I have an idea for a dynamic helicopter campaign based on Longbow 2. The idea is that your entire campaign takes place in one mission. The two opposing sides are arrayed on either side of a line that divides the island in two. every time you complete an objective, and return to your FARP, instead of going on to the next mission, your retry position is updated, and it becomes night time. A new objective is given to you that is decided by triggers that are activated by various battlefield conditions. For example if an enemy unit advances into you territory, then a trigger will activate that makes your next objective to go out and destroy that unit. If an enemy supply convoy is detected by friendly recon units, then your next objective is to go out and destroy it. If a weakness forms in your battle line, then a trigger will signal enemy units to advance into your territory. Likewise friendly units will advance into enemy territory if a weakness forms in their battle line. You the pilot continue accomplishing or failing your objectives until either your side forces the last enemy unit off the island, or your FARP is overrun by enemy units. Their would be two objectives each day one during day time, and one at night. But the entire battle would take place in one mission file. Depending on how effectively you fly the battle could be over after completing 20 objectives or could go on for over 100 because new units are spawned after several days to simulate arriving reinforcements, and reserves. Also you would need to protect friendly supply convoys that rearm refuel your tanks. Destroy the enemy supply convoys and their tanks will runn out of ammo and fuel. You would fly missions ranging from CAS, SEAD, CAP, CSAR, Spec Ops deployment and escort. You could also use radio commands to call in artillery airstrikes or CSAR if you get shot down. If your CSAR goes down from enemy fire then you would have to steal a civies car and avoid the roadblock. Also civilians would flee the battle field in mass hordes. Everything being determined by triggers and scripts. SSOOOO.... who is interested in making this?