Hmm... well I've been thinking about making a mission as of late.. and frankly the more I think the more I realize the story aspect of the mission is what is slowing me up. Yes... I know a compelling story is important in a mission, but I think there are somethings that come before they story when making a good mission.
But.. this thread wasn't for that type of discussion really. I made it to discuss some ideas as to things (like scripts) that you want to see included in a mission.
For a mission... I like to be imensely outnumbered and have the situation seem hopeless. When I make a mission... it normally places me in a situation that I really need to think to get out of... say shot and pinned down behind enemy lines.
Anywho... if your still following me; there are a few things I really want to get working and included in a mission. With things like being grossly outnumbered... you need things like CAS that actually works... hell I can't normally rely on the AI aircraft alone.
The second thing is an enemy respawn/delete script. This allows for unlimited resistance.. and if it is done right the mission can be full of action the entire time. Imagine having AI covering the entire island without the lag there would be if each unit was run at once.
The third is a sort of command system. It would allow the player to report enemy positions to HQ, call in air support/strikes, and recieve messages from other friendly units. It would also have a sort of note system. It would have to be dialog based... and allow the player to easily view and manage resources. If it all could be compiled and finished correctly, then it would enable the player to effectively report units and allow HQ to move them in.
Now... you might be wondering... what the hell was the point of this thread in the first place? The thing is... us as mission makers know what we want in a mission... but because we all have likes and dislikes... we all don't agree on what is 'good'. So.. post what type of extra features, outside of the hardcoded features BIS included, that you would like to see in future missions.