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Author Topic: New C130  (Read 16411 times)

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SpclFrcsSnpr

  • Guest
Re:New C130
« Reply #15 on: 09 Mar 2003, 01:43:39 »
Thanks for the pics. All I need now is cockpit things then I will be bakc to work.

SpclFrcsSnpr

  • Guest
Re:New C130
« Reply #16 on: 09 Mar 2003, 06:50:15 »
5 new pics for ya

SpclFrcsSnpr

  • Guest
Re:New C130
« Reply #17 on: 09 Mar 2003, 06:51:28 »
Heres another
« Last Edit: 09 Mar 2003, 06:53:03 by SpclFrcsSnpr »

SpclFrcsSnpr

  • Guest
Re:New C130
« Reply #18 on: 09 Mar 2003, 06:54:26 »
And another

SpclFrcsSnpr

  • Guest
Re:New C130
« Reply #19 on: 09 Mar 2003, 06:55:33 »
Well you get the idea.

SpclFrcsSnpr

  • Guest
Re:New C130
« Reply #20 on: 09 Mar 2003, 06:56:55 »
Last one

SpclFrcsSnpr

  • Guest
Re:New C130
« Reply #21 on: 09 Mar 2003, 06:58:22 »
Well There you go. I can't add anything more to the model it has like 5200 polys so thats the most detailed I could get the interior. the texture will make it look more realistic.

Dirtman

  • Guest
Re:New C130
« Reply #22 on: 09 Mar 2003, 07:28:35 »
SpclFrcsSnpr you may want to see if you can contact the maker of the Antov 124.  He was able to get the first man in cargo to stand on the ramp and the rest set in the back of his Antov 124 Troop.  This adds great effect when jumping from it.  You can watch out the back the ground pass below.  Just a suggestion.

 ;)

SpclFrcsSnpr

  • Guest
Re:New C130
« Reply #23 on: 09 Mar 2003, 09:12:13 »
Thanks Ill look into that. Maybe have a guy sittin on the remp:) With a parachute of corse. ;D. I just had to redo the main fusalage cause I had connected them and then I realize it would be a real B#$@ to try and skin so I had to go through and delete all the faces of the outside and then connect the cockpit and such back together. Its a real pain. But I am almost to the texture stage. All I have to do now is define all the parts and do the remainder lod, and of corse texture it. I have half of tomarrow off so then I will texture it and get it ingame. then maybe release it for beta!!! Cross your fingers. I plan on having 3 diff textures. For know they will only be cargo versions. The scemes will be woodland, desert, and the USAF sceme. In a later pack I will release maybe a gunship and a wreched version. If I have time I will release it in the US Coast Guard sceme. So tata for now. :)

registered_fugitiv

  • Guest
Re:New C130
« Reply #24 on: 09 Mar 2003, 09:33:47 »
HOLY SH!T DUDE!!!!!! :o :o :o
you work fast, cant wait untill I can play with this
keep it up dude ur doing an awesome job :thumbsup:

Wires

  • Guest
Re:New C130
« Reply #25 on: 09 Mar 2003, 11:19:53 »
Looking really good mate  :thumbsup:

The ADF Mod will be very interested in this when you are done  ;) Would you consider letting us use your model? We would just have to tweak it a bit, make it a C-130-H or J and then retexture it  :)

Wires

DeLiltMon

  • Guest
Re:New C130
« Reply #26 on: 09 Mar 2003, 11:33:42 »
Sweet, all we need now if for someone to crack the transportaion of vehicles problem, oh and an RAF reskin  ;)
Keep up the good work!

DeadMeatXM2

  • Guest
Re:New C130
« Reply #27 on: 09 Mar 2003, 11:37:51 »
heh... sorry mate... looks like my pics are a bit late... but here is the link anyway:

http://www.combatindex.com/hardware/detail/air/c-130.html

there's about 15 pages of photos there... and they are all high res :D

and

http://213.174.39.23/cgi-shl/NME/viewcat.cfm?cat=19

Britboy

  • Guest
Re:New C130
« Reply #28 on: 09 Mar 2003, 14:49:19 »
Will you consider doing a RAF colour scheme?

SpclFrcsSnpr

  • Guest
Re:New C130
« Reply #29 on: 09 Mar 2003, 19:42:31 »
Wow this is the first Hot Topic thread of mine ever. Glad to see you guys like it. I started the model this last friday. I have about 5 hours into it so far. I will try to do an raf sceme I guess for those of you who want one.