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Author Topic: Ballistic Addon Studios Update Thread  (Read 192928 times)

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Commando

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Re:Ballistic Addon Studios Update Thread
« Reply #1350 on: 07 Mar 2004, 13:56:15 »
maybe its because you haven't deleted the old bas stuff before you put in the new?

Kammak

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Re:Ballistic Addon Studios Update Thread
« Reply #1351 on: 07 Mar 2004, 15:19:48 »
The aimpoint M4s work okay for you Commando?

The update overwrite the v1 files without any problem, so I don't think that is the issue, but perhaps....

Everything works fine, so I don't think its a bad file, it is specific to just those four weapons.

Offline Messiah

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Re:Ballistic Addon Studios Update Thread
« Reply #1352 on: 07 Mar 2004, 15:38:39 »
I have the error on the M4s with aimpoint too.

Errorbox pops up when I pick up any M4 aimpoint says:

"Cannot open object bas_weap\bas_aimpointsight.p3d"

I then have the weapon, but the scope\weapon view is just empty with no sight or crosshair.

M14 and MP5SD w/aimpoint still work fine...but no M4s.

if you check over at the official forums, this bug, and others have been rectified in a pacth to be released on saturday (v1.55)
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Kammak

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Re:Ballistic Addon Studios Update Thread
« Reply #1353 on: 07 Mar 2004, 17:10:00 »
Thanks Messiah!

Sorry if I'm being dense, but where/what are the "official forums"?  

Offline macguba

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Re:Ballistic Addon Studios Update Thread
« Reply #1354 on: 07 Mar 2004, 18:00:39 »
www.flashpoint1985.com and follow the link
Plenty of reviewed ArmA missions for you to play

Lancer

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Re:Ballistic Addon Studios Update Thread
« Reply #1355 on: 08 Mar 2004, 22:13:32 »
Hey,


This question might be unanswerable, since you guys like to not release dates and time-frames, but, how is the Desert Pack coming along?

Thanks for any help.

Offline Terame

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Getting past thrid mission
« Reply #1356 on: 09 Mar 2004, 02:09:52 »
Sorry if this is off topic, I have been searching the net for a solution.

In the third mission of the BAS Tonal campaign I have set & blown charges on the two ammo dumps and taken out the machine guns, but after the "around slow" and "Mission Complete" I am still there and nothing further transpires.

I have tried to open up the missions, to see if there is a glitch, but no luck there.
Suggestions?

Thanks
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calm_terror

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Re:Ballistic Addon Studios Update Thread
« Reply #1357 on: 09 Mar 2004, 03:52:18 »
use the endmission command.
left shift and number pad minus
then type endmission

Offline Terame

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Re:Ballistic Addon Studios Update Thread
« Reply #1358 on: 10 Mar 2004, 00:46:41 »
THANKS CALM_TERROR :D
I'll try it tonight
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Offline bugkill

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Re:Ballistic Addon Studios Update Thread
« Reply #1359 on: 11 Mar 2004, 02:50:39 »
deadmeat and tigershark,

  i sent you guys some emails that feature some pics of an addon that i think you guys should look into doing. i have yet to get an response, so i passed it to sjb to see what he thinks about it. let me know if you are interested or if you even got the message.
« Last Edit: 11 Mar 2004, 02:51:57 by bugkill »

Offline macguba

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Re:Ballistic Addon Studios Update Thread
« Reply #1360 on: 11 Mar 2004, 23:53:52 »
BAS mission concept video in the Mission Depot - MP
Plenty of reviewed ArmA missions for you to play

fargo

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Re:Ballistic Addon Studios Update Thread
« Reply #1361 on: 13 Mar 2004, 04:29:18 »
hi im not sure if this is the place to be asking this but, does anyone know when the BAS ch-53s are coming out and the bas seals those were what i was really looking forward to especially the 53s because i love making marine missions

Offline Messiah

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Re:Ballistic Addon Studios Update Thread
« Reply #1362 on: 13 Mar 2004, 17:41:30 »
read backa  few pages
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DraigCoch

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Re:Ballistic Addon Studios Update Thread
« Reply #1363 on: 14 Mar 2004, 13:40:50 »
Wasnt there suppose to be some patch released this weekend for the Delta/Rangers and what about the Littlebird update? How is that going on the additional testing?

headshot_snipe

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Re:Ballistic Addon Studios Update Thread
« Reply #1364 on: 14 Mar 2004, 17:08:49 »
does anyone have a aiming problem with the sniper rifle which the silenced spotter and sniper have? to hit someone i have to aim at their feet and the bullet hits their heads? is that a bug or am i been affected by FADE?

I did play with a no-cd patch, because i am really lazy to change the cd all the time with other game cds,  but now i use the FDF mod exe which doesn't require the cd either, could this be activating FADE? or is this just a bug? funny thing is that it works for the sniper and spotter non silenced...

(btw take it as you will, but i have bought flashpoint resistance)
« Last Edit: 14 Mar 2004, 17:35:17 by headshot_snipe »