Phoenix ProjectMay I suggest that you rename the topic to: [SP] Phoenix Project, looks better in my opinion.
OverviewCould use a picture and a bit more text. Why, where etc. Don't like the all caps title, but that's a matter of taste. Another thing, you might want to consider to put the version number in the overview instead of in the mission title. Phoenix project-v1 as a mission name sounds / looks weird to me.
IntroNo intro. Will you include one in a future release? If you ask me, every SP mission needs at least an intro (no outro is okay..).
BriefingGood to see that my team is all expert, always nice to have men who listen to me.
The plan section looks pretty good with the ------ stuff. You spelled the briefing title wrong, now it says "PHEONIX blabla".
You might want to check the briefing for spelling mistakes, sometimes you miss the inverted comma ('), for example I saw a lot of youre, they have to be either your or you're. You might want to include marker links in the objectives.
Notes, august -> August please. I suggest that you check the whole briefing for missing capitals. Good to have information on the radio. So well done.
The gear selection is pretty good. I select the M136, M24 and M9, missed a silenced pistol though.
Mission introYou surprised me with this one. Well made, the music fits the intro albeit it's a short one it's a good one. Good that you give yourself a bit more credit. Is that Good, Bad & Ugly music? Reminded me of western music anyway. The intro didn't give too much information on the enemy, but enough
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MissionThe hint isn't required, voices are nice, did you take them from the campaign or make them yourself? About the hint, the player can select weapons in the briefing and later on the beach he can find them himself, so it's in my opinion overdone to add the hint. Might be useful for some players though.
As I have the GPS turned off it's pretty hard but challenging to mark the position of the boat on the map. I suggest that you change the hint to something more subtle. Let's say, uhm, a radio message telling the player that he has to use this boat to return home or something like that maybe? Better than a hint if you ask me, improves the atmosphere.
The save game feature doesn't work by the way, or didn't work for me.
Well, I moved west as I hit the beach, saw a UAZ MG jeep, they didn't see me. Ordered my men to go prone on a hill overlooking the enemy outpost. Myself and #2 are overlooking the base, #3 and 4 are covering our back. You never know if a jeep suddenly tries to shoot from our six. Good to see that you spent time on the patrol jeeps and base layout by the way. Anyway, ordered the air support before being in position at the hill to let it arrive as soon as I'm ready to shoot.
Worked pretty good, the bomber came after a 30 seconds of waiting on top of the hill, scanning the vicinity and base.
Nice airstrike by the way, would look even better if you could let the plane drop more bombs. But this brings up a question, why not let two planes do the job? With the bombs they can level the whole village including the target, why insert me then? You might want to use a bomber script I saw somewhere in the editing forum.
I save the game (with the game save), shoot a two men patrol coming towards me - 20m. Still haven't seen the officer, don't know what to look for, maybe add a picture of him in the briefing? Oh and there was a message "rescue attempt" what was that?
My god, the hills are crowded now, well done. This makes it a lot harder for me, I don't even know where the officer is hehe.
Damn that rescue attempt, well done I die trying to shoot down the chopper with my M136, took too much MG fire. Saw the officer though, problem was that I didn't manage to hit him with my one bullet left in the magazine before he embarked the chopper. Know where to look for him the next time, as I saved pretty close to this point.
This retry I got him with one shot in the head, hehe nice. Trying to make my way towards the boat now, again a good radio message don't know if you made it yourself. I take out a UAZ MG on our way back towards the boat, one of my teammates takes out an especas. The waypoint directs me back towards the boat, I don't know if you do that dynamically?
Debriefing16 minutes, 2500 (silver ball)
youre -> your
All objectives ticked off.
OutroNone.
ConclusionI enjoyed the mission, it was pretty hard to spot the officer, the rescue meant his death, how ironic. Nice smoke by the way (when the chopper comes) you might want to make it a bit denser though. Well not much else to say, good job on the mission.