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Author Topic: Ballistic Addon Studios Update Thread  (Read 298322 times)

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Homefry31464

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1335 on: 03 Mar 2004, 19:50:13 »
And an excellent one at that..  Mac, you beat me to it.

Commando

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1336 on: 03 Mar 2004, 20:38:55 »
very cool!

Offline macguba

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    • macguba's operation flashpoint page
Re:Ballistic Addon Studios Update Thread
« Reply #1337 on: 03 Mar 2004, 21:02:35 »
Lol of course I beat you to it, I was the one who uploaded it.   ;D
Plenty of reviewed ArmA missions for you to play

calm_terror

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1338 on: 03 Mar 2004, 21:15:24 »
one queastion tho aboot the scud in the Russian OPFOR pack.. how do you get the AI to launch it?
IE i want to play as the west and I want to be attacked by the scud..

Splintercell

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1339 on: 05 Mar 2004, 02:49:04 »
Where the Download for the day, or is BAS week done.

Homefry31464

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1340 on: 05 Mar 2004, 15:57:49 »
BAS week isn't done, the Littlebirds have been delayed, however.  The Delta/Ranger Update is still scheduled, so look forward to that.

@BAS:  Please take your time with the Littlebird.  I looked forward to this addon the most, and I can't wait to know what that hidden feature is.  I'd rather wait until it is completly finished, rather than have some bugs.  Good luck with it, and can't wait for the Rangers and Delta's.

-Homefry
« Last Edit: 05 Mar 2004, 16:02:06 by Homefry »

calm_terror

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1341 on: 05 Mar 2004, 16:08:56 »
what bugs did the OPFOR Russian pack have?

Homefry31464

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1342 on: 05 Mar 2004, 19:51:16 »
Check the main site, here.

The pictures on the site are awesome.  The new weapons textures look a lot better, especially the desert weapons.

Commando

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1343 on: 06 Mar 2004, 12:49:34 »
i don't think you can have a a.i attack you. It says in the readme that the player has to be the leader of the scud  :)
one think i have noticed is that the scud starts to jump around and bury itself partly into the ground when i ordered the a.i to fire and when i fire the stuff myself it just gets all white on the screen and i can't see anything that white and i see the ecp buring text in top right corner of my screen:P
but a friend told me that i have to run 1.96 instead of 1.95  ;D
I got a dude that only play's 1.95 so when i play wiht him i update my ofp to 1.95 and when i play withother people i upgrade back to 1.96  :o
really cool feature with the beta patches

blue_thud

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1344 on: 06 Mar 2004, 18:45:55 »
Some questions for BAS

You guys said last summer that you had canceled your Marine Corp. project because some mod approached you with better textures and models and that you agreed to cooperate with them, and you said that they would be able to release them soon, so my questions are who is this mod? and have the addons been released yet? and if they haven't when will they be released?

My next question are over your tonal+opfor. Do you guys plan on updating the 2nd patch or re-releasing the Pack during BAS week? because I can not get it to work when I installed the 2nd patch and started up OFP I get this error.
BAS_O\config.cpp/CfgModels/:'*' encountered instead of '{' 

Is there anyway to fix that error? because I'm stuck just using your pack with just the 1st patch.
 

Homefry31464

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1345 on: 06 Mar 2004, 22:10:51 »
Downloading the Rangers/Delta's now.  

Whenever I start a mission, I get the cannot load mission, or cannot load addon, something like that, then basrepair_h.  Anyway I can fix this?

Offline macguba

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Re:Ballistic Addon Studios Update Thread
« Reply #1346 on: 06 Mar 2004, 22:28:43 »
blue_thud, no update to Tonal is planned for BAS week.   The only remaining addon is the Littlebirds, which have been delayed by a week.

Homefry, there is a small addon called bas_repair.pbo in my addons folder ... do you have it?   I don't know if its absense would cause your error, but since the name is similar ...
Plenty of reviewed ArmA missions for you to play

Offline Viking

  • Members
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  • NORSOF
Re:Ballistic Addon Studios Update Thread
« Reply #1347 on: 07 Mar 2004, 00:05:08 »
Hey, BAS!

Nice troops!!!!

Just a bug you:

I cannot seem to be able to open the M4's with aimpoint... I get an error message saying it cannot open the bas_aimpoint.p3d model.

But otherwise, like I said, TOP addon - as always ;)

Cheers
VIKING
Modeller/Skinner/Coder
NORFOR

Homefry31464

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1348 on: 07 Mar 2004, 01:01:36 »
Homefry, there is a small addon called bas_repair.pbo in my addons folder ... do you have it?   I don't know if its absense would cause your error, but since the name is similar ...

No, its there. I moved all my non-BIS addons to a mod folder though, could that effect it?

Kammak

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1349 on: 07 Mar 2004, 12:44:10 »
I have the error on the M4s with aimpoint too.

Errorbox pops up when I pick up any M4 aimpoint says:

"Cannot open object bas_weap\bas_aimpointsight.p3d"

I then have the weapon, but the scope\weapon view is just empty with no sight or crosshair.

M14 and MP5SD w/aimpoint still work fine...but no M4s.