Regular, V1.08 FDFSounds, Truview Mod
Overview:
Ok
devided (divided)
Intro:
Some very cool stuff here, although I'm not quite sure what the story is...
Briefing:
Typo Insertation (insertion)
Mission:
Insertation point again
I start by inserting very close to start pos, I just walk up the road, still not convinced you need this insertion method, a simple start in a parachute or start on the beach with a boat driving off would be fine.
Walk up to the town, hide in a building and clear the town, save
Get the building movie
Some titletext and notice "We got the informaion" (information)
Usefull (useful) information
Alos (also) some tanks in the next titletext
I progress a bit more and get a cutscene
Hmmm, where did that soldier come from behind me

Get an action check Body (Check Body)
Had great fun clearing the base. Ran out of things to do, had a rampage in an APC, flew the chopper round for a bit, looked at some bodies and not much happened. Double check the briefing and decide to blow up armour. Stood a bit close to the blast!

After a few attempts found the body, clicked and got “sd.sqs not found”

Destroyed all the armour, the reply "you did good job", doesn’t sound right it should be either "you did good" or "good job" maybe.
Not much happened after this…I guess the missing script is the prob.
Looking better, less errors at the first objective and some clues about Cedras worked ok. Just got to fix some typos and sort that missing script out.
I don't know if it's intentional but the captive radio calls were still present (which I didn't use, honest guv), it would also be nice to have a version number in the overview.
