head, but not putting their Ak's on burst and letting loose.
DoFire is used, I'll test with the two later ones too.
Though I found that the link back to the main page from execution made the page go weird and not show the objective, but clicking the plan heading fixes it.
Will be fixed.
I just love that small annoying error.
Whoops! I didn't know the skill thing was for the enemy! Ahh! That does add to the replayability though. Set it at 0.8, I'm screwed..
Next version will hopefully have a skill selection for both sides.
But when I finished the last NVA off I found our reinforcement troops laying in the crossroads and a bunch of NVA interspersed with them and no one was firing on each other. I am very suspicious. I have'nt finished the mission yet because of this
They're fraternizing with the enemy! Smoke 'em! ;D I ran into this bug too when the friendly reinforcements arrived. I've looked through the creation scripts and such, I have absolutely no idea what causes them to be on the east side. I'll look more into it, that's for sure.
Though, I'm glad to hear someone else had this error too. I started to think my computer has developed a mind of its own.
And I noticed all choppers are down and only one huey is still alive, but its :landed" and won't go back into the air again.
Another strange error, will be looked into.
I noticed those little "objects" in the tents. Surprised me quite a bit after I ran up and put some M60 rounds in the NVA officer's head. I had the idea that tents would hide me a little, but noo.
Boom! ;D
@All
Thank you very much for playing, this info will make the mission alot better.
Next version will come soon, hopefully later tonight. Though I'll have to put my studying for final exams as first priority.
Will try to get a new version out today, won't be studying all night. ;D