Warning: include(/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php): failed to open stream: No such file or directory in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Warning: include(): Failed opening '/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php' for inclusion (include_path='.:/usr/local/lib/php') in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Notice: Undefined index: OFPEC in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152
    Home   Help Login Register  

Author Topic: Ballistic Addon Studios Update Thread  (Read 298616 times)

0 Members and 1 Guest are viewing this topic.

Offline SEAL84

  • Members
  • *
  • Always lurking
Re:Ballistic Addon Studios Update Thread
« Reply #1050 on: 11 Oct 2003, 04:49:05 »
do i have to install red hammer too?

Nope.
« Last Edit: 11 Oct 2003, 04:49:41 by SEAL84 »

m21man

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1051 on: 11 Oct 2003, 08:40:28 »
But Red Hammer does give you Russian radio voices (If you're sick of Spetznatz with Texan accents :P ;D ).

KamikazePilot

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1052 on: 11 Oct 2003, 19:31:36 »
i guess ill just install it cuz im tryin to save up as much space as i can

KamikazePilot

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1053 on: 11 Oct 2003, 21:56:12 »
« Last Edit: 11 Oct 2003, 22:00:25 by KamikazePilot »

KamikazePilot

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1054 on: 11 Oct 2003, 22:43:36 »
problem fixed

Torak

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1055 on: 13 Oct 2003, 00:25:05 »
BIS BAS who can keep em straight  ;D

Yeah, one makes extremely accurate, professional vehicles with brilliant textures...



...and the other released a brilliant game with dodgy vehicles... ;)

Offline SelectThis

  • Former Staff
  • ****
  • .
Re:Ballistic Addon Studios Update Thread
« Reply #1056 on: 13 Oct 2003, 03:17:26 »
There is a patch for the bugged missions in the Tonal&Tango pack. Check the official forum for info.

SelectThis

Mr_Shady

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1057 on: 13 Oct 2003, 18:09:43 »
Seriously, if I was in charge of BIS, I'd make damn sure I offered jobs to the BAS lads. Everything they've released has been awesome and/or pushed the boundaries of OFP  :)

Torak

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1058 on: 13 Oct 2003, 18:48:53 »
Agreed - but on the downside, it would mean that we wouldn't get their stuff for free. ;D

On the up side, it might mean that the next generation of editors (OFP 2 and so on) might be in English.... and the bits that already are in English might be in good English... (I'm getting fed up with "loose" triggers and so on - it's lose for the verb, you fools!) >:(

SoldierX

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1059 on: 13 Oct 2003, 19:32:49 »
the BAS guys really are the best. I can't remember the last time i used a normal BIS made chopper in anything, and i can't wait until BAS releases their Navy SEAL addons
« Last Edit: 13 Oct 2003, 19:33:37 by SoldierX »

KyleSarnik

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1060 on: 13 Oct 2003, 20:01:30 »


I'm having that much fun!!  ;D ;D

KyleSarnik

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1061 on: 13 Oct 2003, 20:12:54 »
27 kills.... Wow, I'm good...  ;D :gunman:

http://www.angelfire.com/electronic2/squad/MyScore2.jpg









[edit]
Edited by Noon416 to remove the IMG links and replace with URL.
Kyle, we don't need multiple fullsize screenshots choking up this thread
[/edit]
« Last Edit: 14 Oct 2003, 02:13:53 by Noon416 »

m21man

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1062 on: 13 Oct 2003, 21:28:31 »
It's amazing what you can do with one FN-FAL loaded with normal mags when you're engaging tangos that couldn't hit an elephant in the ass from 1 meter away...

Mr_Shady

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1063 on: 13 Oct 2003, 22:49:37 »
*cough* setcaptive true *cough*

 ;)


Only joking  :)

KyleSarnik

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1064 on: 14 Oct 2003, 01:22:41 »
No it's real... It's my score from a mission I'm making... And I did it with an M24... unitl I ran out of ammo, than I picked up an M249 to finish the job... here's some proof...

http://www.angelfire.com/electronic2/squad/City2_1.jpg
http://www.angelfire.com/electronic2/squad/City2_2.jpg
http://www.angelfire.com/electronic2/squad/City2_3.jpg
http://www.angelfire.com/electronic2/squad/City2_4.jpg
http://www.angelfire.com/electronic2/squad/City2_5.jpg
http://www.angelfire.com/electronic2/squad/City2_6.jpg
http://www.angelfire.com/electronic2/squad/City2_7.jpg

 ;D :gunman:




[edit]
Edited by Noon416 to remove the IMG links and replace with URL.
Kyle, we don't need 7 fullsize screenshots choking up this thread
[/edit]
« Last Edit: 14 Oct 2003, 02:09:48 by Noon416 »