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Author Topic: Ballistic Addon Studios Update Thread  (Read 298477 times)

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lt_poncho

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1080 on: 15 Oct 2003, 21:10:15 »
*cough* setcaptive true *cough*

 ;)


Only joking  :)

I was thinking more along the lines of 'this setbehaviour "careless"'...

Hehehehehe *not* joking either! No! Really! Really Really!

KyleSarnik

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1081 on: 15 Oct 2003, 21:31:38 »
#1. Not HD ammo, look at the screenshots.

#2. Not singlehandedly, again, look at the screenshots.

#3. If you mean it in a srcastic way then I don't find it very funny... I accauly died like twice before that...

Cpt. FrostBite

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1082 on: 15 Oct 2003, 23:03:41 »
Quote
If i were you i'd take it to BIS' Troubleshooting forum before doing something drastic like buying a new 3D card, its probably more related to the size of the addons youre using and not the addons themselves, im sure they'll have some ideas for fixing it, im also using a 64mb 3D card and its working fine for me.
I just tried manually removing my RES addons folder (so I have less addons used). IT WORKED! I can play the island on my normal resolution and settings and NO LAG!  ;D Problem is I'm missing RES textures for the rocks and trees ect. Good looking island BAS!

I really don't understand why I have this problem with addons. If I go beyond 114 md of addons next to BIS/RES addons, I get the "cannot create 3d Device" error  :-[. This is driving me nuts! I'll post something in the official forum, but I doubt anything will come out.

Cpt. FrostBite

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1083 on: 15 Oct 2003, 23:39:15 »
-nomap fixed it for me. Now I can play the BAS tonal island, OPFOR pack, MORPEH/USMC addon, BAS MH60 pack and JAM in one mission without a problem. I don't know why this little trick helps so much, but you won't hear me complaining          

I LOVE THE FORUM (for giving me this solution) ;D ;D ;D
I LOVE THE TONAL ISLAND ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
I LOVE BIS ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
I LOVE BAS ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
I LOVE EVISCERATOR (for saving me MUCH money);D ;D

I'm so fucking happy that I totaly forgot that I have to catch some sleep right now, before it's time for me to go to work again :P This island is not good for my health ;)

SoldierX

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1084 on: 16 Oct 2003, 02:53:41 »
What!!!!!????? what's that -nomap thing? sounds like i could use it for the BAS island.

Cpt. FrostBite

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1085 on: 16 Oct 2003, 08:38:58 »
write this in the target field of your flashpoit shortcut;
Code: [Select]
"C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTBETA.EXE" -nomap

Cpt. FrostBite

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1086 on: 16 Oct 2003, 23:36:09 »
dear BAS,

after playing your island a lot, I can only find one ting that I would like to see changed if possible. Perhaps you've seen the water textures on the ofp.info site;
http://ofp.gamezone.cz/index.php?showthis=5059
If you would change the water to xomething liek this (but a bit less green) it would fit the map more. It's a bit strangerunnig through the jungle and suddently seeing this blue water. I know it's a bit difficult with the desert terrain ect, but I'm sure you will be able to fine th right balance between brown, blue and green. For the rest the island is just perfect. Playing it feels a bit like the early Delta Force games (I LOVED the delta force games)

DeadMeatXM2

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1087 on: 17 Oct 2003, 14:18:22 »
That could only be done with a total conversion mod, and we are not making a total conversion mod...

Cpt. FrostBite

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1088 on: 18 Oct 2003, 00:25:37 »
I guess it means when changing water textures, you'd change it for the entire game and not just for your map? That's indeed not very nice.

BronzeEagle

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1089 on: 18 Oct 2003, 00:30:23 »
I'm so excited about the seals.  Really I am.  Good luck on them.  Is there any way that you could take the init for the jam men units and be able to give a read up on that in case we want to arm the spec ops units with jam weapons to simulate the grunts in Iraq using rangers?  Basically is there a jam readme that has the names of all the jam kits?  
« Last Edit: 18 Oct 2003, 00:38:08 by BronzeEagle »

DeadMeatXM2

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1090 on: 18 Oct 2003, 11:05:24 »
Basically is there a jam readme that has the names of all the jam kits?

Yes, its in the JAM download, both the download and  the readme are available here.

 ;)

Offline Tim Pink

  • ECP Team &
  • Former Staff
  • ****
  • "Down with a bang and that'll be the end"
Re:Ballistic Addon Studios Update Thread
« Reply #1091 on: 19 Oct 2003, 12:00:24 »
Hi BAS

im was just curious, when u released the blackhawks and jam and the soar u released the missions but they really only show off the new choppers but in the downloads section at your site you have a section for the 160th soar pilots and it says that there are demo missions for them.

Are you going to release missions specifically for the 160th soar pilots where you have to do some serious fancy flying, and troop pick up and drop off?

Thanx

Tim

"Whoever said nothing is impossible, never tried slamming a revolving door."

DeadMeatXM2

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1092 on: 19 Oct 2003, 12:49:46 »
The 160TH demo missions would probably only be some movie-style cutscenes to show what the SOAR Pilots look like. I dont know if Nagual has any plans to make any fancy-flying missions.

KyleSarnik

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1093 on: 19 Oct 2003, 15:39:28 »
Ok ive come up with a few suggestions for the next version of JAM... if there os one.

  • I noticed that all of the ammo types (except for the handguns) use the same size cartridge. It would be nice to see different sizes according to the ammo size, you know you could make your own. Especaily for the lerger caliber ammo.
  • On the UH-60, the mounted M60 uses default M60 sounds, so it would be cool to have JAM mags for fixed MGs, and you wouldnt even need to edit the UH-60 if you made a new weapon as well, you could addweapon/addmagazine the M60 with JAM sounds in the editor...
thats it for now...

Cpt. FrostBite

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1094 on: 19 Oct 2003, 16:58:18 »
I agree with the above point two;
M60's on the blackhawk should have the VERY COOL JAM sounds!

I don't quite understand what youm mean with the first point. You mean the chells that fare ejected from the gun in-game? If so; that's only a minot detail that only matters for (for example) the m82 ect.