M21manThat's actually a decent idea, but it does need some work to make it more feasable. Why doesn't the LST radar pick it up? Why doesn't the LST blow the boat to hell and back before it gets anywhere near it? But I like the idea of sinking the ship full of reinforcements... as you say, it's unlikely they'd risk continuing the war after so many killed. Perhaps they could use an American ship? It would create enough confusion to give the driver time to reach the ship and blow it up. I might use that, thanks
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KomunaTyped your name with two 'm's again but I noticed it and changed it
. Well since you insist, I'll spoil some of the story for you all...
After the events at the factory and the killing of the factory owner the Americans come in (a day or so after) as per the President's request. By this point the three main characters (when I say this I mean the player and his two friends and fellow communists) have led the workers into forming their own government; the workers' council I mentioned. The President hears of this and asks the Americans for help, and declares a state of emergency. The Americans come in and arrest the workers and cart them off to their island; but the three 'heroes' escape (along with a worker or two to make it more realistic). Obviously, they are already extremely pissed off at the Americans interference with the island. The capture of their friends makes them even angrier. It is then heard through the radio that the President has agreed to let the Americans use all of Malden for training purposes as part of the deal to get them to help him. Our heroes see this as the President selling the country to the American Army to save his own skin. They therefore determine to assassinate him before he does further damage. One of them makes a timebomb and all three head off and plant it next to his offices. Boom!
Of course this only makes things worse as the Americans are now able to claim that the country is under threat from a terrorist group looking to take control. This legitimises their presence there, and the UN passes a resolution allowing them to stay there until a democratic government is restored. The Soviets abstain but do not veto. The US moves most of its troops onto mainland Malden (I mean most of the troops they already had on their part of Malden, not the whole US Army
) and takes control of the militia bases. I could maybe use some help in regards to how the Americans would control the country. They're going to have checkpoints and so on to regulate movement, but what other procedures would they introduce? A curfew or something? Anyway, there's going to be an incident at a checkpoint in which a jumpy American soldier shoots at a car that doesn't stop in time. This turns public opinion against the Americans. With a little bit of agitation from our heroes, the time is right for a resistance movement to be born. They arm themselves from the militia arms dumps, taking the American guards by surprise, and also with any guns that some civilians would have had (hunting rifles and shotguns). Obviously this is not enough; there are less guns than soldiers. There is also very limited ammo supplies. It sounds like you're going to have to scavenge from the Americans... but I don't like doing that, and I don't like American weapons. This is where the Soviets come in. They contact the leaders in the night and offer to give them some weapons, in order to help their fight for socialism. Perhaps this should be conducted without the knowledge of the Soviet government; they would maybe not risk any involvement, regardless of personal feelings. Maybe a small group of communist activists in the army decide to act independantly. But anyway, the Soviet supplies allow the militia group to keep fighting. Of course, the Americans will suspect something and will probably recognise the equipment. But it's unlikely they could really do much about it other than whine. But anyway, on with the story...
Okay, the fighting has begun in earnest. The resistance group melts into the forest and hills, and conducts small operations against US forces dotted around the country. It's kind of a guerilla war of attrition. I'll work out what the combat missions will consist of when I get to them. I'm more than open to suggestions, particularly to any original ones to keep things interesting. There is one big ambush style mission planned. This has your forces ambushing a large transport convoy of troops moving north using the remains of two old towers on either side of a road (which I made with the editor addons by Kegetys) . This is going to be a long mission... the first part involves you placing your equipment (Russian KORDs, two of them, plus all your ammo crates and so on) in the towers, and perhaps some mines on the road or bombs in the bushes closeby. I think bombs would be more fun. Obviously the Americans will scout ahead (with helicopters) and spot any machine guns on the towers. Therefore they must be placed inside the tower out of view. If they are seen by the helicopter scouts then the game is up. If not then the ambush can proceed as planned. Part two of this mission is the actual battle itself. Success would mean a significant victory for the militia. This will be one of the most important missions in the campaign. I've done a little tester of this and it's actually incredibley hard. The Americans just jump out and massacre the gunners. But anyway... I'll work that one out.
I think I've written a bit much now. Maybe this is enough for you to go on at the moment...?