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Author Topic: (Review Completed) [SP] Fida'i - Checkpoint.  (Read 20209 times)

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Offline MrN

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Re: [SP] Fida'i - Checkpoint. BETA version - UPDATED 5/6
« Reply #15 on: 07 Jun 2007, 22:27:42 »
I've had a quick punt at this but for the moment it eludes me. I can normally take on 20 men single handed but I can't take that bloody checkpoint! I just need to be a bit sneakier about it I think.

There's plenty of typo's and spelling probs which have already been pointed out.

But, the setup is quite cool, the roadblock is well executed and I'll have a go at the weekend when I have more time.

 :cool2:

In the 60's, people took acid to make the world weird. Now the world is weird and people take Prozac to make it normal.

Offline LCD

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Re: [SP] Fida'i - Checkpoint. BETA version - UPDATED 5/6
« Reply #16 on: 07 Jun 2007, 23:12:31 »
actually me and my bro can do it in 4, 5 mins if we are stealthy enough... right now it seems all da bugs (not talkin bout typos...  ::)) r squashed :D but im still tryin 2 balance difficulty settings on dat :D

LCD OUT
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Offline MrN

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Re: [SP] Fida'i - Checkpoint. BETA version - UPDATED 5/6
« Reply #17 on: 08 Jun 2007, 00:10:24 »
Ya, de impreshun I had wus dat it wus all slik and stuff but it wus my lame skilz that cauzed the probs.

 :cool2:
In the 60's, people took acid to make the world weird. Now the world is weird and people take Prozac to make it normal.

Offline LCD

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Re: [SP] Fida'i - Checkpoint. BETA version - UPDATED 8/6
« Reply #18 on: 08 Jun 2007, 16:39:48 »
New version... hopefully da last one too...  :yes:

i fixed da typos pointed out  :cool2: nd made a readme file  :D

so lets see how da testin goes now :D

LCD OUT
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Offline MrN

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Re: [SP] Fida'i - Checkpoint. BETA version - UPDATED 8/6
« Reply #19 on: 08 Jun 2007, 21:47:27 »
Regular, V1.07

Intro:
The camerawork is good and a neat effect when the civ gets killed.

Typo in briefing assualt (assault)

Mission:
This time I scooted up to the castle, put 2 up there on overwatch while I went wide around the castle into the bushes. Sneaked up to within 70-100 yards of the roadblock and waited for the diversion. When that happened I stood up and lobbed 3 grenades into the pack of dudes, while the 2 alive ran off into cover I moved up and got in a position to take one of them. I then got a message “Lets get close anough (enough) to scare him”, ran closer to him and he gave himself up.

Ran up to the car and ordered 2 and 3 into it while I kept an eye out for the chopper that 2 reported. They got in so I went up to the car and couldn’t get in.  :scratch: I thought it might be because there was a west soldier in the vehicle I wouldn’t get the option so I ordered him out and I could then get in. Got in. Mission over. Meh how are 3 people supposed to get back in a vehicle that can only carry two?  :dunno:

There was another typo but I can’t remember where it was “Find a way too (to)trade him”

Outro
Short and sweet and I chortled

 :good:
A little gem, it only took me about 5 minutes but it was just right. Despite my earlier attempts it is quite easy but only if you get your tactics sorted. I’d prefer it if you sort the discrepancy at the end with the vehicle but that’s just me being fussy.

Cheers
In the 60's, people took acid to make the world weird. Now the world is weird and people take Prozac to make it normal.

Offline LCD

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Re: [SP] Fida'i - Checkpoint. BETA version - UPDATED 8/6
« Reply #20 on: 09 Jun 2007, 00:57:20 »
lol  :D

Quote
little gem, it only took me about 5 minutes but it was just right. Despite my earlier attempts it is quite easy but only if you get your tactics sorted. I’d prefer it if you sort the discrepancy at the end with the vehicle but that’s just me being fussy.

i think ur suposed 2 knock him out nd put him in da baggage ?... ill script dat can b fun  :cool2:

ill fix dose small erorrs just tomorow... thx 4 betain dis :D

LCD OUT
« Last Edit: 09 Jun 2007, 07:38:26 by LCD »
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Offline MrN

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Re: [SP] Fida'i - Checkpoint. BETA version - UPDATED 8/6
« Reply #21 on: 09 Jun 2007, 10:17:26 »
Quote
i think ur suposed 2 knock him out nd put him in da baggage ?.
Good plan.
 :)
In the 60's, people took acid to make the world weird. Now the world is weird and people take Prozac to make it normal.

Offline LCD

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Re: [SP] Fida'i - Checkpoint. BETA version - UPDATED 8/6
« Reply #22 on: 10 Jun 2007, 10:34:41 »
i didnt find a good hitting anim  :( but i scripted somein anywayz... so now u can actually put pow in trunk of ur jeep... oh yes what i meant 2 say is... new version

LCD OUT
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Offline MrN

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Re: [SP] Fida'i - Checkpoint. BETA version - UPDATED 10/6
« Reply #23 on: 10 Jun 2007, 10:56:29 »
Quote
i didnt find a good hitting anim
what about this one:
Quote
AwopPercMstpSgthWnonDnon_end

Downloading now...

Edit: You sure this is the update? The date and filesize is identical to the other one I have.
« Last Edit: 10 Jun 2007, 11:00:40 by MrN »
In the 60's, people took acid to make the world weird. Now the world is weird and people take Prozac to make it normal.

Offline LCD

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Re: [SP] Fida'i - Checkpoint. BETA version - UPDATED 10/6
« Reply #24 on: 10 Jun 2007, 11:09:15 »
i added 5 lines of code  :D nd removed 5 lines somewere else :D

LCD OUT
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Offline MrN

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Re: [SP] Fida'i - Checkpoint. BETA version - UPDATED 10/6
« Reply #25 on: 10 Jun 2007, 11:57:23 »
Quote
Edit: You sure this is the update? The date and filesize is identical to the other one I have.
My bad, it's still early here... :shhh:

I can't seem to get in the truck so the mission doesn't end. I can put the POW in the trunk but I can't do anything else...unless I'm missing something  :whistle:
In the 60's, people took acid to make the world weird. Now the world is weird and people take Prozac to make it normal.

Offline LCD

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Re: [SP] Fida'i - Checkpoint. BETA version - UPDATED 10/6
« Reply #26 on: 10 Jun 2007, 12:42:45 »
oopsie

dont tell ny1 bout it ;) :D

i just put lock true instead of lock false....  ::)

fixed btw :D

LCD OUT
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Offline MrN

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Re: [SP] Fida'i - Checkpoint. BETA version - UPDATED 10/6
« Reply #27 on: 10 Jun 2007, 13:06:53 »
Quote
i just put lock true instead of lock false....
That would do it.  :yes:

Seems all good now.  :cool2:

I know you're probably wishing I'd stop bugging you but it may be an idea to limit the ammo loadout, I can do this in about 3/4 minutes, 3 grenades and 3/4 rifleshots now. Maybe get rid of the grenades? I can turn into a close range artillery position and nade the crap out of the roadblock before the bad guys have woken up.

TTFN

Edit-
« Last Edit: 10 Jun 2007, 13:14:41 by MrN »
In the 60's, people took acid to make the world weird. Now the world is weird and people take Prozac to make it normal.

Offline LCD

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Re: [SP] Fida'i - Checkpoint. BETA version - UPDATED 10/6
« Reply #28 on: 10 Jun 2007, 13:22:45 »
remove da grenades its gonna b den :D...... i alwayz like 2 hear stuff like dat ;) i hate grenades nywayz... dey lack da prescision i like  :P

but right now i need 2 go n work... so dats 4 sometime else... MrN u da best  :-*  :yes: wudnt got were i am W/O u  :D

still dis ver 4 beta ppl... da nades tingy gonna b removed just b4 submiting i think :D

LCD OUT
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Offline Cheetah

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Re: [SP] Fida'i - Checkpoint. BETA version - PLEASE REVIEW
« Reply #29 on: 14 Jun 2007, 08:51:28 »
Quote
still dis ver 4 beta ppl... da nades tingy gonna b removed just b4 submiting i think

Removed [PLEASE REVIEW], add it back if you really want it reviewed and it's out of beta phase, please.

EDIT:

I'm going to review this mission.
« Last Edit: 17 Jun 2007, 15:10:05 by Cheetah »
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