Thank you savedbygrace, I really appreciate your help! I am going to install OFP to my home computer too, so I can start bugfixing...
though I could not understand the speech and missed some of the text, It was not hard to keep up to speed on unfolding events...
Yep, unfortunately I was unable to figure out how to increase text showing time - this usually make longer texts disappear before one would have the chance to thoroughly read it over.
I also experienced a CTD after clearing regina.
Uh, what is a CTD? Sorry for the noobish question, but the Search at the top of the site gave me no results for this word.
The english text could use a thorough proofreading.
This will happen as soon as possible.
The mission where the player had to rescue the dude from prison, I was given a gun with no ammo.
It seems that I have to give the ammunition to the player character first, and the weapon afterwards...
I didnt quite like the boundaries you forced with the single loud gunshot toward the end...
Well, yes. The final mission was the one which went through the most iterations.
The problem was that I wanted the players to really clear the whole city by progressing from the west to the beach at the east, giving them the sense that they actually get closer to their archenemy after every autosavegame. The autodead can really be annoying, I admit... But with my not-so-professional mission-building-skills, this was the only way I could ensure that the players really secure the hostages FIRST, and locate the main enemy indeed at the very end. Rest assured, the maps always contain these deadzones, and disappear when they have to.
I'll have to play through it again and pay better attention to each mission as I go so that I can help pin down those errors for removal.
Again, I really appreciate the attention that the campaign receives. Thank you.