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Author Topic: (Review Completed) [SP] Fida'i - Checkpoint.  (Read 9753 times)

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Offline smoke52

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Re: [SP] Fida'i - Checkpoint. BETA version - PLEASE REVIEW
« Reply #30 on: 15 Jun 2007, 02:31:37 »
intro:
when the guy is killed he says "is history" and his lips move even though hes dead  :scratch:
let the intro play 1-2 secs more before it ends so you get more of the gun shot sound, right now it cuts off halfway through the sound.

mission:
if you kill all POW's you cant end the mission by extracting in the truck
i liked the time of day you had before it seems too bright the way it is now.
balance is good
would it be possible to get the POW lying in the back of the truck when you knock him out? because that would look cool :)

outro:
when the missile hits the heli the camera goes out to the ocean somewhere for a quick second.
heli slowly went down and the pilot jumped out but the heli crushed him..haha!

seems almost complete now.

Offline dmakatra

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Re: [SP] Fida'i - Checkpoint. BETA version - PLEASE REVIEW
« Reply #31 on: 21 Jun 2007, 21:40:59 »
Ah, bummer. I'll be getting ArmA next week. Shit-timing, aye? Looks like I won't be able to beta this one either. :(

Offline LCD

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Re: [SP] Fida'i - Checkpoint. BETA version - PLEASE REVIEW
« Reply #32 on: 21 Jun 2007, 23:44:12 »
gimme a week nd ill have somin ready 4 u  :yes:  :D its already halfway done... nd if i can get a lap top up and gunnin ill have taam 2 finish it from work  :D  :cool2: so itll take less dan a week

LCD OUT
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Help Perfecting Da Next Best Thing - O-Team Beta

Offline Cheetah

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[ArmA] Fida'i - Checkpoint by LCD
« Reply #33 on: 24 Jun 2007, 14:19:12 »
File: Fida'i Checkpoint (39kb)
Version: Final
Requires: ArmA
Author: LCD
Score: 6
Type: Single Player
Addons: None.
Description:Together with a friend, move in and take a POW to trade him with your imprisoned brother.

Reviewer: Cheetah

Overview:

This is the good quality an overview needs. There is a picture with border, which shows some of the content this mission has in store for you. The text is descriptive and brief, just what you expect of an overview.

Intro:

A rather short but enjoyable intro, timing was the issue in this one and the author succeeded in doing it right. The camera angles are fine, what is lacking? A few lines of text to introduce the background story of this mission.

Briefing:

There is plenty of background in the briefing to understand what is going on. Plan and notes section are written in good fashion, paragraphs are used as well as marker links. The markers though could have been improved, the most important marker has a typo.
Others, placed on top of each other, make the map look crowded and harder to read. Clicking the links in the objectives brings up a special page with more information instead of the normal link, could have been all added to one additional page. Better was to link to the markers in the objectives.

Mission:

The mission has been well scripted, a guard at the checkpoint makes sure the drivers don't pass unnoticed. Weird were the soldiers at the camp in the 'sit' switchMove. A looping script is used and that results in the odd feature of guards hopping from sit to stand in a fraction of a second. The reinforcements' timing could have been sharpened, right now they arrive too late. It takes them way too long to get there, the player has enough time to complete his objectives.
As the objectives aren't hard once you know how to tackle them, the difficulty of this mission is lower than average.

Your teammate is useful and a good shooter, necessary to complete the mission as planned. The base layout is pretty good, it looks like a roadblock, but it would have been good to add an additional dynamic element. Like an enemy 4x4 moving towards the roadblock in 1/3th of the cases. To make it less predictable and easy, more dynamic.

Outro:

As the intro short, but here the timing is a bit odd. You get an ocean view for a second and it was hard for me to understand what was going on. The connection with the mission is far from obvious.

Special:

Worth mentioning are all the special scripts LCD made for this mission. They add a replayability factor to the mission, allowing you to score more points and complete the mission either with more or less success.

Summary:

Fida'i - Checkpoint is a short mission with plenty of action and good use of scripts which make the mission replayable. See this mission as one of the BIS missions one can use to entertain themselves for a few minutes.
The polish in this one could have been upped a notch or two, for example the enemy guards sitting/standing or the outro which could have made more sense.

Details
Player side - Civilian
Island - Sahrani
Time of Day - Day
Weather - Clear

Scores
Overview - 8
Briefing - 7
Scripting - 7
Camera - 7
Overall - 6/10

The beta thread can be seen here.
« Last Edit: 12 Aug 2007, 11:48:17 by Cheetah »
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Offline Cheetah

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Re: (Review Completed) [SP] Fida'i - Checkpoint.
« Reply #34 on: 24 Jun 2007, 14:22:41 »
Review completed.

Feel free to continue the mission discussion.
« Last Edit: 12 Aug 2008, 11:57:25 by Cheetah »
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Offline DjTano

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Re: [ArmA] Fida'i - Checkpoint by LCD
« Reply #35 on: 02 Jul 2007, 18:54:36 »
Quote
Overview - 8
Briefing - 7
Scripting - 7
Camera - 7

i think this review has a big problem:

Quote
Overall - 6/10

wtf? how can it make a 6?

the average is a 7.25, so you can either keep it like that, turn it into a 7 or a 7.5, but going down of 1.25 points is just not fair to the mission...

Offline Planck

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Re: [ArmA] Fida'i - Checkpoint by LCD
« Reply #36 on: 02 Jul 2007, 19:31:06 »
The Overall score given is not a straight mathematical average of the main scoring criteria.

There are other factors weighted in.

I refer you to this topic for a clearer explanation.



Planck
I know a little about a lot, and a lot about a little.

Offline LCD

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Re: [ArmA] Fida'i - Checkpoint by LCD
« Reply #37 on: 03 Jul 2007, 11:05:20 »
@ DjTano

u played da mision ?

if u enjoyed it u know its good.... u shud not care what da reviewer sayz... what do they understand anyway ? dey only reviewers ;) :D

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline dmakatra

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Re: [ArmA] Fida'i - Checkpoint by LCD
« Reply #38 on: 07 Jul 2007, 00:28:11 »
Compared to the many gems that this author has produced over the years (Save The Beta Tester is still one of my personal favourites. Absolutely genious.) this was crap. It didn't even have a pink dialog! Every mission needs a pink dialog!

...

Anyway, I liked it even thought it was short. I see myself as a good OFP player but I haven't really gotten used to ArmA yet so I was struggling to complete it. Besides, who doesn't like shooting at yanks now and then? I know I do. :D

 :good:

Offline LCD

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Re: [ArmA] Fida'i - Checkpoint by LCD
« Reply #39 on: 07 Jul 2007, 01:10:27 »
LOL  :D

i missed ya d00d  :blink:

its not fair 2 compare dis 2 my previous work... i was just gettin used 2 ArmA in dat  :D check da next 1 (includin blue dialog :P) and w/o a chance 2 save da beta tester  :D

@ yanks : i do 2 ;)

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline dialupsux

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Re: [ArmA] Fida'i - Checkpoint by LCD
« Reply #40 on: 07 Jul 2007, 17:54:05 »
does this mission work with new update 1,86 (or whatever it is) I get pow in car but it doesnt register as a completed objective then I drive all around the island but never ends,???

Offline LCD

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Re: [ArmA] Fida'i - Checkpoint by LCD
« Reply #41 on: 07 Jul 2007, 20:23:21 »
it shud work.... just instead of sendin him into da car... instead use da action i added 4 u

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta