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Author Topic: Ballistic Addon Studios Update Thread  (Read 298514 times)

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KamikazePilot

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1020 on: 08 Oct 2003, 14:22:39 »
thanks alot for the patch......and since im reinstalling ofp....can i automatically patch that version directly to 1.92?

BoNeCoLLeCToR

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1021 on: 08 Oct 2003, 15:11:05 »
No first you need
-Ultimate upgrade 1
-Ultimate Upgrade 2
-Ultimate Upgrade 3
-Patch 1.46
-than resistance
-patch 1.91
-and than 1.92beta

go to this site for patches http://www.flashpoint1985.com/index2.html

Offline KTottE

  • Former Staff
  • ****
Re:Ballistic Addon Studios Update Thread
« Reply #1022 on: 08 Oct 2003, 16:08:58 »
No, you can install Resistance directly ontop of 1.0 if you want.
So you only need 1.0 -> 1.75 -> 1.91 and finally 1.92 beta.
"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"

Vyper

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1023 on: 08 Oct 2003, 17:04:57 »
I'm having trouble getting the mist script to work...does it only work on the "toe nail" island (just coz i can't pronounce anything) or also toe nail 1? (the smaller one)

Can soembody per chance give me exact instructions...i tried the one from the readme but alas...confussion hit!

Vyper

PV

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1024 on: 08 Oct 2003, 17:08:50 »
phenomenal.  Thanks again BAS!
« Last Edit: 08 Oct 2003, 17:39:08 by PV »

Mr_Shady

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1025 on: 08 Oct 2003, 17:17:25 »
Mist script?

You can alter fog with the unmarked sliders in the date/weather box in the editor, if that's any help.

Vyper

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1026 on: 08 Oct 2003, 17:25:15 »
i think you mean.....bAs....not bIs

but both have contributed as much to the game as the other in my opinion!

Vyper

PV

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1027 on: 08 Oct 2003, 17:56:32 »
BIS BAS who can keep em straight  ;D

m21man

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1028 on: 08 Oct 2003, 18:45:37 »
Quote
You can alter fog with the unmarked sliders in the date/weather box in the editor, if that's any help.

No, he means that low, drop created mist. You can always make a gamelogic called a "Mist Logic", this will produce some mist.
« Last Edit: 08 Oct 2003, 18:47:50 by m21man »

The_Dude

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1029 on: 08 Oct 2003, 20:39:24 »
I have a question about the campaign:
In the 3rd map of insurgency, the militia ammo dump,
I was playing through it and the CAS Helo destroyed the MG's on the hill before i had blown the 2 ammo dumps...and it started the whole "mission complete" scene, and then dropped back into the game....i then blew the 2 ammo dumps and nothing happened......

So does this mean that i cant get rid of those pesky hill MG's before i blow the ammo dumps?

Great mission by the way

KyleSarnik

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1030 on: 08 Oct 2003, 22:24:17 »
Quote
I have a question for the upcoming rangers/deltas update.

Will there be new animations for the grips on the rifles and such?
(besides the animations for the littlebirds)

Hey that would be nice, I would like to see new anims for the weapons with grenade launchers, it looks kinda dumb when his hand is sticking through the launcher... I also noticed that M203 launcher can't fire the buckshot grenades, or is that something only the M79 can do in real life? Oh and I love the new JAM sounds especaily the G36 ones, just amazing....

Eviscerator

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1031 on: 08 Oct 2003, 22:55:22 »
Its not possible to change the animation without it changing how the person holds all weapons, so it will mess it up for normal rifles. Sorry, but thats the way OFP is. And there is no buckshot round in use for the M203, the buckshot in the M79 is a relatively old round used in the vietnam era.

redfox

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1032 on: 09 Oct 2003, 00:39:07 »
Is there a way to get the african civ or resistance throw rocks at cars and armor? Right now they just stand / lay there. Just wondering

KamikazePilot

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1033 on: 09 Oct 2003, 00:56:02 »
ya i dont like that :(
they wait till u come out and then attack

KamikazePilot

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1034 on: 09 Oct 2003, 00:59:30 »
No, you can install Resistance directly ontop of 1.0 if you want.
So you only need 1.0 -> 1.75 -> 1.91 and finally 1.92 beta.

thanks