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Author Topic: Ballistic Addon Studios Update Thread  (Read 298573 times)

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Torak

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Re:Ballistic Addon Studios Update Thread
« Reply #1110 on: 28 Oct 2003, 14:39:09 »
I read somewhere that BAS was taking over Marfy's Hummers - any progress on them? And any chance of (through the judicious bending of reality) mounting an M134 on the roof of them?

DeadMeatXM2

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1111 on: 28 Oct 2003, 15:10:18 »
Progress is good.

About the M134, not a chance I'm afraid. It isnt in use IRL, so it wont be in the pack.

(Please dont post pics of the 2 trials hummers with M134's, we are aware of their existance, but will not be making them)

Torak

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1112 on: 28 Oct 2003, 16:44:39 »
I know - hence my comment about bending reality. ;) I trust the versions with M2, M249, M240 and Mk19 will be made, though?

What about the other variations on the HMMWV chassis, like the AT weapon carrier and so on?

BoNeCoLLeCToR

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1113 on: 28 Oct 2003, 17:07:13 »
Will there be a SH-60F Seahawk with a zodiac under it ???

Torak

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1114 on: 28 Oct 2003, 17:34:36 »
I don't know if this has been covered before, but is anyone else having trouble with the cave systems in the western parts of Tonal? They're not touching the ground, and I'm finding that I can walk through the walls into them.... ???

calm_terror

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1115 on: 28 Oct 2003, 22:31:15 »
should make an TOW and ambulance verisions as well.
actual shoudl jsut make all these

M998 cargo/troop carrier without winch
M1038 cargo/troop carrier with winch
M966 TOW missile carrier, basic armor, without winch
M1036 TOW missile carrier, basic armor, with winch
M1045 TOW missile carrier, supplemental armor, without winch
M1046 TOW missile carrier, supplemental armor, with winch
M1025 armament carrier, basic armor, without winch
M1026 armament carrier, basic armor, with winch
M1043 armament carrier, supplemental armor, without winch
M1044 armament carrier, supplemental armor, with winch
M996 mini-ambulance, 2-litter, basic armor
M997 maxi-ambulance, 4-litter, basic armor
M1035 soft-top ambulance, 2-litter
M1037 S-250 shelter carrier, without winch
M1042 S-250 shelter carrier, with winch
M1069 tractor for M119 105-mm light gun

and the m707 Striker
http://www.globalsecurity.org/military/systems/ground/m707.htm

DeadMeatXM2

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1116 on: 28 Oct 2003, 23:10:46 »
yes... we should JUST make those variants of the Hummer...  ::)
« Last Edit: 28 Oct 2003, 23:12:20 by DeadMeat »

KyleSarnik

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1117 on: 28 Oct 2003, 23:44:50 »
Quote
And I'm still waiting for a response from BAS....

Still...
« Last Edit: 28 Oct 2003, 23:46:47 by KyleSarnik »

Offline SEAL84

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Re:Ballistic Addon Studios Update Thread
« Reply #1118 on: 29 Oct 2003, 01:09:34 »
Two quick things...

First, a question:  Why is it that when I set up a fast-rope WP for the Blackhawks, they ignore the speed limitations I set down?

I'll explain - I have a helo fly to an IP (initial point).  Then he turns and heads for the insertion point under orders to fly at speed "limited".  The insertion point WP has the line of code in the appropriate box to make the chopper rope its cargo in - but for some reason the pilot REFUSES to fly at slow speed to get there!  He puts the proverbial pedal to the metal and zooms past the insertion point, resulting in the chopper either smashing into buildings when the code finally kicks in or roping teams into rivers and stuff.

I've fiddled with behaviour and the open fire/hold fire stuff, but that doesn't help.

I should point out that this seems to happen only in the cities - somehow I set one up at the mainland airport that worked alright but I couldn't find any differences in how I set it up.  I used a bigger activation radius and that *sort of* kept the guy on-target, but when I tried the same thing in the city, it didn't work - he tried to put the team down in totally random spots (like the side of a building - BOOM!) instead of just having the "slow down and descend" code kick in earlier.




The second thing is a suggestion/request.

Can you guys arm your SEAL snipers with the SR-25?  

Link: http://world.guns.ru/sniper/sn13-e.htm

Offline Tim Pink

  • ECP Team &
  • Former Staff
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Re:Ballistic Addon Studios Update Thread
« Reply #1119 on: 29 Oct 2003, 01:58:41 »
Hi

Thanks for the response deadmeat, any pics of the pack available that havent been seen yet?

and are you considering making a LAV?

Thanx

Tim
"Whoever said nothing is impossible, never tried slamming a revolving door."

Offline Tim Pink

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  • Former Staff
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Re:Ballistic Addon Studios Update Thread
« Reply #1120 on: 31 Oct 2003, 14:06:21 »
B.A.S. has gone very quiet, any updates at all..............Guys.............hello?


Tim
« Last Edit: 31 Oct 2003, 14:07:29 by Timothy Pink »
"Whoever said nothing is impossible, never tried slamming a revolving door."

Offline KJAM

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Re:Ballistic Addon Studios Update Thread
« Reply #1121 on: 31 Oct 2003, 14:32:38 »
BAS!!

LOL

SoldierX

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1122 on: 01 Nov 2003, 18:38:45 »
hopefully they're getting ready for a big release! ::)

BronzeEagle

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1123 on: 02 Nov 2003, 20:54:28 »
It might be the navy seals.  Hells yeah.  

DeadMeatXM2

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1124 on: 03 Nov 2003, 11:50:04 »
Don't get over excited.

October was a month of rest for the whole BAS team, so we havn't been working on much really.

As allways, be patient, good things come to those who wait.