Niggle niggle niggle.
Overview says version 1.31
i'm stopped and no longer leader if i re-organise IN a truck. I think you need to put a crippler in so that re-organisation cannot occur player is in a vehicle. If others are in vehicles or machine guns they simply aren't afterwards, but player is a special case it seems.
Also, squad appears to be in something other than stay alert after any re-organise.
During re-organise, game play continues. This makes it sometimes 'interersting'. I re-organise as soon as I got Sergei (I like to keep the big boys right up front). In the meantime the soldiers came down from the top road and slaughtered u as soon as i 'finished'. Repeated the sequence by checking that soldiers were about 700 meteres away, re-organsied, and they were about 30 feet !
The new 1st cutscene at lodge is much much much better for me. I wet myself trying to get rid of my weapons.
After cutscene am left with handgun. Fine by me.
yuri visek injured, a nice touch to force me to use medcabinet.
When I hit the radio, and get 'Visek I know him, he's a good man' theres no-one speaking (no visual). I thought in other veriosn there was?
Disembarking from ANY civilian vehicle causes weapon to be shouldered. The first instance of using a military vehicle
stops this (including subsequent use of civilian trucks). This would a appear to be an ofp 'feature'.
I met the Avon Lady at least twice around larche. Lots of fun.
Pow camp: The dialog mentioning lack of food troubles me, as does the non-opening gate if my original medic is alive.
What I'd prefer to see (and its imho only) is the gate is opened and I tell that medic that he can now go outside and get food from the soldiers truck, house camp or whatever. I don't like the inability to 'free' the prisoners. They remain in effect locked in, and still prisoners.
Had some absolutely weird stuff happneing this version.
If I used the ural at Dourdan, it had ghosts. It behaved excactly like the civilian rescue where If i got out, they got out. And in this truck, if I got out, my squad got out. If I got my medic to drive it around HOUDAN. He went in the OPPOSTE direction. Eg north was south, south was north. It was wierder than weird. I eventually abandoned it and used by trusty civil. But I didn't check whether the area around Houdan was the problem, as well as the truck, or just the truck.
I spent a very long time around Chapoi. I elminated everything. I had also (previously) wiped out all southrons in all other towns including the ones without flags.
At a certain point, Godzilla and his friendly BMP wannabe appeared. Afaik, this has only every happened before AFTER i kill stamenove. Maybe not. But it seemed to be a threshold trigger. I'd wiped out everything else.
On my final assault to the HQ. stamenov appeared behind a tree !!!! near the repair and truck depot !!!!
No amount of lead would kill him so I ingored him and went for the 'real one'. I shot him, and then nothing. No voicover, nothing. I went back and blew him up with a satchel (he ended up blown out of his house and hanging on the top of the barbed wire fence. Nothing. I put everyone near the flagpole, hoping for a flag message at least, nothing.
So, sob, I had to stop.
Had a spectacular fire fight in and around T3. Reminiscent of some Chapoi northron/southron firefights. Tnaks blown everywhere choppers going ballistic, one of those 'scenic views' sort of things.
Another problem I have is I have persistently started the war too early in most later versios. I am severely aggressive. I take on anything that twitches in Vigny and La P, then wait for the Jeeps and attack them, then wipe out the one or two squad coming via arudy with the police jeep. All in all, this seems to always cause a war, and as a result, I suffer from lag quite badly. It *might* be that even though in earlier versions you set the barrier quite high to start the fight, it was the correct way to do it.
noticed only two soldiers guarding Tatyana.
Up to the point where I couldn't continue, the mission remains as wonderful as ever Thob. The only real changes I noticed in this mission were enriched voiceovers. They really are great and the various accents wonderful.