OK, I'll jump back into the fray at his late stage in the game

New strategy for me; post as I play, don't try and remember it all afterwards.

Ok, I downloaded v1.3, played some of it, got slaughtered numerous times, almost conquered the base, saw today that v1.35 was out. So I'll post on that instaed - I can barely remember v1.0 but I'll post as many comparisons as I can. Otherwise this is a fresh beta test/conglomeration between 1.30 and 1.35.
IntroText. Red - striking, I like it. Stands out very well. Placement of text throughout the intro is perfect. It's in the middle when in needs to be, down the bottom when it needs to be.
Still the "Soviet politburo in Moscow" - this may or may not be redundant, but maybe it serves to emphasize the fact. The Soviet politburo by itself would be fine as well.
"After a week of training" - doesn't seem like very much! Also, is it a week of military training, or a week of training for the invasion itself? Yes, I do know the answer to that. Just a nit-pick.
"You are the commander of the central invasion group" - good. Now I know exactly who I am, and what I'm doing.
Camera use. Fine, don't seem to have any more of those big angles which cause a moment of lag. Then again, maybe that's just my temperamental computer.
The Soviet base. It's impressive, seeing those ranks lined up like that, but otherwise the base looks a bit bare. Perhaps a few tents dotted around the sides, maybe an ammo truck, or something. I know there isn't a lot a room, but something to fill it out would be nice.
BriefingI'm not particularly well qualified to discuss briefings, looks fine to me. I only include this as everyone else does. Speeling fine.
Oops - i just noticed - counter attacks from entre deux and chotain! That'll be why i was being shot at from my right flank playing v1.3. Teach me to skip over the briefing!
MissionRadio says "Be careful of the roads". Is this new? Well, it's something I learned the hard way playing 1.3, so either it wasn't there, or more likely I ignore it. I is, however, good advice!
I lead my squad up the hill directly due west, to a rise near where the road curves. I ensure all my men are prone behind the rise, so that only their heads (and guns) are exposed. From experience (and the briefing) we scan between S and SW. A few soldiers safe it along the road; we open fire and kill most of them. The remaining few head for their base (smart). After a short while, a full squad advances on us from the direction of the base; the terrain actually works for us , and we are able to perforated them one at a time as they come into view. The worst they can do is toss a hand grenade, which thankfully goes wide, failing to injure anyone. The culprit is shot. Once again, the remainder flee down the hill, to the base. I'm sensing a pattern here; this is the kind of behaviour I'd expect.
No casualties - yet.
Still drawing on experience, I tell my men to watch up the hill, scanning all the time with my eagle eye (and pair of binoculars). We spot the m113 and t55 when they're little more than silhouettes. My 3 AT soldiers are all sighting down their barrels, and I gleefully anticipate the imminent destruction. A tree is blocking my view, I shift a little to my right to get a better perspective, and dash it all if my first AT soldier (who's now entirely exposed) doesn't take this as his cue to find a better position in the formation! I watch in horror as the m113 sees him, takes aim, and riddles him full of holes. The poor guy wasn't even
looking at the thing! My two other AT men decide to fire, but- oh no! They've both targetted the t55, who explodes in an ecp fireball (always nice). M113, now thoroughly pissed, kills one of the remaining two, the other guy drops his gun and switched back to AK47 (he only hd one round). The m113 takes this opportunity to offload a full cargo (!) who proceed to immediately open fire. Fortunately the majority of my squad are still in good positions, and are able to return fire from relative safety. The troops, having been offloaded onto a steep hill, are extraordinarily easy to target, and all are down in no time. I grab the rpg off a fallen soldier and blast the m113 into oblivion. Then I assess the casualties.
4 down, all 3 AT soldiers, plus the medic. No idea what he was doing; I'd like to think he was trying to save the life of one of the mortally wounded RPG'ers. Each was killed because they'd left formation and mounted the risge, where they were easy targets.
4 casualties; normally i'd restart, but I haven't been offered a 'surrender' option yet and decide to keep going ;D. I revert to my old strategy of placing my men on the road overlooking the base, and circling round West of the base to spot for them.
<Savegame>
There are
alot of soldiers down there

. All are facing in the direction of my men. Any open assault would be foolish, as sheer weight of numbers would dictate that all my men would be killed. On a whim, I launch a couple of rpgs, the first into a thick cluster of men, the second right into that d**n m2 machinegun. I barely escape with my life, proning just in time. However, the effects were just what i was after - bodies fly through the air, and the machinegun explodes, maiming several soldiers around it. The survivors are in disarray, ceaseing the vigil on the hill north of the base. A group of soldiers split off from the main body and mount the hill in what i recognise is an attempt to outflank and kill me. Fortunately #2 is in a position to make them regret this move, and several downed soldiers later, the main force is in turmoil.
More as I play