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Author Topic: Predator Drones.  (Read 4707 times)

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Schoeler

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Predator Drones.
« on: 26 Aug 2002, 02:27:55 »
Predator drones would be nice for anyone doing modern day missions, particularly those in Afghanistan.

Offline Messiah

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Re:Predator Drones.
« Reply #1 on: 26 Aug 2002, 02:30:47 »
very possible - but they would never be remote controled - you would have to have a pilot in them, but u dont have to see him - and you could remove the eject option for the AI so if he gets shot then he wont jump out (and obviously give the game away)

easy to model (since there is no cockpit) and when i get O2, i mite give it a go - if no1 else has
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Schoeler

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Re:Predator Drones.
« Reply #2 on: 26 Aug 2002, 02:34:37 »


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Offline Messiah

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Re:Predator Drones.
« Reply #3 on: 26 Aug 2002, 02:42:13 »
hmmm - i wonder if ofp will let u place a rotor on the back and still let the plane fly fowards
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imemyself

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Re:Predator Drones.
« Reply #4 on: 26 Aug 2002, 02:47:22 »
I think the people at NatoSOldier.com were trying to make on a LONG time ago.  I haven't heard any thing else about it.  Heres a link to where is heard about it:
http://ofp.gamezone.cz/index.php?showthis=./news/1013979718.news.  Heres another about it: http://ofp.gamezone.cz/index.php?showthis=./news/1015698288.news
« Last Edit: 26 Aug 2002, 02:47:56 by imemyself »

Offline Messiah

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Re:Predator Drones.
« Reply #5 on: 26 Aug 2002, 02:52:35 »
modeling is easy enuff - i will make a start on it in milkshape and then move it across to O2 when i get it...

its just trying to simulate its radar and image capabilities - a simpe, script would do it - every unit the UAV knowsabout then u make the player knowabout as well...

i'll get started..

:thumbsup:
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Schoeler

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Re:Predator Drones.
« Reply #6 on: 26 Aug 2002, 02:56:59 »
Very cool.  Even if it turns out to be eyecandy, just flying over the battlefield, it would still be an extremely cool addon.  You could use it in cutscenes in conjunction with the satellite script.

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Re:Predator Drones.
« Reply #7 on: 26 Aug 2002, 03:23:54 »
hmmm - it would be brilliant for a cutscene - but because it has to be aunit then i think the script is easy tom implement - all the infro from the UAV goes to the player
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PunkerSXDX

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Re:Predator Drones.
« Reply #8 on: 26 Aug 2002, 03:45:21 »
why not try working the reveal syntax into the cpp but set it up so it will reveal any unit not on it's side.

Offline Vera_Krieg

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Re:Predator Drones.
« Reply #9 on: 26 Aug 2002, 06:03:24 »
would it be easier if the units just show up on your map.  that would be damn nice to have. i seen a script that gave us something like a satalite view you could have that as well
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Offline Messiah

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Re:Predator Drones.
« Reply #10 on: 26 Aug 2002, 12:53:14 »
well im not a big .cpp guru - but if it is possible to add that in so every unit the UAV can see is then identified on the map for every other unit, then that of course would be cool - great for MP
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Re:Predator Drones.
« Reply #11 on: 26 Aug 2002, 17:51:12 »


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Offline Messiah

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Re:Predator Drones.
« Reply #12 on: 26 Aug 2002, 20:00:08 »
ok - ive started a thread in 3d modeling forum

http://www.ofpec.com/yabbse/index.php?board=16;action=display;threadid=530

new pics in there :thumbsup:
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Wolf

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Re:Predator Drones.
« Reply #13 on: 26 Aug 2002, 20:20:21 »
What about another type of unmanned Surveilence aircraft, for the life of me though I cannot find it or remember its name.
But Its shaped somewhat like donut with two counter rotating propeler blades iside the donut shaped part, and a camera ontop, and would operate like a chopper.

I know its real as I've seen it on army technology programs on TV.
« Last Edit: 26 Aug 2002, 20:21:17 by Wolf »

LimeCordial

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Re:Predator Drones.
« Reply #14 on: 27 Aug 2002, 12:04:20 »
what, like the cam cyphers in MGS2?