Well, been fiddling with this one a bit and I have not been able to repro the crash yet
Although I'm not sure if I actually tried the castle approach yet
How did you take out the target?
Have found several bugs and squashed them, tried to squeeze all possible performance out of the mission (every trigger condition possible is now optimized, some functions optimized further, etc..), removed the secondary weapon and such from the backpack because BIS has at some point changed the weapon weights quite a bit so you can no longer carry two rifles, seen some weird errors pop up that I can't really understand why they appear (like waypoint activation fields from wps added via scripting partly failing, randomly
), still being annoyed by BIS laser guided bombs not landing on the lazed target
, been really disgusted by the horrid robot-speech again
, bored out of my mind playing this mission for the eightyfifthmillionth time...
So shouldn't be too long to get a up to date version up, maybe.
Still can't any crash to happen, at least not on the 64bit dev. Not even a stutter or anything
Also, seems I have to remove the robot speech because they're now illegal (IIRC they weren't back when I made them).. Silent movie time..